Alex Parkin | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2019-12-28T15:00:00+00:00 https://www.theverge.com/authors/alex-parkin/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Alex Castro William Joel Grayson Blackmon Alex Parkin <![CDATA[2019: A year in The Verge illustrations]]> https://www.theverge.com/2019/12/28/21024207/2019-the-verge-art-illustrations-captcha-better-worlds-scifi-scooter-wars 2019-12-28T10:00:00-05:00 2019-12-28T10:00:00-05:00

This past year The Verge launched an ambitious sci-fi series, broke stories that started conversations and forced change in industries, made our first zine, created interactive timelines, guides and a couple of straight-up video games. And for each one, we made a piece of art to carry the story through. So as New Year’s Day approaches, we’ve compiled our favorite illustrations from 2019, made by our art team and incredible freelancers.

If you want to see more beautiful work from The Verge, check out and follow us on Instagram @thevergeart. As always, our wallpapers page has original art for free download to put on your device. You can also head over to 2019: A year in photographs on The Verge to see the best of our photography from this year.

Online Reunion
Artist: Marcin Wolski

Monsters Come Howling in Their Season
Artist: Corey Brickley

Meet the scientists who are training AI to diagnose mental illness
Artist: Ana Kova

The god box: an oral history of Avatara
Artist: Jude Buffum

The Burn
Artist: Arik Roper

Why CAPTCHAs have gotten so difficult
Artist: Alex Castro

Skin City
Artist: Deborah Lee

Move the World
Artist: Zoë van Dijk

Machine of Loving Grace
Artist: Benjamin Currie

The Trauma Floor
Artist: Corey Brickley

The World Wide Web turns 30: our favorite memories from A to Z
Artist: Alex Castro

Why companies want to mine the secrets in your voice
Artist: Cathryn Virginia

The armchair psychologist who ticked off YouTube
Artist: Alex Castro

Foxconn is confusing the hell out of Wisconsin
Artist: William Joel

How the Game Boy found a new life through emulation
Artist: Alex Castro

15 game streaming services you can try before Google Stadia arrives
Artist: Alex Castro

Redline
Artist: William Joel

Why’d You Push That Button
Artist: Martina Paukova

Apple and Amazon cut a deal that upended the Mac resale market
Artist: Alex Castro

It’s easier to donate your body to science than your medical records
Artist: Mark Pernice

Metadata is the biggest little problem plaguing the music industry
Artist: Alex Castro

Bodies in Seats
Artist: Corey Brickley

How William Gibson’s long-lost Alien 3 script became 2019’s most intriguing audio drama
Artist: Alex Castro

One year after Trump’s Foxconn groundbreaking, there is almost nothing to show for it
Artists: Amelia Holowaty Krales & Michele Doying

The Mormon Church vs. the internet
Artist: William Joel

Deaths and injuries don’t slow Uber Eats’ rapid expansion in Mexico
Artist: Alex Castro

Instagram ‘tag cleaners’ are fighting against digital vandalism
Artist: Alex Castro

They said you could leave electric scooters anywhere — then the repo men struck back
Artist: Jude Buffum

It’s Sentient
Artist: Ana Kova

Welcome to Lower Duck Pond, a fake town of 82,000 people
Artist: Meredith Miotke

Split Screen
Artists: Alex Castro & Michele Doying

YouTube shows have become a secret weapon for rising politicians
Artist: Selman Design

Faraday Cage
Artist: Alex Castro

Death Stranding: an explainer for Hideo Kojima’s inscrutable new PS4 game
Artist: Alex Castro

The everything town in the middle of nowhere
Artist: Laurent Hrybyk

How one company you’ve never heard of swallowed tens of thousands of text messages — then spit them back out
Artist: Alex Castro

Pirate Radio
Artist: William Joel

Dial Up
Artist: David Huang

The Last Stand
Artist: Alex Parkin

One of PlayStation’s most important studios makes games about loneliness
Artist: Alex Castro

How to fight lies, tricks, and chaos online
Artist: Alex Castro

PlayStation 25th anniversary issue
Artist: Alex Castro, Photography by Richard Parry

Emotional baggage
Artists: Grayson Blackmon & William Joel

PS4 impact

The environmental impact of a PlayStation 4
Artist: Alex Castro

32 moments that made the decade
Artist: Alex Castro

The Terror Queue
Artist: Corey Brickley 

New Away leaks reveal employees worked without heat, struggled with headaches and nausea
Artist: William Joel

let vh = window.innerHeight * 0.01; document.documentElement.style.setProperty('--vh', `${vh}px`); ]]>
Alex Parkin <![CDATA[Making weird go viral with Hi Stranger creator Kirsten Lepore]]> https://www.theverge.com/2019/12/6/20995543/hi-stranger-creator-kirsten-lepore-animation-weird-viral 2019-12-06T10:00:00-05:00 2019-12-06T10:00:00-05:00

About three years ago, a naked, hairless humanoid told us that it was okay to look at its butt. The internet obliged. The mesmerizing short animation Hi Stranger quickly amassed millions of views and was even featured on The Late Show with Stephen Colbert. The film’s soothing message that “everything was going to be okay” was a perfect antidote to the stress many were feeling in early 2017. 

The film came from the mind of artist Kirsten Lepore, a stop-motion animator who has a knack for tapping into the psyche of the moment. Her animations are tender, captivating, and reassuring and seem to appear when things are looking particularly bleak. Her latest short film Natural History Museum presents a hopeful look into the distant future, a future in which we evolve beyond our narrow viewpoints and biological limitations.

I spoke with Kirsten about her inspirations, character designs, and how things have changed for her since Hi Stranger.

This interview has been edited and condensed for clarity.

I want to start by talking about your film Natural History Museum. Can you share how this project came to be?

Natural History Museum was a short commissioned by Belvedere Vodka and Janelle Monáe. Three other filmmakers and myself were invited to create a film based on the theme of “A Beautiful Future.” I really wanted to get weird with it, so I did.

Other than perhaps a love of buffalo wings, what inspired the story?

I thought it would be fun to look into a “beautiful” future, but like way, way into the future — further than any of us could comprehend. I wanted to use those future scenarios as a way to reframe our present moment and get some perspective on our current shortcomings and how I hope we might evolve as time goes on.

The future that you present in the film feels hopeful. Would you say you are a hopeful person?

Definitely. I’ve always been an optimist. Although I do have to admit that it’s getting harder and harder to be one. I just try to do my best to inspire others to do the same, and I just hope that all of our children are more enlightened than our generation and invent some way to pull the carbon out of the air and the trash out of the ocean. Sorry — bummer!

When clients come to you, is there a specific animation you’ve made that they cite? Do clients ever push for you to remake the same thing? How do you push against that?

It used to be Bottle, but now I think it’s Hi Stranger. I’ve had a few clients and studios want me to do a Hi Stranger remake or spinoff, but that just never sat well with me, so I just didn’t work with those people. Luckily, I don’t think anyone has asked to directly remake something. I’ve generally been lucky to have clients (or, I guess, accept clients) that are excited about me creating something new for them.

How do you select client projects to work on? 

With the exception of a few projects I did when I was strapped for cash, I feel lucky that I’ve been able to afford to say no to things that don’t feel like they advance my career in a productive direction. It obviously wasn’t always like that, as I accepted almost everything when I was just getting started unless it was advertising soda or sports (just not my thing for separate reasons).

How have things changed for you since Hi Stranger went viral?

Oh man, Hi Stranger was such an unexpected boon. I really never could have predicted it would have been so popular. It certainly got me tons of meetings at lots of different places. Sometimes I worry that I squandered that time immediately following the release since most of those meetings were like, “Okay, so where’s the show you want to pitch?” and I just didn’t have one, nor the desire to do a whole show, honestly. The best thing that came from it, though, was getting representation at the production company Prettybird. They’ve opened so many doors for me and are just amazing people. I’ve already gotten to do so many fun projects with them that otherwise would have never made their way to me.

I remember seeing Hi Stranger everywhere: out-of-context GIFs, memes, even on The Late Show with Stephen Colbert. I think most people who watched the full film found it comforting (myself included), but some folks found it creepy. I’m curious: when you’re making a film, do you worry about how it will be received or interpreted or even appropriated? Is there pressure for you to make your films “go viral”?

Anyone who sets out to make a viral video will almost never succeed, as the mysterious nature of “virality” (just made it a word) isn’t really tangible or predictable — and that’s the fun of it. So no, I never set out or put pressure on myself to make something viral. That being said, I do think it’s really important to have one’s work stand out in the endless ocean of the internet, so I think it’s important to constantly be experimenting and trying out weird ideas if that’s something that excites you. For me, that’s most of why I make work. I want to discover new things and pioneer new ground.

Your character designs often play with a sort of creepy aesthetic, but ultimately, your storytelling is very heartwarming. It’s as if the story subverts the initial reaction from the audience. For example, the father in Story from North America is quite off-putting but ultimately very wise and loving. I’m curious how you approach character design. When in the process do you begin to think about the look of your characters?

All credit for the dad’s designs go to the genius mind of Garrett M Davis, who co-directed that short! He’s amazing! But for characters that I’ve solely designed, sometimes I start with the character, and sometimes they come last, and I just whip something up that is, to me, the most basic utilitarian form. Generally, I find most animated characters to be grotesquely over-designed. I like minimalism and subtlety, and I think that a viewer can pick up more on those subtleties and connect more with a story when the character with which they are (hopefully) identifying is not so overly specific that it isn’t universally relatable. I think this is why I try to move away from characters with a definable gender or race. It’s not only more relatable, but also because it doesn’t make much sense to stick to the binaries of the real world when animation can literally be anything. 

The internet can be an overwhelming and intimidating place. I think the reason your work speaks to me is that I feel like there is an underlying tenderness in your animations. So they feel really comforting when they pop up while I’m browsing a fairly grim internet landscape. They almost feel therapeutic. I’m curious if you actively think about that when you make your work.

Thanks so much for that! I feel like you just gave me a hug. I’m so happy that comes through because pretty much all of my personal work is just “me” — as in, I don’t really ever design personalities for my characters because they’re all just me. They all just feel like facets of my own personality. I think I’m a pretty tender person? I love to be affectionate and to show my friends and family (and audience) that they’re loved. I feel like it’s the best thing you can try to spread as a human!

What’s a project, subject, or style that you haven’t tried yet that you wish you had an opportunity to explore?

Live-action and live-action puppets! It’s hard to break into live-action once you’re known for animation. I’m just going to have to weasel my way in with some hybrid stuff…

What are some of the biggest changes you’ve seen in your work over the years?

It’s gotten better, hah! I learn so much with every project. I think the biggest thing is that I’ve gotten to collaborate with more people recently since I’ve had more budgets that would allow for that. I think the projects almost always turn out better when I have the luxury of working with the pros.

Stop-motion is a very painstaking and laborious process. What are some tricks you have to keep you motivated to keep working on a single project that can be so time-consuming?

Dancing, listening to podcasts, and, when I’m working alone, jumping around and doing a few different jobs at once. Like sometimes when I’m stuck in the animation phase, it can get really physically and mentally draining. So maybe I’ll take a break from animating for a day to work on VFX / post for a day. Sitting at a computer working in After Effects feels like a relaxing vacation when I’ve been stuck animating for days.

Is there a piece of artwork (film, photo, animation, illustration, design) you’ve seen recently that you’ve fallen in love with?

I haven’t gotten out that much lately since I had a baby several months ago, but I just finished watching Fleabag, and man, was it incredible.

Can you talk about what project you are working on next?

I don’t think it’s been announced yet, but I’m currently animation directing an indie feature that I think people are going to love! I’m excited for it to be out in the world in maybe a year.

]]>
Alex Parkin <![CDATA[Tom Hegen’s aerial photography captures the human impact on natural landscapes]]> https://www.theverge.com/2019/9/6/20849800/aerial-photographer-tom-hegen-drone-photography-human-impact-nature-landscape 2019-09-06T10:00:00-04:00 2019-09-06T10:00:00-04:00
THE TOXIC WATER SERIES | Tom Hegen

It takes a second to orient yourself to the bright colors, geometric shapes, and gritty textures of Tom Hegen’s aerial photography. The photos look like abstract paintings, but they’re kind of the opposite of abstract — they’re actually objective documentation of our planet. What you’re looking at is the surface of Earth from above, and that fresh perspective makes you pay attention.

Hegen’s work circles around the concept of the Anthropocene, which is the proposed term for a new geologic era of human dominance over Earth’s geology and ecosystems. From open-pit mining to melting glaciers, the Munich-based artist travels around the globe documenting mankind’s abusive relationship with nature. His work is like a Catan board come to life with a dire warning about the repercussions of obtaining resources. It’s easy to ignore where the materials that make up our food, our homes, and our gadgets come from, but seeing them in these photos makes you pause for a second and consider the consequences of our way of life.

We talked to Hegen about the need for aerial photography that captures landscapes transformed by human intervention, and how he gets his surreal shots.

This interview has been lightly edited for clarity.

What drew me to your work was seeing the incredible human impact on the landscape in such a stark way, literally carving into Earth’s surface. What inspired you to document these locations?

I am interested in the concept of the Anthropocene. It is a term used by scientists which theorize that humans, in recent centuries, have become one of the most important factors influencing the biological, geological and atmospheric processes on Earth. Some of the most significant changes in the Anthropocene include climate change, the ozone hole in the Antarctic, rapidly rising sea levels, and landscape changes caused by river shifts or the degradation of raw materials. In my photography, I explore the origin and scale of that idea to understand the dimensions of man’s intervention in natural spaces and to direct attention toward how humans can take responsibility.

Aerial photography is a compelling way to document those interventions because it basically makes the dimensions of human force on Earth visible. I am also fascinated by the abstraction that comes with the change of perspective; seeing something familiar from a new vantage point that you are not used to. I use abstraction and aestheticization as a language to inspire people and also to offer the viewer a connection to the subject as they need to decode what they are looking at.

You made a transition from more traditional landscape photography to aerial photography. What inspired this approach to photographing the land?

I started off with classic (not to say “romantic”) landscape photography, but soon realized that those sugarcoated shots do not represent their real environment. I began to question the term “landscape” as known from “landscape photography.” “Land” is a word of Germanic origin and the roots of the suffix “-scape,” German “-schaffen” refers to the verb “shaping.” So landscape in a sense of landscaping refers to an activity that modifies the visible features of an area. As a consequence of that, I started seeing landscape photography of documenting places influenced by human rather than landscape photography as showing pure, unspoiled nature.

What tools do you use for your photography?

For my projects, I use various techniques like helicopters, small planes, hot air balloons, or quadrocopters to get my projects done. For me it’s not really about the tool I’m using, it’s mainly the story and concept behind the photos. I spend more time researching getting photos [than being concerned] about the technique.

How do you decide what equipment or form of transportation to use — whether it’s a plane, helicopter, balloon, or drone? Have you ever had difficulty navigating a hot air balloon, and is it easier to get permission to fly over with a helicopter as opposed to a drone?

Decision for the equipment is mainly based on the area I am working on. In vast landscapes like the Arctic, a drone would have just too little range to cover the area. I hardly use hot air balloons, as (as you said), they are very hard to navigate. Planes are also not my favorite, as it’s difficult to shoot on a 90° angle. And yes, there is a difference on getting permission with a helicopter and, for example, a drone. Drone usage is usually very restricted.

I’m curious about your postproduction process. The photos are so rich, I’m curious how much of editing is done in post?

Post-processing is an important part of my creation. First of all, there is the selection of the right photographs. I often have several hundred images to choose from for a series of around 12 to 18 images. After that, I really care about colour development, lights, and contrast. But I have some principles: Don’t add what hasn’t been there, don’t remove what has been there (part of technical errors like lens dust).

How do you find these places, and what is your research process like?

A lot of my projects include an enormous amount of research on the subject, the area, and the technical requirements. Before getting up in the air, I have quite an exact idea in mind of what I would like to photograph. My photography projects are very much research-driven. I do a lot of research on the subject before taking the actual photos. I am always planning my projects a good time before the actual production. It helps for a safe and successful aerial production. I basically work with a four-step method of research, concept, execution, and evaluation. It’s hard to tell how much time I need for one series. Sometimes, the idea sits around for a couple of months until I get the opportunity to realize it.

I’m curious about access. Do you get permission? Have you had any difficulties or faced any restrictions photographing these industries at work?

That really depends on the area and tools you are using and in which country you are in. Each country has its unique laws. But generally, there is a difference between manned and unmanned aerial vehicles, where more restrictions apply. 

Is there a particular location that you’ve photographed that completely surprised you?

Last year, I did a project about the effects of global warming on the Arctic ice sheet. I documented the meltwater river and lakes on top of it. When I was approaching this vast landscape by air, I was overwhelmed by its scale and that even when this area is so remote, we still have an impact on it. 

Have you ever been disappointed by a location once you got up in the air?

Maybe once when I was in Australia, I was planning on photographing a salt lake with an open-pit mine on it. I had a certain look in mind, a white surface of the lake and some brown, grey-ish marks on its surface. My pilot and me flew for around half an hour to reach the lake. Once we reached it, I saw that the lake was just completely brown / red. It had rained a lot the day before and all the water dissolved the upper crust of the lake. Think I need to go back there at some point. 

Is there a place you haven’t photographed that you really want to?

Yeah, lots! My shooting list is quite long, I just don’t want to stress on it and take my time for each project. 

Do you have any tips for aerial / drone photographers out there?

Follow the rules, practice a lot, and develop your own visual style. 

What are you working on next?

In 2018, I published my first coffee table book, HABITAT, which is about human intervention in natural environments. Later this year, I will start working on my second book, which will be around a similar topic. 

]]>