Charles Pulliam-Moore | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2025-07-31T13:25:17+00:00 https://www.theverge.com/authors/charles-pulliam-moore/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Charles Pulliam-Moore <![CDATA[Pokémon TCG Pocket will change card art after plagiarism accusations]]> https://www.theverge.com/?p=715823 2025-07-30T14:47:46-04:00 2025-07-30T11:53:53-04:00 Artwork featured on Pokémon TCG Pocket’s immersive and Ho-Oh and Lugia cards.
Artwork from Pokémon TCG Pocket’s Wisdom of Sea and Sky expansion that has now been removed from the game. | Image: The Pokémon Company

While you can now start collecting Pokémon TCG Pocket‘s Johto-themed Wisdom of Sea and Sky expansion, two of the set’s rarest cards are being changed in response to concerns about art theft.

Soon after dataminers began posting images of Wisdom of Sea and Sky’s cards on Tuesday, Chinese artist lanjiujiu took to their X account with questions about Pokémon TCG Pocket using illustrations that seemed to have been traced from their own work. In particular, lanjiujiu pointed to Wisdom of Sea and Sky’s immersive Ho-Oh card drawn by Sie Nanahara, a Japanese illustrator who has previously produced a number of art pieces for The Pokémon Company. 

Pokémon TCG Pocket‘s original immersive Ho-Oh card bore a number of visual similarities to a piece of art lanjiujiu was commissioned to illustrate in 2021. lanjiujiu did not specify who originally commissioned them, but their art clearly served as the reference for a resin statue sold by PC House Studio, a company that makes unlicensed collectibles. 

As Polygon notes, The Pokémon Company has made clear that, when fans distribute art featuring any of the company’s copyrighted intellectual property, they are agreeing to “a royalty-free, non-exclusive, irrevocable, transferable, sub-licensable, worldwide license” that gives it the right to “use, transmit, copy, modify, and display Fan Art (and its derivatives) for any purpose.” Legally speaking, that means TPC would have been in the clear to keep the immersive Ho-Oh as is. But last night, the company announced that it now plans to update the card as well as Wisdom of Sea and Sky’s immersive Lugia, which also featured the Ho-Oh art as part of a short animation.

“We are also conducting a broader investigation to ensure no similar issues exist elsewhere in the game,” TPC said in a statement posted to X. “To all our players who have been looking forward to this expansion, and to the talented illustrators who bring the Pokémon world to life, we deeply apologize for any inconvenience this has caused. We take this matter very seriously and are committed to strengthening our quality control processes to prevent this from happening again.”

The Pokémon TCG Pocket situation is the latest instance of a popular mobile card game getting in hot water for using fan art without contacting the original artist. Earlier this year, Marvel Snap faced similar accusations on two separate occasions — once regarding a pixel variant M’Baku card that resembled an illustration by fan artist Jason Kiantoro, and another involving a card of the Ancient One that borrowed visual elements from Kamen Rider Wizard.

In the latter instance, Marvel Snap simply changed a few details rather than releasing an entirely new card. It’s not clear when Pokémon TCG Pocket will update Wisdom of Sea and Sky’s immersive cards, but if you happen to pull them now, you’ll be greeted with a box that says “new art coming soon.”

]]>
Charles Pulliam-Moore <![CDATA[Warner Bros. Discovery will be Warner Bros. and Discovery after they break up]]> https://www.theverge.com/?p=714829 2025-07-31T09:25:17-04:00 2025-07-28T17:06:48-04:00 A photo showing the WB logo on a building

This time next year, the corporate entity known as Warner Bros. Discovery will be no more, and the two companies it’s splitting into have some very inspired names.

Today, Warner Bros. Discovery announced that “Warner Bros.” and “Discovery Global” are the names of the two new businesses that will exist after it completes its restructuring plan sometime in mid-2026. Warner Bros. will oversee Warner Bros. Television, Warner Bros. Motion Picture Group, DC Studios, HBO, HBO Max, and Warner Bros. Gaming Studios. And Discovery Global will be responsible for CNN, TNT’s sports offerings in the US, Discovery, Discovery Plus, and Bleacher Report.

WBD president and CEO David Zaslav will continue to lead the executive team at Warner Bros., while WBD’s current chief financial officer, Gunnar Wiedenfels, will act as president and CEO for Discovery Global.

In a statement about his new-ish role, Zaslav said that the corporate uncoupling will help put Warner Bros. into “a strong position to launch and continue to meaningfully grow a company worthy of our storied past.”

Wiedenfels echoed Zaslav’s sentiment and insisted that Discovery Global’s leadership team will “ensure strong operational execution to drive strategic investments and deliver compelling content to global audiences.”

WBD says that the new names are meant to honor “the legacy of more than a century of industry-defining storytelling.” But, everything about the company’s restructuring reads very transparently as a move to deal with its massive debt problem.

Technically speaking, Discovery Global’s debt would no longer be attached directly to Warner Bros., which could help boost the company’s flagging stock price. It’s not exactly clear how Discovery Global plans to get itself back in the black, but the company is now looking for a new chief communications and public affairs officer who will probably be tasked with putting a positive spin on this whole situation.

]]>
Andrew Webster Charles Pulliam-Moore <![CDATA[Star Trek, superheroes, and lots of Stephen King: the best of SDCC 2025]]> https://www.theverge.com/?p=714492 2025-07-28T13:56:48-04:00 2025-07-28T14:00:00-04:00

Another San Diego Comic-Con has come and gone, and while there were no explosive reveals like last year’s surprise appearance of Robert Downey Jr. as Doctor Doom, there were quite a few interesting developments. That includes several Star Trek spinoffs, a new sci-fi show on Apple TV Plus, trailers for everything from Peacemaker to Gen V, and a surprising amount of Stephen King.

Here’s everything notable that you might have missed.

Meet Pavi, the new Avatar

We’ve got our first look at Nickelodeon’s newest entry in the animated Avatar franchise, and while Seven Havens doesn’t have a firm release date just yet, we now know that Pavi (the new Earthbending Avatar) is good friends with a cat / lemur hybrid.

It’s Aztec Batman vs. the conquistadors

Writer / director Juan Meza-León’s upcoming animated feature for DC Studios reimagines the Dark Knight as an Aztec warrior whose life is turned upside down when his father is murdered by Spanish conquistadors. If it’s anything like Batman Ninja vs. Yakuza League, Aztec Batman: Clash of Empires is going to be wild, and after it hits HBO Max on September 18th, we’re probably going to be seeing a lot of fan art of these inspired costumes.

Coyote vs. Acme gets a date

The feel-good story of this formerly canceled movie continues. We already knew it was coming to theaters next year, and now there’s a specific date: August 28th.

Gen V is for the children

The kids are not alright in the new trailer for Gen V‘s upcoming second season. But when the show returns on September 17th, Marie (Jaz Sinclair) and her friends are going to be on a mission that forces them all to level up and become the kind of superheroes that might be able to take down Homelander.

It: Welcome to Derry looks fantastic

No one in their right mind would ever move to Derry, Maine, if they knew what kind of monster was lurking in the town’s shadows. But everyone in the new trailer for HBO’s It prequel is pretty clueless about Pennywise, who seems like he’s going to be eating very well when the show premieres later this year.

Ready to take The Long Walk?

When The Long Walk was first published in 1979, the idea of people entering a deadly walking competition in hopes of winning a prize probably seemed much more far-fetched. But everything about Lionsgate’s new adaptation that’s premiering on September 12th feels unsettlingly plausible given the state of the world in 2025.

Here’s a first look at Maul: Shadow Lord

There wasn’t much Star Wars presence at Comic Con, but we did at least get the first still image from this Darth Maul animated series coming to Disney Plus next year. As an added bonus, Lucasfilm also showed off a new image from the second season of Ahsoka.

Peacemaker season 2 is going multiversal

Now that Superman has become a headliner in DC Studios’ new cinematic universe, HBO Max’s Peacemaker series looks like it’s stepping its game up and getting much weirder in its second season due out on August 21st.

Pluribus gets a cryptic teaser — and a streaming date

Apple’s run of science fiction doesn’t appear to be slowing down with the reveal of Pluribus from Breaking Bad creator Vince Gilligan. While the teaser doesn’t reveal much, we at least know it’ll start streaming on November 7th.

A few minutes of Scott Pilgrim EX gameplay

The gang is back together (again) in this side-scrolling beat-’em-up from the team behind Shredder’s Revenge. The latest trailer focuses on the gameplay and is full of some great Anamanaguchi tracks.

President Curtis reporting for duty

The Rick and Morty cinematic universe is growing, as Adult Swim announced a spinoff called President Curtis, which will see Keith David reprise the titular role as he deals with everything from “interdimensional diplomacy to paranormal investigations and unexplained phenomena.” No word on when it will air.

A first look at Starfleet Academy

Another Star Trek spinoff is coming to Paramount Plus, but this one focuses on a fresh cast of recruits at the academy in a futuristic San Francisco. There’s no date yet, but it’ll be streaming in 2026.

Strange New Worlds will get even stranger in season 4

While season 3 is currently airing, Paramount provided a surprise glimpse at the upcoming fourth (and penultimate) season of the show. It’s surprising because, well, there’s a muppet.

Talamasca will connect all of AMC’s Anne Rice adaptations

AMC’s other Anne Rice adaptations have yet to have any significant overlap. But the network’s upcoming series about an organization of humans keeping an eye on the supernatural world seems like it’s going to change all of that when it premieres on October 26th.

The Vampire Lestat is ready to rock

Lestat (Sam Reid) is going on tour in the third season of AMC’s Interview With the Vampire series, and it seems like he’s doing everything in his power to reveal the existence of his kind to the human world

]]>
Charles Pulliam-Moore <![CDATA[Avatar: Fire and Ash brings war to Pandora in first trailer]]> https://www.theverge.com/?p=714570 2025-07-28T13:16:05-04:00 2025-07-28T11:57:43-04:00 A blue humanoid alien wearing a black and red headdress.

The first trailer for Avatar: Fire and Ash is finally here, and it looks like James Cameron might have made another banger.

Though Avatar: The Way of Water ended on a hopeful note with Jake Sully (Sam Worthington), Neytiri (Zoe Saldaña), and their family finding a new home with a different group of Na’vi, Fire and Ash‘s trailer makes it clear that a brutal conflict is brewing on Pandora. While human / Na’vi recombinants like Colonel Quaritch (Stephen Lang) are still a constant threat, the real danger appears to be Varang (Oona Chaplin), leader of the Ash People.

Jake and his clan have plenty of guns and arrows, but Varang’s ability to manipulate fire with just her hands seems like the sort of thing that might give her people a huge advantage as they set their sights on destroying their fellow Na’vi. Thankfully, the trailer doesn’t spell out how Fire and Ash will bring all of its characters together. But it does make it look like the movie’s going to be a feast for the eyes when it hits theaters on December 19th.

]]>
Charles Pulliam-Moore <![CDATA[Superman’s Fortress of Solitude is a Silver Age man cave inspired by nature’s beauty]]> https://www.theverge.com/?p=713692 2025-07-25T13:43:12-04:00 2025-07-25T13:45:00-04:00 A massive metal door emblazoned with an ‘S’ in the center of a pentagon. Around the door are massive crystal pillars that seem to be exploding from the icy ground.

James Gunn knows that most people are familiar with Superman’s origin story, which is why DC Studios’ new feature about the Man of Steel opens at a point when he has already become a world famous superhero. Instead of rehashing the tragic beats of Krypton’s destruction, the movie is punctuated with moments that show you how deeply Superman cherishes the few remaining pieces of his homeworld. He loves his Kryptonian family crest and his out-of-control superdog. But the most impressive and alien keepsake that Clark Kent holds close to his heart is a massive stronghold buried deep beneath the ice in Antarctica.

The Fortress of Solitude (which originated in Street & Smith’s Doc Savage pulps from the 1930s) has been part of Superman’s lore since the Golden Age of comics, when it was first introduced as a hidden citadel tucked into a mountainside by Metropolis. Over the years, the Fortress has been located in a variety of places and taken on different forms, but Gunn’s Superman presents the structure as most people know it — a gleaming cluster of gargantuan crystals situated in the frozen wilderness. Everything about the Fortress is so grand and otherworldly that one could easily assume that DC Studios would have elected to create the whole thing with VFX.

There are digital elements to the new Superman‘s take on the Fortress, but Gunn has always been a fan of practically created effects. Having worked with Gunn on The Suicide Squad, The Guardians of the Galaxy Holiday Special, and Guardians of the Galaxy Vol. 3, production designer Beth Mickle was intimately familiar with his filmmaking sensibilities. Mickle could see Gunn’s vision for a Superman movie that was modern but nostalgic and vibrant like a classic comic book.

When I spoke with Mickle recently about her work on Superman, she told me that creating the new Fortress of Solitude wasn’t just difficult — it was an exercise in patience and experimentation. Mickle was certain that going the practical route would result in a much more magical final product, but she wasn’t always sure how she and the rest of Superman‘s production team would pull it off.

“I’ve been on those sets where it’s just a full blue screen and the poor actor is sitting there looking at a blue tennis ball, trying to figure out how they’re supposed to be reacting to it,” Mickle said. “I feel like, no matter what, practicality comes across in the filmmaking and in the performances. But it’s really tough to pull practicality like this off seamlessly.”

Like Gunn, Mickle was a big fan of Richard Donner’s first Superman film, in which Christopher Reeves’ Clark Kent summons the Fortress of Solitude by tossing a green crystal into Arctic waters. Though she wanted to pay homage to the 1978 classic, Mickle was also interested in exploring how else the Fortress could be depicted.

“I started looking at the way that crystals sometimes grow naturally from rocks, where they kind of splay upward and have this propulsive, explosive feel,” Mickle explained. “I thought to myself, ‘You know, that actually feels a bit like Superman, exploding up into the sky.'” 

Mickle’s ideas about the Fortress as a crystalline eruption also got her thinking about nature and how the structure’s shape could be inspired by things like the ocean and the way that sprays of water can freeze in mid-air in the right conditions. Photographs of crashing waves gave Mickle a general idea of what the Fortress’ silhouette should look like from a distance. But for the building’s interior, Mickle turned to DC’s Silver Age comics from the ’50s and ’60s — an era that depicted the Fortress, as Gunn described it, as “Superman’s man cave.”

“In those comics, the Fortress is where Superman has his lab set up to do experiments, and he’s got a zoo of all the interplanetary plant life and animals he comes across,” Mickle said. “Once we had committed to the Silver Age visual reference, we started looking at a lot of beautiful, mid-century, minimalist, Frank Lloyd Wright-style interiors for more inspiration. That helped us figure out the multilevel, terraced layout that our Fortress has.”

From there, the creative team had to decide where the crystals would go and how they would make the ethereal, translucent pillars. The crew spent about three months on research and development into different methods of using resin to build the Fortress of Solitude piece by piece. There were plenty of hiccups early on. Many of the larger resin crystals — which ranged in length from 12 to 40 feet — would crumble under their own weight or require a certain kind of ribbing to maintain their shape that was too visible to use on film. As other parts of the Fortress’ interior were being constructed on a soundstage in Atlanta, Mickle’s team was trying to figure out how to get the crystals to work. And at one point, she contemplated something a bit more elementary.

“After one sleepless night, I asked my art director, ‘Would it be crazy to actually build this out of real ice and just keep the stage really chilled?’” Mickle recalled. “We both laughed at the absurdity of it, but in that moment of desperation, I was like, ‘I don’t know, do we bring in ice sculptures?'”

In the end, Mickle and construction coordinator Chris Snyder developed a resin pouring method that, while more involved, resulted in crystals that were strong enough to work with. Rather than pouring the resin to make single columns, the team began pouring them as halves, letting them dry, and then bonding them together afterward. This had the added benefit of giving the crystals an unintentional shimmering luster that was in line with the film’s aesthetic.

While all 242 of the crystals now looked great, the next hurdle was getting them positioned to evoke that explosive, propulsive feel that Mickle aimed for. To resemble naturally forming crystals, the resin pillars needed to splay out at various angles. But because the pillars are translucent and backlit, rigging them with internal framing would have broken the fantastical illusion. That kind of internal framing could have been edited out digitally, but Mickle and the team opted for something more analog.

“We actually hung aircraft cable from the ceiling and put a little pick point on the top of each of the crystals,” Mickle explained. “We would put a crystal on its little metal base, lean it to whatever angle we wanted it to be, and then we would have a little point at the very top of the crystal that was attached to the aircraft cable so it would lock it to that exact space.”

Even though it sometimes felt like an uphill battle, Mickle said that she loved the explorational element of building it, and she’s excited to learn what else Gunn has planned for the franchise — especially when it comes to the weird and fantastical.

“I really loved the fantasy worlds here, and it was really fun getting to dive into the pocket universe of it all with Lex,” Mickle said. “We did a lot of that in Guardians of the Galaxy, and it’ll be fun to see if there’s opportunity to do stuff like that with any of the upcoming DC work. It’ll be an exploration for all of us.”

]]>
Charles Pulliam-Moore <![CDATA[Fantastic Four: First Steps’ greatest superpower is its gorgeous visuals]]> https://www.theverge.com/?p=711370 2025-07-22T14:16:12-04:00 2025-07-22T13:15:00-04:00

When Disney acquired 21st Century Fox in 2019, you could see flashes of the studio’s plan to further expand the Marvel Cinematic Universe. After years of Marvel Studios building up the Avengers, the Fox deal put the company in a position to start telling stories about the characters who ushered in the modern superhero movie frenzy, like Blade and the X-Men. But it was a little odd to hear that Marvel also planned to make the Fantastic Four a major part of the MCU’s future.

Even though the Fantastic Four have always been prominent in Marvel’s comics, the characters — created by Jack Kirby and Stan Lee — had never translated well to the big screen. Fox’s first two takes on the super family from director Tim Story were fun in the so-bad-they’re-sorta-good sense, while Josh Trank’s 2015 reboot was a messy case study in how uninteresting the Fantastic Four could be when stories about them try to downplay the fact that, compared to many of Marvel’s other heroes, they’re a little hokey. 

Hollywood’s long-standing obsession with presenting superheroes as grimdark figures was at odds with the Fantastic Four’s roots in the colorful, whizbang silver age of comics — which is what makes The Fantastic Four: First Steps so refreshing. The new movie is actually kind of a blast and a promising sign that Marvel is shaking some of its bad moviemaking habits.

As meandering and largely uninspired as the MCU’s multiversal project has been, First Steps does a fantastic job presenting a reality that looks and feels truly different from what Marvel has been putting on the big screen. The story isn’t all that much to write home about. But its core quartet of performances are solid and its visuals are stunning, which might be enough to catapult it to box office success.

Set on Earth-828 (a nod to Jack Kirby’s birthday), First Steps tells the familiar tale of how genius inventor Reed Richards (Pedro Pascal), diplomat Susan Storm (Vanessa Kirby), Sue’s younger brother Johnny (Joseph Quinn), and former astronaut Ben Grimm (Ebon Moss-Bachrach) become their world’s most famous superheroes. On this Earth, everyone knows the story of how Reed and his team gained strange abilities after surviving a freak accident in space that bathed them in cosmic radiation. In New York City, where the Fantastic Four are based, it’s not uncommon to see Sue whipping up force fields to shield civilians from out-of-control subway cars, or Johnny using his pyrokinetic abilities to snuff out infernos that firefighters can’t stop. But the team’s status as global icons has a lot more to do with their popular cartoon and the fact that they have established something very close to world peace through their work at the Future Foundation — a philanthropic organization focused on education and technological innovation.

The moment First Steps starts breezing through the Fantastic Four’s backstory with a series of stylized newsreels, you can see the kitschy, retrofuturistic vibe that director Matt Shakman is going for. It’s the 1960s, and the Fantastic Four are very much their world’s answer to the Beatles and the Osmonds, in terms of their international fame. On the ground, you can clearly see the work that production designer Kasra Farahani and costume designer Alexandra Byrne put into making the film’s more grounded and practical elements feel period-specific. But up in the sky, you can also see signs of how Reed’s super science has jumpstarted the development of technologies like flying cars, true artificial intelligence, and reusable space rockets. 

For understandable reasons, First Steps is going to draw a lot of comparisons to Disney and Pixar’s Incredibles movies — a franchise that obviously took a lot of aesthetic and narrative inspiration from Kirby and Lee’s comics. As was the case with The Incredibles, much of First Steps‘ story revolves around how the arrival of a baby changes the team’s family dynamics. But the new Marvel feature charts a very different course as it introduces Shalla-Bal (Julia Garner), an alien from a distant planet, who arrives on a silver surfboard and warns the Fantastic Four that their planet has been selected for destruction by her master, Galactus (Ralph Ineson).

As Johnny flames on to chase the SIlver Surfer into the upper stratosphere during one of First Steps‘ early (and very good) set pieces, the movie starts to echo some of the beats of 2007’s Rise of the Silver Surfer for reasons that can’t entirely be blamed on screenwriters Josh Friedman, Eric Pearson, Jeff Kaplan, and Ian Springer. The alien villains are core parts of the Fantastic Four’s comics mythos, and there aren’t all that many ways to riff on their whole deal. Galactus is a hungry space god who must eat planets to live, and he forces the Silver Surfer to find worlds suited to his cosmic tastes. Here, Galactus is a gargantuan humanoid travelling in a massive ship, and so getting to his meals takes a bit of time. And in the days leading up to Galactus’ arrival, the world descends into a justified panic while the Fantastic Four try to figure out how to defeat a being whose existence predates their universe.

A dark room lit by a single lamp. In the room a roman is standing over a crib above which is a mobile modeled after our solar system. Behind the woman is a man entering a door.

Much of what’s different about First Steps‘ take on its villains boils down to the way Shakman spends time depicting them in strange, fantastical environments out in space. Unlike many previous Marvel features that save their big, VFX-heavy set pieces for the final act, First Steps shifts into that gear much earlier with a visually stunning chase sequence that feels like a tribute to 2001: A Space Odyssey and Alfonso Cuarón’s Gravity. You get the sense that Marvel made a point of giving its VFX teams ample time to really fine-tune their work and give it the kind of polish that can make projects like this gorgeous, even when they’re at their most ridiculous (complimentary). But as fun as those scenes are, there’s a stiffness to many of these characters’ interactions that makes the movie’s dramatic elements feel wooden and like a byproduct of shooting having begun before the script was fully fleshed out.

Though each of First Steps‘ leads delivers a solid performance that feels informed by an understanding of their characters, their chemistry is just a smidge off — not so much as to make the film bad, but enough to leave it feeling a little undercooked. It’s the sort of issue that this crew can easily iron out as the Fantastic Four go on to become fixtures within the MCU, but the studio has also been teasing that the team’s next outing will pull them out of their chic reality for a big crossover event that will probably erase Earth-828 entirely.

As solid as First Steps is, it’s arriving as Marvel is trying to course correct its way out of a flop era, and it feels like this chunk of the multiverse might have benefitted from being able to exist on its own for a little while longer before being added to the mainline MCU stew. Marvel’s movies have been hurting for a new gravitational center, though, and these characters are well suited to become headliners as the studio pivots to Doom — so it makes sense they might take their first step into the MCU a little prematurely.

The Fantastic Four: First Steps also stars Matthew Wood, Sarah Niles, Mark Gatiss, Paul Walter Hauser, and Natasha Lyonne. The film hits theaters on July 25th.

]]>
Charles Pulliam-Moore <![CDATA[Nintendo’s slow drip of Switch 2 games is a feature, not a bug]]> https://www.theverge.com/?p=708909 2025-07-18T10:19:31-04:00 2025-07-18T10:05:00-04:00 A screenshot from Donkey Kong Bananza depicting a large ape wearing suspenders and a tie. The large ape also has a small human girl on his back, and the two are looking to their left at a small, over ape with a big white beard.

When Nintendo first announced the Switch 2’s slate of launch titles, people were very quick to cry foul about how few original, exclusive games the company had lined up for its latest console. There were ports from other systems and updated versions of original Switch games. But Mario Kart World was the Switch 2’s only major new exclusive title, which, for some, put a further damper on a launch that was already mired in confusion about pricing and game key cards.

While the Switch 2’s sales disproved that pessimistic read, the system’s relatively thin selection of exclusives has continued to be a talking point in the ongoing discourse about whether the overall launch was exciting enough. But after a month of the Switch 2 being on the market, what do you know — there just so happens to be a new game for it out this week. Donkey Kong Bananza‘s arrival isn’t at all a surprise because Nintendo told everyone exactly when it would be available. Being made to wait a bit might have rubbed some folks the wrong way, but in a world where we all have a back catalog of games that we’ve yet to finish (or even start in some cases), a measured release schedule kind of feels like a good thing.

Back in April when Nintendo first announced all of the Switch 2 games slated to come out through the end of 2025, you could see that the company was loosely following a monthly release schedule for its new exclusives. June would go to Mario Kart World and Nintendo Switch 2 Welcome Tour. And Donkey Kong Bananza would drop in July amid the releases of a couple Switch 2 editions of older games. At the time, Nintendo said that Drag x Drive would debut at some point in “the summer,” but it has since pegged the game to a firm August 14th release date.

Currently, there’s nothing on the docket for September, but the month could easily go to Kirby Air Riders, which is supposed to come out this year. And after Pokémon Legends: Z-A‘s release in October, the “winter” will belong to Hyrule Warriors: Age of Imprisonment (and maybe Metroid Prime 4: Beyond, which is also due out sometime in 2025).

A screenshot from Donkey Kong Bananza depicting a large ape with a little girl riding on his back as they run through a forest covered in snow.

Looking at Nintendo’s roadmap for the rest of the year, it feels as if the company is trying to pace things in a way that gives people time to really sit with and enjoy its exclusives. For every hardcore gamer who prides themself on speeding through a title and being the first to uncover or unlock all of its surprises, there are far more casuals who prefer taking their time. Nintendo could have opted to flood the zone with more exclusives from the jump — a move that probably would have made the Switch 2’s launch seem like a splashier beat in the console wars’ twilight hours. But by spacing things out, the company is guaranteeing that there will be a steady stream of new stuff for people to dig into, and giving people ample time to decide if they’re willing to pay the games’ higher prices.

The Switch 2 is Nintendo’s new flagship, which is to say it’s not going away anytime soon and there will be plenty more games for it in due time. Had Donkey Kong Bananza dropped alongside Mario Kart World, neither game would have been able to take up so much space and command attention they way they could with some distance between them. Releasing new titles at a steady pace was a major part of Nintendo’s vision for the original Switch, and that strategy paid off through the console’s life cycle. Now it looks like Nintendo’s sticking to its guns, and the Switch 2 will probably be better off for it.

]]>
Charles Pulliam-Moore <![CDATA[Netflix’s Assassin’s Creed series is finally coming together]]> https://www.theverge.com/?p=708989 2025-07-17T11:41:35-04:00 2025-07-17T11:41:35-04:00 A man wearing a white leather outfit and a hood that obscures most of his face.

It has been five years since Netflix first announced that it was working with Ubisoft to develop a live-action Assassin’s Creed show inspired by the hit games series. For a long time, it seemed like the project might be dead in the water given how little news there was about it. But now it looks like the streamer is ready to lock in and get down to business.

Netflix announced today that it has officially greenlit a new Assassin’s Creed series that will be showrun and executive produced by Roberto Patino (Westworld, Sons of Anarchy) and David Wiener (Halo, Brave New World.) Along with Wiener and Patino, Ubisoft’s Gerard Guillemot, Margaret Boykin, and Austin Dill, and Matt O’Toole are attached to executive produce.

Per Netflix, the new series will focus on “the secret war between two shadowy factions — one set on determining mankind’s future through control and manipulation, while the other fights to preserve free will.” The show will tell stories about multiple characters living through and influencing pivotal moments in human history. That doesn’t exactly say much about what the series will look and feel like, but it does sound like pretty standard Assassin’s Creed fare.

In a statement about the show, Wiener and Patino said that they’re both excited about and humbled by all the possibilities the Assassin’s Creed IP holds. They also expressed their desire to use the series to tell a story about what humanity loses as a species as our emotional connections break.

“Beneath the scope, the spectacle, the parkour and the thrills is a baseline for the most essential kind of human story — about people searching for purpose, struggling with questions of identity and destiny and faith,” the duo said. “It is about power and violence and sex and greed and vengeance. But more than anything, this is a show about the value of human connection, across cultures, across time.”

Netflix has had a fair amount of success with its animated video game adaptations like the Castlevania series, Arcane, and Cyberpunk: Edgerunners. But the streamer has had a much more inconsistent track record on the live-action side of things between its soon-to-be finished Witcher series and its short-lived Resident Evil riff. A five year gap between a project being announced and its subsequent greenlight isn’t necessarily a bad thing, and Wiener and Patino could absolutely be cooking up something fantastic. But we’re going to need to see and hear a bit more about what this Assassin’s Creed is going to be before people can get excited.

]]>
Charles Pulliam-Moore <![CDATA[Nintendo’s Zelda movie has found its princess and hero of time]]> https://www.theverge.com/?p=708143 2025-07-16T07:41:31-04:00 2025-07-16T07:41:31-04:00 A screenshot from The Legend of Zelda: Tears of the Kingdom depicting Link kneeling next to Zelda in a field of flowers.

Though Nintendo’s live-action Legend of Zelda movie won’t be out until May 7th, 2027, we finally know who is going to be playing the titular princess and her faithful knight.

This morning via its news app, Nintendo announced that Bo Bragason (Renegade Nell, The Radleys) and Benjamin Evan Ainsworth (The Haunting of Bly Manor, Pinocchio) have been cast as Princess Zelda and Link, respectively. In an X post about the casting, Shigeru Miyamoto — who is producing the film — expressed that he is “very much looking forward to seeing” Bragason and Ainsworth on the big screen together. 

Aside from the fact that Kingdom of the Planet of the Apes‘ Wes Ball is directing the Zelda movie, we still don’t know all that much about the project. But the Zelda feature is very much a part of Nintendo’s larger push into different kinds of entertainment like movies and theme parks.

The company knocked it out of the park with The Super Mario Bros. Movie, and it seems to have plans on trying again with a sequel and a new Donkey Kong project. A live-action Legend of Zelda could be another hit for Nintendo, but fans are probably going to need to see a bit of Hyrule before they’re ready to hop on the hype train.

]]>
Charles Pulliam-Moore <![CDATA[To make Ironheart feel tactile, the show’s creative team had to get on the same page]]> https://www.theverge.com/?p=707329 2025-07-15T17:13:47-04:00 2025-07-15T17:15:00-04:00 A girl in a yellow shirt and green vest standing on front of a human-shaped power armor that has opened up.

In Disney Plus’ Ironheart series, a young genius with an uncanny knack for building armored suits finds herself plunged into a shady, criminal underworld that gives her a chance to really show off her talents. Riri Williams is not Tony Stark, and while the Iron Man films clearly informed many of Ironheart‘s fantastical visuals, there’s a grounded quality to the series’ high-octane action that makes it feel unique within the Marvel Cinematic Universe.

After years of seeing Iron Man and Marvel’s other high-tech superheroes running around in nanotech suits that look a bit too CGI-y for their own good, the way that Ironheart goes out of its way to show you Riri (Dominique Thorne) climbing into her homemade armor is a breath of fresh air. Even though Riri’s suit is capable of zooming through the skies and doing all kinds of acrobatic tricks, Ironheart presents it with a tactility that makes it feel almost real. Riri’s armor is supposed to look like something that actually exists in the world — which, according to cinematographer Alison Kelly (who worked on episodes 4-6), required being deeply collaborative with the entire creative team.

“Angela Barnes, our director, is amazing because she leans so heavily into the narrative,” Kelly told me in an interview. “With Ironheart, episode 5 starts, and the first third is action sequences. I feel some directors get lost in the ‘let’s do this cool action’ thing, and all of the punching, kicking, and fighting becomes a blur. But Angela really wanted to root our action in the story.”

Riri’s story takes her from MIT, where she’s expelled for breaking school rules, back to Chicago, where her suit draws the attention of magically empowered gang leader Parker Robbins (Anthony Ramos). Riri’s the perfect addition to Parker’s crew of talented misfits who have been robbing Chicago’s powerful tech startups. But when one of the team’s missions goes sideways, the blame falls on Riri, and it doesn’t take much for her new friends to decide to try killing her in a White Castle, of all places.

Kelly explained that after spending so much time focusing on what Riri can do when she’s armored up, it was important for her brawl against Parker’s gang in “Karma’s a Glitch” to emphasize that she’s just a regular person outside of the suit. Barnes also wanted the battle to unfold like a genre-shifting play, while stunt coordinator Danny Hernandez took care to lean into the reality of how someone without superpowers would fight back if they were being jumped.

“We pieced out the different beats of the White Castle fight, and Angela wanted the first part with Jeri (Zoe Terakes) and Roz (Shakira Barrera) to feel almost like a heightened ballet where you can see Riri’s panic,” Kelly said. “Then Clown (Sonia Denis) comes in, and the fight starts to feel more like a thriller where you have a beat to breathe. Then you get outside and there’s Zeke (Alden Ehrenreich) and the scene becomes a full-on Marvel super fight.”

To visualize how they could pull off some of Ironheart‘s more technically complex shots involving Riri in the suit, Kelly and Barnes would get very analog. In some instances, the two would do a sort of dance around each other with Kelly holding a paperclip meant to represent the suit while Barnes would act as a camera. That was enough for them to hammer out a scene’s key camera movements, and they could then take those ideas to the VFX team headed up by Greg Steele, which could develop a series of previsualization to give everyone a sense of how the shot would come together. Steele, Kelly told me, stressed that the VFX team was more than open to notes.

“Angela would be really detailed with her notes because with previs, you can give a lot of feedback about something needing to be less shiny or something needing to be heavier and have a certain kind of clank to it,” Kelly said. “That process is such a gift because they can do so many revisions and it’s so much less expensive than trying to fix things later once they’re already done.”

When I asked Kelly if there were any special steps the creative team took to make Riri’s suit look good interacting with the real world, she told me that, for the most part, the production process is a lot like what you’d see on other VFX heavy projects. When you see Riri jumping through the air and being encased in her armor, you’re looking at a shot that’s had multiple passes of editing to add in various digital elements around a human actor. It just happens to look especially great because the VFX team, the director, and the cinematographer were able to be in constant contact with one another.

“We became really good friends on the show, and he got really on board with our aesthetic sensibilities,” Kelly said. “On some shows, you barely have a chance to talk to the VFX teamB. But this was like a love fest where we spent a lot of time hanging out in their world, they would come over to talk with us, and everyone was invested in making the show look cool.”

]]>