Andru Marino | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2025-07-15T18:07:43+00:00 https://www.theverge.com/authors/andrew-marino/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Andru Marino <![CDATA[Nothing Headphone 1 review: head-turning]]> https://www.theverge.com/?p=695609 2025-07-02T17:36:10-04:00 2025-07-01T13:30:00-04:00 Two hands holding out the Nothing headphones, lying flat in the soft-shell case.
That's the right earcup on the left, and the left one on the right. This will come up again. | Photo: Owen Grove / The Verge

Nothing’s first pair of over-the-ear headphones has arrived, bearing the company’s signature retro-transparent design that it introduced with the Phone 1. But until now, that design has mostly been in your pocket or peeking out of your ears. With the $299 Nothing Headphone 1, you have to commit to having that aesthetic wrapped around your head or hanging from your neck.

I spent about a week with the Headphone 1 to see how it fits among the competition — and with your outfit. 

Nothing Headphone 1

Score: 7

ProsCons
  • Good sound
  • Cheaper than other flagships
  • Unique design
  • Folds flat in a counterintuitive way
  • Design isn’t for everybody
  • Analog jack does not work without battery

Where to Buy:

The Nothing Headphone 1 resembles a cross between Apple’s AirPods Max and 1980s FM radio headphones. I dig the design, but wearing it on my head feels silly. The housing feels cheaper than the aluminum casing of the $549 AirPods Max and also less… grown up. I’m almost embarrassed to wear it on the street and worried that I’ll look like I’m cosplaying as a cyborg. The ear pads look like that of generic headphones, with rubbery and plastic unremovable pads and a memory foam center. Though I don’t care for the texture, they’re comfortable, and I haven’t felt fatigued while wearing them throughout the day like I do with the Sony WH-1000XM6

The button design is my favorite part of the headphones. The volume is controlled by the roller, which is like a rubbery wheel you spin, not too far off from Apple’s digital crown, but oriented on its side. Pressing on the roller plays or pauses your audio, and holding it down toggles one of three modes — noise canceling, transparency, or off. 

There’s also the paddle button, allowing you to skip tracks, go backward to previous tracks, fast forward or rewind, or hang up or decline phone calls when held down. I have yet to find an app that works with the fast forward / rewind control, but Nothing claims this is dependent on the platform. 

A customizable button on the outside of the right ear cup can be set to launch a voice assistant like Google Gemini, use an EQ preset, mute the microphone, control noise, or enable spatial audio. These customizations are done with the Nothing X app (available on iOS and Android). If you use the Headphone 1 with the Nothing Phone 3, you can use that button to “channel hop” between different audio apps — a feature that will eventually be rolled out to other Nothing devices. I wasn’t able to test this, since I don’t have a Phone 3. 

The Headphone 1 features head tracking, allowing you to anchor your position while listening to audio and rotate the panning according to how you turn your head. This is a trend among flagship headphones — like Apple’s spatial audio, Bose’s immersive mode, and Sony’s spatial audio mixing — but it’s not something I ever want to use. It does not sound very believable, and most of the time, it makes the audio sound worse. Much like the worst versions of Apple Music’s spatial audio tracks, it emulates that “stadium” mode from old stereo receivers. 

Noise canceling works well, outside of calls. It’s a little easier to deliver good active noise cancellation (ANC) with over-the-ear headphones than with earbuds because of their size and ability to cover your entire ear, but I’ve found the Nothing headphones can block subway sounds, loud hums, and other city din with ease. I would feel comfortable bringing these as my travel headphones on a trip. 

I won’t get over-analytical with the sound quality, but nothing stands out as bad compared to other flagship headphones. I don’t think the Headphone 1 sounds as good as the AirPods Max, but I prefer Nothing’s frequency response to Bose’s QuietComfort Ultra and Sony’s WH-1000XM6. This is on par with Nothing’s earbuds line and even its budget CMF-branded earpieces, which compete surprisingly well with other flagship earbuds.

Nothing says the Headphone 1 has “four built-in microphones with AI-powered Clear Voice Technology to isolate your speech and suppress background noise.” It certainly suppresses a ton of background noise, and even in a train station, I was able to take a call with the participants hearing my voice pretty clearly. At least they could once I put the headphones on the right way around.

There is a design issue with the Nothing Headphone 1: unlike the AirPods Max, when you fold them flat to put them into the case, the left ear is on the right side, and the right on the left. So unless you flip them around when you pick them up out of the case — a very awkward move — you’re going to put them on backwards, as I did the first time I tried the voice call experiment. When you do wear them correctly, though, the audio is easily understandable and takes out almost any other noise completely.

The headphones also do not seem to have multipoint; Nothing responded by saying there is dual connection on the headphones, but I am not easily able to switch between devices without going into the device’s settings each time.

The Headphone 1 comes in a slim, softshell zipper case that’s made of a material prone to picking up the fur of my white cat. The zipper is a little finicky and gets caught easily when closing, but it seals pretty well when fully zipped. 

Holding the Nothing Headphones case open with the Nothing Headphone 1 laying flat inside. Two cables are in a little pouch on the top flap of the case.

The Headphone 1 also comes with a Nothing-designed USB-C cable, which can be used for both charging and listening, and a 3.5mm cable for listening on analog headphone jacks. The analog jack doesn’t work when the headphones are off or when charging, so if the battery dies, they’re unusable until you find a USB port. That’s unfortunate, especially if / when these batteries die of old age. But you can listen over Bluetooth or USB-C while recharging, at least.

Nothing promises up to 35 hours of battery life with ANC on and using the AAC codec (probably the most common scenario) and 37 hours of talk time with just ANC on. With ANC off, Nothing claims the headphones offer up to 80 hours of playback using the AAC codec and 54 hours with the LDAC codec. After a week of casual use and using them throughout my workday, I never had to charge them, and I had gone two days without plugging them in. 

The $299 Nothing Headphone 1 offers many features that compete well with Bose, Apple, and Sony, and the lower price might get some folks to choose it. If the design fits your personality, then saving $200 for this audio quality and noise cancellation makes this a package worth considering. 

Correction, July 2nd: In our initial tests, we incorrectly assessed the headphones’ mic quality due to having the headphones on backwards during one portion of our testing. We’ve rerun our tests and updated the review to reflect the (obviously) improved mic results and to discuss our concern with the way the headphones fold flat for storage.

Photography by Owen Grove / The Verge

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Andru Marino Barbara Krasnoff <![CDATA[Weird-shaped notebooks make me want to write again ]]> https://www.theverge.com/?p=690335 2025-07-15T14:07:43-04:00 2025-06-22T10:00:00-04:00 White keyboard with L-shaped notebook wrapped around it. the notebook is filled with doodles.

Andru Marino is an audio and video producer at The Verge. “I make videos on our YouTube / TikTok / Instagram channels, and have produced our podcasts like Vergecast, Decoder, and Why’d You Push That Button?” He also keeps a lot of notes, and his latest favorite places to keep them are the Triangle and Sidekick notebooks. I asked him about them.

Where did you first hear about these notebooks?

I don’t really remember when I first saw the Triangle Notebook. It was probably an Instagram ad. I had kept a link to the notebook’s website in a browser tab on my phone for a few months and kept thinking about it. 

When did you buy it, and what went into the decision?

I bought it in April, and what really attracted me was how weird it was. Why does the notebook need to be a triangle? Oh, it opens up into a square! Wow, I love that! The main reason I use paper is to doodle, and I thought this shape would inspire me to doodle differently. 

And then I saw this company also made another notebook called the Sidekick that basically looks like an L when opened, so it is angled alongside your computer keyboard. That was so wacky to me. So I bought that one too. 

What do you like about them?

This seems more like an art experiment than anything. I love objects that make you rethink how they are used. I typically have Post-it notes or a spiral notebook on my desk so I can write something down or doodle during a meeting. The Sidekick doesn’t take up a ton of space on my desk either opened or closed. 

The Triangle Notebook is actually great for using on your lap or other unconventional surfaces, as it is pretty sturdy and lays flat on its spine. 

Both notebooks also encourage me to use my handwriting more, which was a New Year’s resolution I had. 

Is there anything about them that you dislike, or that you think could be improved?

I am not entirely sure if it makes sense to take notes on an L-shaped piece of paper, but that is just what makes the Sidekick different. 

The Triangle Notebook could have a few more pages in it. It is nicely bound and sort of expensive ($33), so I would like to get more use out of it. Also it is so long! I don’t know where to store it. 

And the pages don’t tear out very easily. I’d love to give someone a note on a weird-shaped piece of paper. 

Who would you recommend it to?

I’d recommend the Sidekick to an artist who wants to doodle during meetings — which is why I bought this. But I can also see it working for someone who draws on a tablet and wants to briefly write down some notes about what they are working on. 

I don’t know who I would recommend the Triangle Notebook to besides someone who likes weird objects. I’d love to know if someone feels like they do their best work on a triangle-shaped notebook. 

You started this by saying you hoped these notebooks would inspire you to doodle differently. Have they?

So far, no. My notes look the same mess as ever, but it has encouraged me to doodle more and write more, so that makes me happy. 

Triangle Notebook

Triangle-shaped notebook that opens into a square.
Three rows of four varicolored triangles with one in the second row opened to show a notebook.

Where to Buy:

Sidekick Notebook

Notebook shaped like an “L” to wrap around your keyboard.
Keyboard with L-shaped notebook next to di and a pen below.

Where to Buy:

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Andru Marino <![CDATA[The Verge tries Nintendo’s Switch 2 GameChat]]> https://www.theverge.com/?p=685229 2025-06-25T18:33:03-04:00 2025-06-11T10:00:00-04:00

Nintendo introduced a new hardware button to the Switch 2 specifically for chatting with your friends, and it’s undoubtedly my favorite feature on the console. Instead of using a smartphone app like the original Switch, Switch 2 users can open up a communications channel at any time with the “C” button and chat with friends, whether they’re playing the same game or something else.

That idea sounds a little outdated with the popularity of Discord, but Nintendo makes the process seamless enough that I can imagine a lot of people will end up using it. Last Friday, a few of my colleagues and I hopped into a GameChat session together and played Mario Kart World online — all of us communicating through the built-in microphone on our consoles and various USB webcams, with our likeness displayed on the bottom of the screen.

The noise reduction and compression processing on the Switch 2’s mic was surprisingly impressive: my audio was clear and easy to understand without any background noise, even when sitting 5-10 feet away from the console. The Switch 2’s face detection and background removal with its camera works well, too, and it was hilariously useful when a cutout of our faces showed up over our Mario Kart characters during a race. 

screenshot of Mario Kart World. Four screens on the bottom are displaying each player’s gameplay. Cutouts of Jay and Sean are on top of their Mario Kart characters in a main screen of the race.

GameChat’s screensharing feature, on the other hand, leaves much to be desired. The frame rate for each user’s gameplay feed is very low and compressed, making it choppy and hard to follow. Nintendo seems to be limiting the video feeds for a steadier and more consistent experience, but this didn’t actually prevent dropouts. My colleague Cameron’s video feed was interrupted multiple times, and he had to rejoin the session for his camera stream or gameplay to display again. I later came across this problem myself. Nintendo also limits the amount of users who can share video to four per session; eight more can join the chat but only stream their audio.

The feature is free right now, but only for a limited time. After March 31st, 2026, Switch 2 users will need to pay for a Nintendo Switch Online membership to use GameChat. Console gamers are used to paying for online play, but having to pay to use a button on the controller expands just how much of the console experience is locked behind a subscription. 

Despite those limits, I can imagine a world where my best friend calls me on my Switch 2 to make dinner plans or to play a strategic round of Splatoon. This setup also becomes a perfect setup for a Twitch stream. The low-stakes, easy setup voice call is a delightful and useful addition to Nintendo’s updated console, and has the potential to be a central hub for a lot of new ways to play games like Mario Kart, Animal Crossing, and Fortnite.

Now, I just need to convince my manager to open up a GameChat for our weekly creative meeting. 

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Andru Marino <![CDATA[Oh no, I turned everything into an AI podcast]]> https://www.theverge.com/?p=663196 2025-05-08T12:37:41-04:00 2025-05-08T10:00:42-04:00

Ever since Google introduced the “Audio Overviews” feature into its NotebookLM research tool, I have been experimenting with feeding it bodies of text that I did not want to sit and read: stereo instructions, Wikipedia rabbit holes, my Q1 performance review, etc.

With this AI tool, two uncanny valley robot voices are generated to “dive deep” into any documents I upload — adding metaphors, puns, and even casual banter to a summarized conversation. Click play, and what you’ll hear sounds a lot like a stereotypical podcast.

After a few Audio Overviews into my week, I realized I was taking significant time away from listening to podcasts made by real people. And as a podcast producer, this was both alarming and fascinating. 

I hate to admit how impressive Audio Overviews is. It organizes topics in segments the way a real podcast would, and it brings in outside context to help you better understand the subject material. I generated a podcast from a Spanish paella recipe I found online, and the hosts made note of the difference in rice texture between paella and risotto, without risotto specifically being mentioned in the recipe. 

Like every AI product I’ve ever used, you have to be careful with the accuracy of the content — it does have issues with hallucination. I uploaded notes from a story I was working on, and the AI hosts made up fictional quotes from my sources that were nowhere in my document.

What makes Audio Overviews unique within the AI world is it isn’t necessarily about saving you time. The hosts frequently vamp for a few minutes before getting to the important stuff (that being said, very similar to a real podcast). 

Director of product at NotebookLM Simon Tokumine tells me this casual format is by design. Initially, the product was very quick and efficient with information, until the team heard feedback from outside of Google.

“It was only when we started to actually share what we were building with others and get feedback from people who aren’t necessarily obsessed with making every second of their day as efficient as possible, but are more into leaning back and listening in and just kind of going with a wave of information, that we realized there were two different populations we were building for here,” Tokumine said. “And the population we were building for was not necessarily Googlers.”

Watch our full video to see my journey testing out Audio Overviews and my conversations with Simon Tokumine, Vulture podcast critic Nicholas Quah, and our own podcast producers here at The Verge.

Oh, and here’s an Audio Overview of that video.



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Andru Marino <![CDATA[Why hundreds flock to play with decades-old computers]]> https://www.theverge.com/?p=646507 2025-04-10T11:18:25-04:00 2025-04-10T11:18:25-04:00

Over a weekend in April each year, the InfoAge Science and History Museums in Wall Township, New Jersey host the Vintage Computer Festival East, which welcomes hundreds of attendees to a former army base to check out a bunch of vintage hardware — not only on display, but also currently in working order. 

“ That’s one of the things about our museum, it’s hands-on,” says VCF East showrunner Jeffrey Brace. “If you go to the Smithsonian, everything’s locked away. You can’t touch it.” 

Throughout the festival, I played Oregon Trail on an Apple IIe, operated a renovated Heathkit H-89, doodled using every paint application from the ‘90s, and tested almost every kind of mechanical keyboard vintage computers had to offer. 

Both the permanent museum and the exhibit halls for the festival were filled with computers dating back to the 1960s all the way to modern Macs — but the real highlight of the festival is meeting the makers, hobbyists, and educators who are there just to share their collection of vintage electronics and the various projects they’ve been working on to keep them alive. I spoke to a variety of people who were running their own GSM base stations, 3D-printing ink cartridges, updating old hardware with modern keyboards, or even just showing off their minidisc collection. 

Even after my fourth year attending, I’m still learning something new or playing with a computer I’ve never seen before. This year, I was able to document my day trip to the festival for The Verge, so if you’re feeling a bit left out from the excitement, go check out our video coverage of the event. 

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Andru Marino <![CDATA[A 3D-printed VHS cleaner is saving memories from mold]]> https://www.theverge.com/?p=609730 2025-02-12T10:00:23-05:00 2025-02-12T10:00:23-05:00 A common problem I’ve come across with decades-old analog media — particularly VHS — is mold that develops inside the cassette cartridge. The white fuzzy glaze on black magnetic tape often develops after being stored in damp basements and attics for years on end. Tapes like this, if run through a VCR, could do a lot of damage to the increasingly rare device.

I’ve been told to either throw tapes away when they get contaminated or open up a VCR to run a makeshift cleaning process. The latter solution is cumbersome, though, and risks damaging both the VHS and the VCR.

For VHS collectors, the mold situation has been a growing concern. And it’s what led Tony Crouch, of VHSisLife.com, to build his own solution for cleaning VHS tapes.

“If you had a really moldy tape, there was mold flying everywhere,” Crouch told me about existing cleaning methods. “I just finally decided there had to be a better way. So I sat down and started figuring out designing what I would want for myself, for a tool that made it easier to clean mold off of the tapes.”

The VHS mold cleaner is a fairly simple machine. A 3D-printed case holds two spindles each attached to a motor, where you place the VHS spools that were taken out of the VHS shell. The analog tape is strung along a post holding a cleaning pad, which grabs the mold and other unwanted particles while the spindles are transferring tape to each other. A directional switch dictates which way the spindles move, and a control knob adjusts the speed of the motors.

Cleaning a fairly moldy VHS tape I had from the 1990s took about 25 minutes front and back, including reassembling the cassette. The efficiency made my $140 purchase seem like a small fee considering I was now able to easily preserve some home movies I’d saved from my family’s basement and get them into a condition to be digitized.

What’s also notable is the ability to attach a vacuum to the cleaner for sucking up the mold that falls off the tape. Holes in the machine allow particles to fall into the 3D casing, where the vacuum will remove those particles by connecting to a large hole in the back of the case. This is a feature I have not seen on other methods of cleaning old tapes.

Once the VHS collectors community caught sight of the tape player, Crouch was inundated with hundreds of orders and at one point had 300 people on a wait list. So far, he has shipped over 600 units of the machine after initially announcing it for sale in May 2024. “It is something that I just do here at home as I have time and source all the parts, and try to keep the cost down, keep it affordable,” Crouch says. “I do it as what I feel like is a contribution to the VHS community.”

After many requests from customers, Crouch has also started selling 3D-printed spindles for Betamax, VHS-C, 8mm video, DV video, and other analog video formats, which has made the machine even more accessible for lower-budget cleaning. The cleaner has appeared in the Smithsonian Libraries and Archives Instagram page and has made its way to several universities and museums for archival projects.

The VHS cleaning machine is coming at a critical point in the life of the format. Not only is mold a factor, but after about 25 years, VHS drops in quality due to the magnetic particles separating from the tape. So far, the mold remover machine has saved a few home memories from my own collection, and according to Crouch, saved a bunch of others for his customers. Whether he planned for it or not, the VHS cleaner has turned Crouch’s hobby into a business that serves a niche community, and he’s even started thinking about possibilities for a second version.

“At the end of the day I just want to see as many tapes and home memories, whether it’s a Friday the 13th or your kid’s birthday, let’s keep it out of the trash and keep it for years to come.”



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Andru Marino <![CDATA[What podcasts looked like in 2024 — literally]]> https://www.theverge.com/24302894/podcasts-video-youtube-2024-trends-tiktok-instagram 2024-12-25T10:00:00-05:00 2024-12-25T10:00:00-05:00

In 2024, podcasts have gotten closer to becoming a video-first medium. Though video podcasts have been around a relatively long time, shows from The New York Times, NPR, and many other podcast networks that have been audio-only for years have recently started adding a video component in order to gain new listenership. In fact, Spotify, a major player in podcasts, is about to begin paying podcasters to bring videos to the platform. 

And after years of producers trying to get audio shows to go viral on social media, podcasts are now dominating TikTok, Instagram Reels, and YouTube Shorts after video producers realized they can just film the talent talking. Meanwhile, weekly podcasts are looking to attract younger audiences who grew up on YouTube. As a result, video producers are figuring out how to make podcasts, and audio producers are figuring out how to make videos.

I’ve noticed a few developing trends in this video-first podcasting format. This isn’t surprising; when one producer discovers a formula that works, others are going to try it. Let’s take a look at current design and tech trends — and then I’ll talk about what I think may develop over the next year or so.

Home design

Many of today’s podcast studios look like living rooms and basements. This isn’t a new phenomenon with talk shows, but a lot of podcasts started out in a living space, and larger media companies have adopted that aesthetic. Lamps. Fireplaces. Fake plants. Bookshelves. This environment gives a more “laid back” style of long-form interviewing, which is typically the vibe of most chat-style podcasts.

Bill Maher and Hailey Welch sit in two chairs in a basement-looking studio. Shannon Sharpe and Kat Williams in a living room-style studio next to a fireplace Four people sitting in cushioned chairs in a living room setting. Lamps and Fake plants. Christina Pazsitzky and Tom Segura sit in a studio that looks like a living room, complete with a fireplace Marcos González and Jena Friedman sit on two mid-century modern chairs in a living room setting studio

Couches and comfy chairs show up a lot on these video shows. The round table has been ditched, and leisure is key — it’s a lot more comfortable of an environment for talking hours at a time. Both hosts and guests are often on a couch together or sitting in comfy chairs separately. 

Two people sit on a couch in a brick wall-styled studio set. Another person sits in a casual chair. Jake Johnson, Gareth Reynolds, and Max Greenfield sit on a couch and a chair Two people sitting on a big couch with a wood-paneled studio. Another person sits on a chair with no legs. Two of the people are not wearing shoes. Kurtis Conner sits in a yellow painted room with a bed, a desk, and an armchair. Five people sit on lawn chairs next to a fake bonfire and a cooler.

Another trend I’ve noticed are these wooden slats on the wall in podcast studios — our own Vox Media space has gone with this design as well. These work better for sound absorption while still looking like a living space. This is already looking to be a signifier of mid-2020 video podcasts. 

Vertical wooden slats on the wall of the podcast Vertical wooden slats on the wall of the podcast Vertical wooden slats on the wall of the podcast Vertical wooden slats on the wall of the podcast Vertical wooden slats on the wall of the podcast Jake Shane person sitting in an armchair on a podcast against a wood slat wall wooden slats covering the walls of this studio

With wide-shot camera angles showcasing the entire room, there is usually something in the middle of the screen, like a TV or a giant logo of the show, to create a symmetrical studio look. Neon signs and colored lights are very trendy right now because they add a colorful glow to a more muted studio space. Lots of cursive lettering.

Branding is often prioritized in video, and most producers think that means literally looking at the logo for two hours. This is also an easy way to let a TikTok scroller know what show they are watching (though this typically doesn’t crop well for vertical video).

Joanna Coles and Samantha Bee sit at a desk while the camera is a bit crooked, which makes the TV with the logo look uneven on the wall. Giant “Games with Names” logo taking up most of the screen, while the talent is on the lower third of the screen. A TV mounted on the wall between guests displays the logo for the show Donald Trump and Andrew Schulz sit on a talk show set with armchairs. A pink cursive logo on a TV screen sits in between them. A giant physical sign sits between two people on a podcast Hosts sit in two chairs, with a bright neon sign in between them. Conan O’Brien sits with people in a recording studio, with a little TV in the back displaying the show logo centered between everyone. A Halloween-themed episode of The Boys podcast with cobwebs. A neon-style sign of the logo is in between the guests

More attention to tech

Microphones are often placed on floor stands that extend over the couches (these articulating boom stands have been staples in recording studios for decades). As a result, the stands often appear from out of the camera frame and stick up broadly in front of guests’ faces awkwardly. Poles sticking out at various incongruent angles look even messier when you have multiple guests on separate chairs. 

Six people sitting on their own chair, each with a long podcast boom pole Very long microphone stands come from off-screen up to talent’s faces. Two poles coming out of tables with arms that look like spiders, surrounding three people at a large table Barack Obama on Decoder with Nilay Patel. The mic stand is really long coming from off-screen. A microphone covers the bottom of Caroline’s face Two people sit on a couch together, while microphone stands pop up behind them and bend over to reach their faces.

Though new kinds of mic stands for podcasts have been introduced to the market, many shows are ditching the long, awkward boom poles in favor of having hosts and guests hold their microphones instead. This feels a bit more authentic and intimate onscreen, and many stand-up comedians prefer this method. However, it can get a bit awkward with inexperienced guests who talk with their hands or who don’t know how to hold a microphone with a narrow polar pattern. 

Three people in brown chairs holding mics. Two women with mics in a pink room. Two people sit on a bed in a mock bedroom holding microphones Three people sit in chairs holding microphones in a hotel-looking room Two people sit on separate armchairs holding microphones and talking with their hands Guests hold their microphones close to their face for the interview show.

It can get even worse. When podcasts are audio first but with a video component, you often see awkward practices caught on camera, like this instance where each guest is holding their phone up to their face to record their audio while looking directly at the viewer. This is a common practice for radio interviews but isn’t great when video is involved.

Four window boxes with three people holding a phone up against their face looking directly at the computer. The host is on a webcam looking down.

The Shure SM7B microphones are still really popular in this medium as well as the budget MV7 model. For the purposes of branding, cubes with the name of the show are often stuck awkwardly on the bottom of the microphone. This is reminiscent of microphone flags on newscaster stick mics, and they are now being retrofitted for these classic radio studio microphones. This is likely because it’s more effective branding on vertically cropped videos than a big logo on the wall in a studio.

A blue cube on the bottom of the host’s mic bears the logo of the show A white cube on the bottom of the host’s mic bears the logo of the show A black cube with branding on the bottom of Warren G’s mic A black cube on the bottom of Tom Hank’s mic bears the logo of the show An SM7B microphone with a tiny logo on the bottom of the microphone facing the camera. A white cube on the bottom of the microphone displaying the logo.

Big isolating headphones are common in radio and podcasts and are still used in a lot of video versions. But when guests are remote and are looking directly at their webcam, those large ear cups stick out very awkwardly — more so than if you’re looking at someone’s profile view. 

Heather Cox Richardson and Jon Stewart are wearing bulky headphones while looking directly at their webcams. One guest has bulky headphones while the other uses Apple’s EarPods. A host on a remote video call with another guest. The outline of the host’s headphones are getting cut off from the green screen background on video. A guest wearing headphones is on a giant movie screen behind the hosts. Guest Carlos Odio is wearing white bluetooth headphones on a webcam.

So that’s what a lot of video podcasts have looked like through 2024. But how about next year?

The future looks more professional

I believe that, in 2025, podcast producers will eventually stop following these tropes and try to differentiate themselves. Some producers that were hired to help make the transition to video will start questioning the reason for the large headphones and thick microphones covering people’s faces and opt for smaller lavalier mics and in-ear monitors. 

New audiences may start to forget about the word “podcast” and refer to the chat shows they watch as just “shows.” Media executives will try to opt for syndication of the programs on linear platforms like Roku, Pluto, or Tubi. The thin line between podcasts and TV shows will get thinner. 

More consumer-priced tools for production have entered the market, basically turning a simple desk setup and a MacBook into a fully stocked control room. Hosts are already moving out of the studio and into barber shops, tennis courts, and on sidewalks. AI tools like Descript, Hush, and Accentize can turn less-than-optimal microphone recordings into fuller, beefier broadcast-style recordings. Podcasters whose equipment is less capable of handling uncontrolled recording environments will especially benefit from these postproduction tools. 

And who knows? Perhaps the pendulum will swing back again when budgets for these shows become too costly to keep a video show running multiple times a week without a strong following. Maybe they will even scale back down to an audio-only format. And perhaps that is where they will restart a new experiment in the audio medium. 

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Andru Marino <![CDATA[Why are cassette and CD players so bulky now?]]> https://www.theverge.com/24295971/we-are-rewind-fiio-cassette-player-cd-dm-13 2025-01-28T10:10:51-05:00 2024-11-14T10:01:00-05:00

Cassette tape sales are at a 20-year high, the vinyl market is on a 17-year growth streak, and CDs have caught the attention of Gen Z. After a resurgence of retro physical media, tech companies have now jumped in to provide new hardware to play these formats.

Companies like We Are Rewind, Fiio, and others offer updated designs for new cassette and CD players, with some additional functionality like USB-C charging and Bluetooth.

But after a quick glance at these updated music gadgets in person, we found that they are seemingly not as advanced as some of their vintage counterparts. The dimensions of We Are Rewind’s Bluetooth cassette player are roughly the same as Sony’s first-ever Walkman from 1979 — but by the time the cassette Walkman ended its initial run in the early 2000s, cassette players were practically the size of cassettes themselves. Fiio’s DM-13 Bluetooth CD player has a large square design that resembles a Sony Discman from the late 1980s, even though, by 2001, we had super slim round CD players from iRiver, Panasonic, and Sony with enough anti-skip protection to make it through an entire album.

top-down shot of the two devices on a pink grid Panasonic SL-SX282C and Sony WM-EX910 on top of the Fiio DM-13 CD player and the We Are Rewind cassette player
Look at these new players compared to its vintage counterparts

So, what happened to the compact designs we took for granted in the early 2000s? For The Verge’s YouTube channel, I talked to the companies making these modernized players — We Are Rewind and Fiio — to figure out why we can’t make cassette and CD players like we used to.

Keep watching for a hands-on review of these gadgets compared to cassette and CD players at the height of the technology.

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Andru Marino <![CDATA[Apple updates Logic Pro with new sounds and search features]]> https://www.theverge.com/2024/11/13/24295719/apple-logic-pro-update-quantec-room-simulator 2024-11-13T18:00:00-05:00 2024-11-13T18:00:00-05:00
Apple Logic Pro for Mac 11.1 with Quantec Room Simulator | Image: Apple

Apple today announced some minor updates to Logic Pro for both the Mac and the iPad, including the ability to search for plug-ins and sources and the addition of more analog-simulating sounds.

In Logic Pro for Mac 11.1 and Logic Pro for iPad 2.1, you can now reorder channel strips and plug-ins in the mixer and plug-in windows to make it easier to organize the layout of an audio mix.

As for the new sounds, Apple added a library of analog synthesizer samples called Modular Melodies, akin to the Modular Rhythms pack already found in Logic.

A more exciting sonic addition is the new Quantec Room Simulator (QRS) plug-in, which emulates the vintage digital reverb hardware of the same name, found in professional recording studios all over the world. Apple has acquired the technology for the classic QRS model and the later YardStick models to integrate into this software.

audio plug-in inside Logic Pro on an iPad

Specific to Logic Pro for Mac, you are now able to share a song to the Mac’s Voice Memos app — which may be a great feature for when Voice Memos gets that multitrack option on the iPhone in iOS 18.2

Added to the iPad version of Logic Pro is the ability to add your own local third party sample folders to the browser window, to make it easier to bring external audio files into tracks and sampler plug-ins.

These upgrades are small for current Logic users, but they do overall make the digital audio workplace easier to use and adds to the plethora of useful tools for no additional cost. Users will have access to upgrade to Logic Pro for Mac 11.1 and Logic Pro for iPad 2.1 today.

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Andru Marino <![CDATA[The Rodecaster Video could help podcasters become broadcasters]]> https://www.theverge.com/2024/9/24/24250252/the-rodecaster-video-could-help-podcasters-become-broadcasters 2024-09-24T12:00:00-04:00 2024-09-24T12:00:00-04:00

Audio tech company Rode is joining the podcast industry’s pivot to video by releasing its own all-in-one video and audio production console for livestreaming and broadcasting.

The Rodecaster Video mimics the design of more professional video switchers: six video inputs (four HDMI and two USB-C), two HDMI outputs, two combo XLR/1/4” jack inputs, 20 possible audio sources (nine stereo channels simultaneously), and seven customizable scene buttons. 

back view showing all the ins and outs of the machine

The new console enables users to operate a near-full video production: from audio mixing to video monitoring to graphics triggering, scene building, recording, and chroma keying (green or blue screen!) for $1,199 USD. The price is steep for someone getting into video production, but Rode is on its way to becoming the go-to podcasting brand, which may convince creators to trust this machine. 

Rode has experimented with video interfaces before with their Streamer X ($249 USD) under their streamer-focused “Rode X” line of products, but many have found the Streamer X to be buggy and nonresponsive at unpredictable times (I had trouble getting it recognized on my computers in many instances) and it was limited to only one video input. Their other flagship console, the Rodecaster Pro II ($699 USD), has advanced audio mixing functions but is only limited to audio production. 

Rode claims the Rodecaster Video features a new video engine and “an extremely powerful and flexible CPU” which “allows for an innovative scene-based switching architecture that simply isn’t possible on a traditional FPGA-based system used by other video switchers.” The Rodecaster Video can be controlled and configured via the updated Rode Central app on a computer but also can stream directly from the device via a network connection. This could potentially compete well with A/V consoles from Roland and Blackmagic, sitting below the $2,000+ pro models (but FYI there’s no built-in video monitor, and only 1080p output).  

The Rodecaster Video is also compatible with a bunch of its other podcasting products like Rode’s USB microphones and wireless mic systems, and could be the final piece of the puzzle for podcasters and producers looking to polish their video feed. 

Front of the Rodecaster Video on a table with cables plugged in. Back of Rodecaster Video on a table with cables plugged in. Rodecaster Video in use, with a monitor previewing scenes as a video switcher. Up close shot of the scene mapping buttons on the Rodecaster Video Closeup shot of the dials on the Rodecaster Video

As an A/V professional, I have not fully committed to Rode’s products that have integrated computers, so with the price, it’s a tough sell for me to commit to. I have found the Rodecaster Pro’s inputs can be noisy compared to my other audio interfaces, and the Streamer X was so buggy I had to stop using it. However, I am giddy about the potential to update my home studio with something about half the size of the Rodecaster Pro (about 5.21 inches long, 12.04 inches wide, and 2.4 inches high) with a ton more functionality. Live chroma keying alone is a great sell for something in the consumer space, and I am excited to try it out. 

The Rodecaster Video is now available for $1,199 exclusively through B&H.

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