Dieter Bohn | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2025-01-28T15:39:34+00:00 https://www.theverge.com/authors/dieter-bohn/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Dieter Bohn <![CDATA[A heartfelt farewell]]> https://www.theverge.com/2022/3/4/22960011/farewell-from-dieter-bohn 2022-03-04T13:00:00-05:00 2022-03-04T13:00:00-05:00

Ten years after we founded it, The Verge continues to be the best place to discover the import and impact of technology’s place in our culture — but after today, the team will be doing that without me. After 20 years in media, I’ve decided it’s time to do something new. If you’ve been a Vergecast listener, you know that disclosure is our brand, so here’s mine: I’m headed to Google to work on the Platforms & Ecosystems team. I am excited to help shape the future of software platforms like Android and Chrome — and continue to work at the nexus of technology and culture, just in a different way.

(An even fuller disclosure: even as you read these words, I am out of The Verge’s newsroom; I have not been involved in editorial decisions for some time.)

But before I go and before I say a woefully incomplete set of thank yous, I want to reflect on those 20 years for just a minute. We founded The Verge with some grand ideas about how to do technology journalism differently. We started with the thesis that technology — especially consumer technology — creates culture. It seemed like a very big idea at the time, but it has turned out to be bigger than even we could have imagined.

Now, a decade on, The Verge does a better job than anyone at looking at the ways technology shapes culture and is, in turn, shaped by culture. An insight that once felt revelatory is now almost universally accepted. Our coverage has expanded to policy, science, climate, transportation, creators, games, movies, and more — all of which are changing ever more quickly and evolving fractally under the influence of tech. That evolution has been electrifying and, increasingly often, terrifying.

To say technology has changed us in fundamental ways — not just the way we communicate but the way we think and what we are — feels both deeply radical and deeply, boringly obvious. I feel that dichotomy quite keenly because I was the person 25 years ago practically grabbing random people in the hallway and saying, Look At This, This Will Change You. 

I distinctly remember pulling a professor aside and showing them my Handspring Visor PDA. It wasn’t just a planner, I said; it was also an entertainment device with music, a camera, a research device. I created a tiny app for tracking my studies and adding marginalia to digitally scanned quotes. That professor found it interesting but didn’t think it was important. And the thing is, they weren’t necessarily wrong. I couldn’t prove it would be important.

One thing that’s difficult to remember today is that being gadget-obsessed was once weird. It was a thing I had to defend or (more often) apologize for. I used to have to give a little speech defending the idea of fandom for gadgets or pop culture that now seems quaint at best. I would say, “If you’re not a nerd about something, you don’t care about anything.”

I was — and am — a nerd for gadgets and for consumer technology. I think it matters. Though a great majority of people rightly don’t care about the incremental improvements in smartphone technology year over year, those improvements aggregate into a major impact over time. I think our discourse about gadgets is still nascent even this far into the smartphone revolution.

Technology itself is culture, and a phone or a laptop or an algorithmic feed is in itself a cultural object just as worthy of analysis, critique, and serious attention as any piece of artwork or fashion trend. This is why I prefer the term “instrument” over “tool” as a metaphor for most technology. Both are useful metaphors, but “instrument” has connotations about creation and precision that “tool” lacks. And most importantly, it suggests that we have a relationship to the objects we use to create personal expression – to create culture. 

This idea is so deeply embedded in the philosophy of reviews at The Verge that it’s difficult to see — and to a casual reader perhaps indistinguishable from a bare speeds-and-feeds kind of review. A simpler way to think of it is that we always take the things themselves seriously, living in the strange space between “just another phone” and “vital instrument our readers will never be more than a few feet away from and use hundreds of times a day to live their lives.” If that kind of object isn’t worth taking seriously, what is?

Even as I write this, I find it strange. These are insights that were once important because nobody knew what was coming. Now I think these insights are important because we’re living so completely within the world tech has wrought that it’s hard to see them. I’m a fish talking about the water.

A lot of my favorite moments at The Verge happened at CES, the bacchanalia of consumer tech and consumerism that used to matter much more than it does now. It’s long been standard for all the reporters who trekked to Las Vegas to point out that the best products don’t get announced there (Palm Pre excepted!), that it’s a depressing slog, and that all their claims about being the place where the future is first shown are bombast at best.

All true, and we never shied away from those realities in our coverage. But neither did we just dismiss it all as meaningless. We took — and still take — the impact of technology products seriously. One of the things I loved making in this vein seems jokey, but I meant it quite seriously: in the waning days of CES 2015, we shot a video recontextualization of a classic Walter Benjamin essay about how technology was changing art but set in the age of gadgets.

And obviously, CES was always a great moment to work in person with our growing team — and to see each other do great work under intense pressure in strange conditions. People would sometimes ask me how we managed to be first to a story or how we produced a great video, and I always had a hard time answering because the answer was so simple: we just combined planning and organization with a team that understood how to collaborate, worked at a very high level, and cared deeply about getting it right for our audience. Simple. Although it’s been a minute since I’ve directly managed anyone here, one thing I’m proud of is that culture of actually giving a shit while constantly trying to improve the ways the shit gets made.

There is a long-running joke from back when tech keynotes happened in person that I was always the very first journalist in line. I often was, and I took all the ribbing gladly because it didn’t matter as much as the real reason I always showed up so early. Was it because I always earnestly believed those events to be important? Sometimes, but mostly, it was that I wanted to make sure I was doing everything I could possibly do to not let our team nor our audience down. 

I was in a privileged position to be in that line, in the room where the announcements were made and the gadgets first shown, in a spot where I might have a chance to talk to a passing executive. The products and software shown at those events would end up being part of the daily lived experience for thousands if not millions of people, so yes, I did my best to never be jaded about them and took the work of holding companies to their promises as a duty. I’d like to think that caring came through in my work. I know it comes through in the work The Verge does every day.

I’m not naively optimistic about tech in the way many of us once were when the networks and gadgets we use today were just getting started. Neither am I direly pessimistic — I think technology still can do great things for humanity, and besides, it’s not going away, so we should damn well do our best to make it so. 

We are also getting better at talking about how technology affects marginalized communities — and even how it influences war. I personally haven’t done as much as I should have in these spaces, and we can all do better. Though I won’t take credit for the work, one of the things I’m proudest of is how The Verge has stood up for people in the face of digital harassment, bias, and many other problems big tech has brought on.

I do think we’re all getting better at deepening our discourse about tech beyond a reductive spectrum from good to bad. And on my way out the door, I am hoping to make a small contribution to that effort.

So here goes: technology is a method for making meaning.

Ha, of course the English major who studied semiotics (broadly, theories of how meaning is created through language) is bringing it around to his home turf. But hang with me because I don’t intend to count too many angels on this pinhead and build a whole damn system of thought. I just want to try to introduce a useful metaphor, not a definitive truth.

One of the things I took away from Derrida was that thinking about how writing relates to meaning yields more insight than thinking about speech. Rather than belabor the semiotics, I’ll just say that thinking about the relationship between writing and meaning instead of just speech and meaning forces us to contend with just how complicated and rich this business of using language to create meaning out of nearly nothing actually is. 

It’s also true that writing changes how we think and how we relate to one another. It’s an entirely different mode of thought beyond just the logistics of communication. To steal the phrase, it makes us think different. (Shout out to the semiotics nerds who groaned at the mere thought that I was about to make a “think différance” joke.)

Writing reveals insights about what it means to be human and changes what it means to be human — both at the same time. Writing reveals that we need much more than a simple set of abstractions to explain how meaning arises out of language. 

If you haven’t figured out the game here yet, I’ll just tell you: you can just replace the word “writing” with “technology.” Writing is a technology, after all (and so, I’d argue, is language itself, but that’s the English Major in me). 

Thinking of technology as a kind of writing brings the idea of agency back to the foreground. The same methods of thought you (hopefully) learned to read critically and consider whether or not you agree with a piece of writing can be applied to tech. It becomes less monolithic and more clearly the result of the choices and abilities of human authors — choices that you can learn from, reject, or even build upon.

Think about the way your phone’s interface slices your experience into discrete little chunks of linear time while your desktop computer lets you arrange your experience spatially. Think about how the social media feeds and search results you see are the result of algorithms that were designed by people. Most of all, think about how so much of technology involves building a worldview, just like a piece of writing does, and that context matters just as much as the content.

I believe that revealing those contexts has always and will always be essential to The Verge’s work. And while I won’t be a part of this team anymore, I am incredibly excited to watch the people who will continue to make The Verge great find new ways to use technology to reveal how technology changes us. (Which is a tease of a website redesign coming later this year that’s much more than a fresh coat of paint.)

Have I been sublimating my emotions about my time at The Verge into some half-baked philosophy rather than expressing them directly? Obviously. And so, while I really do believe that technology is a powerful instrument for making meaning, I should just come out and say that reporting on it and reviewing it has been deeply meaningful to me

I built a career here, but I also helped build this thing called The Verge, and I will be eternally proud of it and grateful for the chance to have done it. I have been at the forefront of watching how tech is changing us, and it’s been exhilarating and sometimes filled me with dread. It’s deepened my empathy and compassion for those around me and for humanity at large. I have been given so much and tried to give back as best I could. Mostly, I’m just thankful.

It’s impossible for me to sum up the past decade neatly in a post and even more difficult to name and thank everybody who deserves my boundless thanks. But I can’t go without praising Helen Havlak for steady leadership, Jim Bankoff for his faith and for building an incredible media company to work at, Dan Seifert for creating an amazing reviews program, Walt Mossberg for his guidance and kindness, Casey Newton for his wisdom, Nori Donovan for her ambitious video work, Vjeran Pavic for being my partner in video, Mariya Abdulkaf for her tireless work on Springboard, TC Sottek for his grounded common sense, Lauren Goode for her friendship, and, well, I could go down the entire past and present Verge masthead with effusive praise. Instead, I will sadly cut it short and thank everybody at The Verge for their dedication to their craft and to our journalistic mission. 

And of course, most of all, thank you to my good and true friend Nilay Patel, a fearless and inspiring editor-in-chief whose least-appreciated asset is his incredibly deep well of empathy and respect for his colleagues and our audience.

One of the great joys of my 20 years in media has been in engaging with our readers, viewers, and fans. The Verge has always had a faith in our audience to be smart and to take even esoteric bits of technology seriously. That faith has been richly rewarded because our audience is smarter and cares even more than I could have guessed. 

I’ve personally been lucky in that, instead of being on the receiving end of a merely parasocial relationship, I feel I’ve been able to have an actual relationship with so many of our readers, listeners, and viewers. You’ve let me take risks, crack jokes, and have taught me so much (and abided my puns, for which I am sorry / grateful). 

All the nouns I’ve got to work with here — readers, listeners, viewers, fans, audience — are too passive. You’ve made it feel like I’m talking with kindred spirits, and I thank you for it. Please feel free to say hey anytime because it’s wonderful to hang with a kindred spirit. You may be hearing from me a bit less, but I will be thinking of you always.

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Dieter Bohn <![CDATA[CES had a pretty good year]]> https://www.theverge.com/22871243/ces-2022-recap-biggest-news 2022-01-07T09:00:00-05:00 2022-01-07T09:00:00-05:00

Another year of the Consumer Electronics Show has wrapped up, and it was a strange one: the weeks leading up to it were filled with cancellations due to Omicron, and as a result the show floor was virtually empty. The keynote presentations lacked the usual spectacle; the pomp was overshadowed by the circumstance.

Nevertheless, I found myself surprised to realize that CES 2022 was a slightly better than average year for the show. There weren’t any industry-shaking products announced and shipping — but that almost never happens at CES, and the expectation that it should was always misguided.

Instead, we saw some genuinely good improvements on technology that will actually ship, which isn’t always the case at CES. Here are just a few of my favorites:

  • Dell’s XPS 13 Plus is a bold (maybe too bold) reimagining of a classic laptop design. It’s too bad the company mixed some interesting ideas with one obviously bad one: dropping the headphone jack.
  • AMD and Intel both had chip announcements that should lead to some solid computers (although an M1-level revolution isn’t on the table for PCs yet).
  • The smart home ecosystem is gearing up for a big year with more ambitious products designed to actually work together with the new Matter standard.
  • There’s a curved monitor you can rotate 90 degrees so it swoops over your head.
  • A home robot that could actually be useful because it doesn’t try to do anything too futuristic, just provide the service of helping people with mobility issues carry stuff around.
  • New Quantum Dot OLED technology that should allow OLED screens to be much brighter — plus there’s the CES intrigue of Sony announcing a TV with a Samsung-made panel before Samsung itself announced a TV.
  • A portable projector that manages to solve for the actual hassles involved with portable projectors. It was almost like the product manager used these types of products and understood their problems.
  • A Chromebook that slots into the high-end spot that’s been frustratingly empty for about two years now.

Then there’s the stuff that will likely never ship but are worth examining as the concepts that they are. Not because they’re inspiring examples of hashtag-innovation, but because they reveal the id of consumer tech: companies that desperately want you to believe they’re innovative, environmentally friendly, and have multi-year roadmaps that are actually realistic.

I’m talking about electric cars, of course. CES is just as much a car show as it is a gadget show — and the cars are all gadgets now, anyway.

There was one concept car that was just unabashedly fun because it was cool and because nobody pretended that it would turn into a real product. That would be BMW’s use of E Ink on the body panels of an iX to give it the ability to change from black to white at the flip of a switch.

But we sit in a strange time where every car manufacturer needs to earnestly project that they’re switching to electric but most of them have yet to ship EVs at meaningful scale. Which means that CES 2022 was filled with more than its usual share of concept cars and paper-thin promises that in [insert year here], the company will be fully electric.

So I am clearly put off by the concept cars this year — but I also have a modicum of sympathy because in this precise moment supply chain issues make ramping up any new thing difficult. CES is the place for tech hype, so it’s no surprise that car companies are participating in that. But when the hyped tech is a category of devices that could be an essential part of eliminating our use of fossil fuels, my sympathy doesn’t go as far as it otherwise would. We need EVs to be real and widespread, so looking at concepts that are probably vaporware stings more than if it were a fancy monitor or a weird pretend robot.

But look away from the concept cars (except the E Ink one — that one is still cool). There were plenty of pedestrian laptops, wearables, and various other gadgets that will surely come out this year and definitely seem like improvements on what came before. Nothing worthy of their own keynotes, but all in all a decent enough haul for a weird year at CES. 

Here’s a representative example: one of the staff’s favorite announcements here at The Verge was LG’s 42-inch OLED TV. We loved it not because it was a massive, wall-sized TV but because it was small and useful. It fills a hole that needed to be filled — a TV with superb picture quality that works in a smaller room (or, alternately, a potentially cool option for a gaming monitor).

Here’s one more: L’Oreal’s created a hair gadget that combines a dye cartridge with a brush with vibrating bristles. It handles the amount of dye and makes applying it much easier. It’s not Wi-Fi enabled. There is no app. It doesn’t support Bluetooth. It seems great in part because it lacks those things — and the time that would have been wasted building that tech in was instead put into designing it for its actual purpose.

That’s what I mean when I say it was a pretty good year for CES. There were more gadgets that seemed more useful this year, making the vaporware easier to ignore. Practicality: what a concept.

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Dieter Bohn <![CDATA[Android will finally get AirPod-style auto-switching in 2022]]> https://www.theverge.com/2022/1/5/22863750/android-airpod-bluetooth-auto-switching-spatial-audio-2022 2022-01-05T13:00:00-05:00 2022-01-05T13:00:00-05:00
Fast Pairing Bluetooth headphones on Google TV | Google

Google plans to spend the next few months beefing up the Bluetooth headphone capabilities on Android phones. It plans to update its Fast Pair technology to include features that iPhone and AirPod users have long enjoyed. With supported headphones (which presumably are forthcoming in 2022 but have not yet been announced), audio sources including Android phones, Chromebooks, Android TV, and select Windows PCs will be auto-switching.

Google will also begin supporting full head tracking for spatial audio on Android, adapting sound based on your head movements. It already supports basic spatial audio for a few music services right now. Unfortunately, that’s all the detail the company is providing on spatial audio right now — which means details ranging from supported music streaming services, supported headphones, and supported versions of Android are still unknown.

Auto-switching and spatial audio are just two of many Fast Pair features set to arrive “in the coming months” and, in a few cases, “in the coming weeks.” Fast Pair is Google’s system for more seamlessly pairing Bluetooth devices together, using a little pop-up window instead of requiring users to go spelunking in the system settings.

As with Apple’s system, it’s also meant to pair your headphones to multiple devices attached to your account. Unlike Apple’s system, Google’s Fast Pair feature set is still unfinished and a little confounding. In both cases, however, the core idea is to build a system on top of regular Bluetooth to make it easier for users to manage their devices — and perhaps to create a little lock-in as a result.

Samsung has a lock-in ecosystem of its own with Samsung devices and Samsung headphones, supporting some of the features that Google is hoping to roll out more generally this year. Google’s Fast Pair, however, are open to more manufacturers.

Auto-switching Bluetooth headphones from an Android tablet to an Android phone when a call comes in

Alongside those two marquee Fast Pair features, a smattering of others are coming in 2022. Google will enable Fast Pairing on Google TV and “other Android TV OS” devices as well as Chromebooks. More interestingly, Google is partnering with Acer and HP to begin bringing some of its Fast Pair technologies to Windows PCs, as well as bringing support for Nearby Share and text message sync.

These audio features are part of Google’s larger set of CES 2022 announcements — all of which are also set to arrive sometime in 2022. Google’s “Better Together” branding is extending to include text message sync for any app with Chromebooks, using the Fast Pair UI to set up smart home gadgets, building Chromecast into Bose speakers and soundbars, and even unlocking Android phones with Wear OS 3 smartwatches.

In all, these announcements are Google’s attempt to bring Android users many of the ecosystem benefits that Apple users enjoy. But since it’s Google and Android, expect the rollout to take some time and be a little haphazard. Google does say that many of these features won’t require a full Android OS update, at least.

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Dieter Bohn <![CDATA[Google will spend 2022 trying to match Apple’s ecosystem integrations]]> https://www.theverge.com/2022/1/5/22864892/google-2022-ecosystem-android-chromebook-ces-features 2022-01-05T13:00:00-05:00 2022-01-05T13:00:00-05:00

Google is announcing no fewer than 13 different new software features at CES 2022, ranging from AirPods-like fast switching to promised software that will mirror your Android text apps on a Chromebook. It’s part of an initiative that Google calls “Better Together” but that the rest of the industry is more likely to refer to as “catching up to Apple’s ecosystem.”

The biggest updates come to Google’s “Fast Pair” framework, an Android UI designed to make pairing Bluetooth headphones easier. This year, Google will extend it to support auto-switching between devices, faster pairing to Android TV and Google TV, and more. It will also adopt the Fast Pair framework for installing new smart home devices using the upcoming Matter standard, which should mean that getting a new smart lightbulb or door lock going will be a lot easier.

Google will also enable smartwatches running Wear OS 3 to unlock paired Android phones or Chromebooks, much in the same way an Apple Watch can unlock an iPhone. That feature will arrive “in the coming months,” and hopefully, there will be more Wear OS 3 watches available when it launches. Right now, the only major smartwatch running the new OS is Samsung’s Galaxy Watch 4.

Wear OS 3 will have on-wrist detection, so if the watch is unlocked it can be used to unlock an Android phone.

All of the features Google is announcing today are planned to arrive later this year, in timespans ranging from “in the coming weeks” to “in the coming months” to “later this year.” They will hit Android phones via software updates (that may not require full OS updates), Chromebooks, Android TV, Bluetooth headphones, and even some Windows laptops from Acer and HP.

That last detail may turn out to be one of the more important announcements from Google: HP, Acer, and Intel are partnering with Google to support some of its Better Together features on their laptops. Users will be able to use Fast Pair, sync text messages, and use Android’s Nearby Share feature to share files to their upcoming Windows PCs. Alongside Google’s announced plans to bring Google Play games to Windows, it’s another sign that the company won’t cede Android integrations on Windows entirely to Microsoft’s software and partnerships.

The Windows integrations are notable, but there are, of course, more planned features for Chromebooks beyond Fast Pair. Google says it will create a system so that any messaging app on your phone can be mirrored on a Chromebook, allowing users to directly use their messaging apps. It will also add a feature called “Camera Roll on Phone Hub” that will make it easier to move photos from your phone to your Chromebook.

Chromebooks will also be getting a new setup flow if you have an Android phone — pair them during setup, and some settings and account information will be transferred over automatically. They’ll also be unlockable via Wear OS watches.

Android will use Google’s Fast Pair UI to speed up smart home gadget setup.

Finally, there are a few smaller announcements. On the audio side, Bose speakers and soundbars will begin supporting Chromecast in the coming weeks, and spatial audio with head tracking is coming for Android.

Google is also still working on adding support for unlocking cars via UWB (currently available on Samsung phones and the Pixel 6 Pro), and as always with these car locking announcements, the first partner will be BMW. Volvo, which uses Android Auto as its native system for running the dashboard computer, will integrate with the Google Assistant so you can use your smart speaker for functions like remote start.

Stepping back and looking at the features as a whole, it’s difficult not to draw nearly one-to-one parallels to Apple ecosystem features. Headphones are extending Bluetooth to support auto-switching and head-tracking spatial audio, just like AirPods. iPhone users with Mac have long had their default texting experience fully synced. Nearby Share is very similar to AirDrop. Unlocking with a smartwatch is also a big Apple ecosystem benefit.

Normally at CES, Google has emphasized the power of the Google Assistant. This year, it’s hoping to get you to believe that Android can work better with your other devices. The challenge for Google is to actually get lots of different devices and manufacturers to support all of these features. That will be no easy task — and it’s likely one of the main reasons there are no firm dates or even specific hardware products attached to any of these announcements.

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Dieter Bohn <![CDATA[The OnePlus 10 Pro’s official specs are not the least bit surprising]]> https://www.theverge.com/2022/1/4/22855743/oneplus-10-pro-android-specs 2022-01-04T20:00:00-05:00 2022-01-04T20:00:00-05:00
The OnePlus 10 Pro | OnePlus

Rather than announce all of the details of the OnePlus 10 Pro flagship, OnePlus is choosing to space out the details in drips and drabs. First, it released an official teaser image that revealed the design of the phone alongside a China release date of January 11th. Now, it’s announcing the phone’s specs, which include the newest Snapdragon 8 Gen 1 processor, ultra fast charging, and a 5,000mAh battery.

If you’ve been keeping up on Android news the past few months, none of these details will come as a surprise. Flagship Android phones in the US all tend to feature Qualcomm’s most powerful processor and if there’s any interesting news here, it’s that OnePlus is getting a small jump on Samsung and becoming the first major smartphone to use the new chip.

The rest of the specs are exactly what you’d probably expect. Though, unfortunately, OnePlus is still leaving out a few key details like the amount of RAM on each model, prices, precise screen sizes, and release dates outside of China. In any case, here are a few of the specs it’s revealing today:

  • Processor: Snapdragon 8 Gen 1
  • Rear camera: 48MP + 50 MP + 8MP, Dual OIS
  • Front camera: 32MP
  • Display: 120Hz “Fluid AMOLED with LTPP”
  • Battery: 5,000mAh
  • Wired charging: 80W SuperVOOC
  • Wireless charging: 50W AirVOOC
  • OS: OxygenOS 12
  • Dimensions: 163 x 73.9 x 8.55mm

There are a few things to note in that list. Along with picking up Oppo’s operating system, the OnePlus 10 is also using Oppo’s branding for its fast-charging system. Until now OnePlus had the same system but used its own Warp Charge brand. Branding aside, the rated speeds are still ridiculously fast. The dimensions also tell us that the OnePlus 10 Pro is a very large phone, nearly the size of a Galaxy S21 Ultra.

As with any Android phone these days, there have been plenty of rumors to fill in the gaps. We’re expecting RAM options to either be 8GB or 12GB, with 128GB or 256GB of storage. As for the rest of the details, including a rumored April release, we’ll need to wait for OnePlus to provide more details in its next announcement — or the one after that.

Why do companies like OnePlus and Google space out the details on their new phones instead of giving us a single announcement? Your guess is as good as ours, but the obvious one is probably the right one: it gives them multiple bites at the Apple.

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Mariya Abdulkaf Dieter Bohn <![CDATA[Springboard: The Secret History of the First Real Smartphone is out now]]> https://www.theverge.com/2021/10/7/22711230/springboard-handspring-documentary-secret-history-first-real-smartphone 2025-01-28T10:39:34-05:00 2021-12-07T09:01:40-05:00

A decade before Steve Jobs introduced the iPhone, a tiny team of renegades imagined and tried to build the modern smartphone. Nearly forgotten by history, a little startup called Handspring tried to make the future before it was ready. In Springboard: the secret history of the first real smartphone, The Verge’s Dieter Bohn talks to the visionaries at Handspring and dives into their early successes and eventual failures. 

It’s a half-hour-long documentary featuring the key players at Palm and Handspring: Donna Dubinsky, Jeff Hawkins, Ed Colligan, and more. It’s one of our most ambitious video projects to date, and we can’t wait to show it to you.

Handspring may no longer be a household name, but it was briefly one of the fastest growing businesses in American history, selling Visor personal digital assistants. But the company had bigger aspirations: it saw a mobile future and took the first steps toward what would become the modern smartphone — even as it faced skepticism from the entire industry.

The dream of the Handspring Treo turned out to be too far ahead of its time — before either the technology inside smartphones or the industry that sold them was ready for it. And a number of bad internal decisions and outside disasters would stall Handspring long enough that Apple would go on to do what Handspring couldn’t.

Springboard is also a look at an earlier time in tech — when the dot com bubble was bursting, but big tech hadn’t coalesced into five or six titanic monoliths. It was a time when many futures seemed possible, even one where a tiny startup could win the coming smartphone wars.

Springboard is now streaming worldwide. You can watch it on The Verge’s YouTube channel or our new app on Android TV, Amazon Fire TV, Roku, or Apple TV.

To watch on your TV, visit your preferred streaming device’s app store and search for “The Verge,” or follow the instructions for each of the streaming devices you can use:

AMAZON FIRE

  • From the Amazon Fire Home screen, select “Find.”
  • Select “Search.”
  • In the search box, type “The Verge” and then select the search icon.
  • From the results feed, scroll down to “Apps & Games.”
  • Scroll through until you find “The Verge.”
  • Select “The Verge” and then click on “Download.”

ANDROID TV

  • From the Android TV Home screen, scroll to Apps.”
  • Select the Google Play store app.
  • Navigate to the search bar on the upper right hand side and then type “The Verge.”
  • Scroll through search results until you find “The Verge.”
  • Select “The Verge” and click “Install.”

ROKU

  • From the Roku Home screen, scroll to “Streaming channels.”
  • Scroll down to “Search Channels.”
  • In the search box, type “The Verge.”
  • Scroll through search results until you find “The Verge.”
  • Select “The Verge” and then select “Add Channel.”

APPLE TV

  • From your Apple TV Home screen, scroll down to “App Store.”
  • Navigate to the search bar and then type “The Verge.”
  • Scroll through search results until you find “The Verge.”
  • Select “The Verge” and click “Get.”

WHERE TO WATCH

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Dieter Bohn <![CDATA[Springboard: the secret history of the first real smartphone is now available on YouTube]]> https://www.theverge.com/2021/12/7/22820571/springboard-handspring-documentary-youtube 2025-01-28T10:39:34-05:00 2021-12-07T09:00:00-05:00

In 1998, Donna Dubinsky and Jeff Hawkins quit Palm, a company they’d founded, to begin a new one: Handspring. They had a simple goal in mind: to eventually create the smartphone. Years before any of the technology was actually ready, their tiny startup began laying the necessary groundwork for what would become the Treo.

In Springboard: the secret history of the first real smartphone, we document the history of Handspring, from its dramatic beginnings to its tragic end. Along the way, we hear from five of the key players who tried to invent the modern smartphone years before the technology world was ready for it. It’s a story that interweaves the dotcom crash, technological innovations, wireless carrier resistance, and much more.

You can watch Springboard on The Verge’s smart TV apps on Roku, Fire TV, Android TV, and Apple TV. And now it’s also available on our YouTube channel

Alongside today’s YouTube release, we’re also publishing a special episode of The Vergecast, the discussion we recorded after the premiere of Springboard at our 10-year anniversary party in New York last October. In it, Nilay Patel and I talk through some of the stories that were left on the cutting room floor.

I’d like to share a couple of them here, too. Both fall outside the scope of the documentary’s timeline, which was focused strictly on Handspring and not the eras of Palm that preceded and followed it. 

The first comes from Jeff Hawkins during the early days of Palm. His company had captured the lion’s share of the Personal Digital Assistant Market with the PalmPilot and some of its successors, which meant that Microsoft was going to take another run at them. Given Microsoft’s dominance, it was an existential threat. Here’s how Jeff, one of the great product executives in tech history, described his approach to handling that threat:

Our first big run in competition was with the Palm V. That was with Microsoft. 

We had been having a lot of success with the PalmPilot, and Microsoft said, literally, Steve Ballmer got in front of their annual conference, and they had a picture of Palm in a target, and it was like, “We’re gonna kill these guys,” you know? “We’re gonna crush them.”

I had engineers writing their resumes. I mean there were people saying, “Oh, man, it was a good run, sorry,” you know? The conventional wisdom was you can’t compete against Microsoft, and I said, “No, we can compete.” 

And I came up with a strategy for it. I said we’re gonna build hardware and the software. They’re only building the software, and they’re relying on other people to build the hardware. So what we oughta do on our next product is create the most beautiful piece of hardware we can create, which they’re not gonna do.

This was the controversial idea; they were adding all these features to their software, tons of features to their software. And I said, “We’re not gonna add any new features to our software,” because if we add new features to our software, people are going to compare our new software features to Microsoft’s new software features, and we’re gonna be behind.

If we come out with a beautiful product, they won’t talk about our new software features. All they’ll do is talk about the new, beautiful product. And then they’ll say, “This product is more beautiful than anything that they got going on,” right?

So this was a controversial strategy of mine; we’re not going to add new features when the Palm V came out. There’s going to be no new software features. We could have had a whole list of things we could put in, but I said that’s not going to help us. And it worked beautifully.

The Palm V came out, and we just crushed Microsoft. They just, you know, they just couldn’t compete at all. And they were blown away that we blew ‘em away.

The second story is a little different — and it’s also addressed in our Vergecast episode today, with some of the relevant audio. After Handspring merged back with Palm, Ed Colligan was running things, and eventually, all eyes were on Apple, which was widely expected to release a smartphone. A few weeks before the iPhone was first announced, Colligan sat for an interview with New York Times reporter John Markoff at the Churchill Club. 

Back in 2006, nothing had actually leaked about the iPhone, and so Markoff and Colligan speculated a bit on what Apple might be doing. Then the conversation turned to discussing competition in general. 

All of this context is in service to correcting the record on one of Colligan’s responses. Somewhat famously, a line of his has been quoted over and over — most often by John Gruber at Daring Fireball in a post titled “Palm CEO Ed Colligan’s Head Seems to be Stuck Somewhere.” He quotes the following real-time transcription — which, as it turns out, is inaccurate:

Responding to questions from New York Times correspondent John Markoff at a Churchill Club breakfast gathering Thursday morning, Colligan laughed off the idea that any company — including the wildly popular Apple Computer — could easily win customers in the finicky smartphone sector.
“We’ve learned and struggled for a few years here figuring out how to make a decent phone,” he said. “PC guys are not going to just figure this out. They’re not going to just walk in.”

We’ve gotten the original recording of the interview — our thanks to the Computer History Museum, which has received the Churchill Club’s archives after it sadly had to shut down. Here’s the actual exchange, which begins after the Apple speculation.

John Markoff: But what will it look like in 2007? Apple does get in. Eric’s [Schmidt, then CEO of Google] wandering around talking about free phones. He’s got Andy Rubin, who was the founder of Danger doing something inside. He bought Andy’s startup. The phone market could look, I mean, it looks crowded now. It could look intensely crowded next year.
Ed Colligan: It’s intensely big. We just have to get our fair share of the pie. And let me tell you this, it’s not as easy as it looks. You’ve seen Motorola, one of the biggest phone companies in the world enter with a device that was going to take over the world, and it’s had enormous issues.
Markoff: The Q? You’re talking about the Q. [The Motorola Q, a hyped up Windows Mobile smartphone that struggled with technical problems and slow sales]
Colligan: Yeah. And so I just would caution people that think they’re going to walk in here and just and do these. We’ve struggled for a few years here, figuring out how to make a decent phone. The PC guys are not going to just, you know, knock this out. I guarantee it. So, look, welcome, let’s go for it. We can’t stop all that. It’s going to happen, but it’s going to be, I don’t think it’ll be so easy for everybody, as everybody thinks to enter it. It’s a tough space.
Markoff: You’ve been around this industry long enough, and you probably remember, maybe you don’t actually, the famous Wall Street Journal ad that Apple took out in 1981. “Welcome IBM. Seriously.”
Colligan: Exactly. Well, look, you know, I’m not trying to be cocky about it. It is a tough, it’s a tough business. We’ve really struggled through that in the sense of making world class radios that perform on global networks consistently with all the applications that we deliver and…
Markoff: Is radio expertise, something you have to have internally, is that…
Colligan: Yes.
Markoff: Yeah. That’s a black art, still.
Colligan: Yes.

The conversation moves on from there. Colligan clearly saw the competition coming was was likely worried and needed to put a brave face on it, but it’s notable that the more immediate prompt was Google and Motorola. And beyond the specifics of the wording, the overall tone and affect of Colligan’s response (which you can hear about in The Vergecast episode, starting around the 11 minute mark) is also relevant. It wasn’t a prediction that Apple would fail — it was more of an admission that smartphones were hard. And it wasn’t simply about Apple, but also Google and the new entrants running Windows Mobile (which Palm also used on its Treos at the time).

Weeks later, the iPhone was announced and it was, of course, more popular than any Treo. However, it was Android that ended up walking in, becoming the fatal competition for Palm and its subsequent webOS phones. Verizon ultimately chose Google’s operating system and the Motorola Droid instead of the Palm Pre to compete with the then-AT&T-exclusive iPhone.

The Motorola Droid was spearheaded by Rick Osterloh — who got his start making SoundsGood MP3 Springboard modules for Handspring Visors before his company was acquired by Motorola. Palm held on for a little while longer and was acquired by HP, but the Droid was the beginning of the end. Osterloh now runs hardware at Google, and his Pixel phones face competition every bit as daunting as anything Palm once dealt with.

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Dieter Bohn <![CDATA[Fossil Gen 6 smartwatch review: better luck next time]]> https://www.theverge.com/22764448/fossil-gen-6-smartwatch-review 2021-11-09T11:19:02-05:00 2021-11-09T11:19:02-05:00
The Fossil Gen 6

The kindest thing I can say about the new $299 Gen 6 iteration of Fossil’s long-running smartwatch series is this: it’s not entirely Fossil’s fault that it’s bad.

The company reportedly learned that Google and Samsung had teamed up to finally revitalize the Wear OS software Fossil’s been using at the same time we did: this past May at Google IO. And so Fossil’s 2021 smartwatch lineup is running software that hasn’t been meaningfully improved since at least 2019 and it won’t receive the latest software until late 2022. Samsung has smartwatches that run on Wear OS 3 and do so competently, Fossil is stuck on Wear OS 2.

Running old software is not inherently a bad thing — old software is often battle tested, reliable, and fast. Sadly, none of those adjectives apply here and Fossil compounded Wear OS 2’s issues by cramming in features it’s unable to support.

It’s an ugly situation for a handsome watch.

Fossil’s Gen 6 smartwatches come in a few different styles that are all built around a single design. It has a 44mm round casing with a 1.28-inch round OLED screen. There are two buttons flanking the main center crown, which also can be rotated to scroll around on the watch.

I like the look of the Gen 6 watch, but I also have always had a soft spot for larger watches — even though my wrists are on the smaller side. Fossil may not be taking any risks with the design, but it has just enough character to look nice. 

Battery life has been a bit of a disappointment. It can get through a day and to the next morning if I don’t push the watch with exercise tracking, but it doesn’t take too much use to send me looking for a charger well before bed. There are a few different power modes — and if you really want you can dig in further and turn off specific features to eke out more battery life. If there’s a bright spot, it’s charging. Since Fossil is using direct-contact pogo pins that connect more securely than older models, it’s able to juice up fast. 

Fossil had filled out the sensor array to match what you can get from other popular smartwatches, including a blood oxygen monitor — though it doesn’t have an EKG monitor like competing watches. 

A smartwatch out of time

The Fossil Gen 6 is a large watch, but looks good on my wrist

Unfortunately, having the sensors isn’t the same thing as offering the health tracking. Google Fit is woefully behind Apple Health in its features and Fossil itself is not set up to offer its own health apps. The result is that while you can take individual readings wherever, putting them together into a holistic picture is a hassle at best.

Worse: even taking those readings is a pain. Using Fossil’s watchface to launch the sleep tracking stats or blood oxygen monitor involves tapping and then waiting to see if your tap worked, then tapping again. 

The root of these problems is easy to identify: Wear OS 2 simply isn’t up to the task of supporting all the advanced features Fossil wants to add, even with a newer Qualcomm processor that adds a low-power chip to help with battery life. 

Wear OS 2 can’t set multiple timers, sometimes scrolling with the crown simply doesn’t work, and Fossil has had to try to spackle over feature gaps with its own apps. I do like that you can download and install third-party watchfaces, but that’s small comfort. Wear OS 2 is a mess of confusing permissions, lag, and disappointment.

The Fossil Gen 6 is a shame — good hardware undone by old software

In previous years with previous Wear OS watches, I would often land on a feeling that if you used it for simple things like notifications and counting steps, it would be possible to justify getting one. But the reality is that if you’re on Android and you just want those basics, there are smartwatches with much simpler operating systems that last longer on a charge. You won’t get mapping or apps like Spotify — but using those apps on this watch hardly feels worth the effort most of the time.

Sometime in 2022, there is supposed to be a software update which will bring the newer Wear OS 3 to the Fossil Gen 6 watches. When that happens, I’ll be curious to see if these watches perform better. Until then, the best alternative is Samsung’s Galaxy Watch 4, which is running Google’s newer software. But Samsung’s watch uses Samsung’s digital assistant and Samsung’s apps. 

It’s all a shame. Fossil has put together some nice hardware here, with all of the pieces necessary to make a really good watch. But it’s had to glue those pieces together with software that Google had already abandoned before Fossil was able to announce the Gen 6 was coming. Maybe next time, Google and Fossil will be able to synchronize their watch efforts.

Agree to continue: Fossil Gen 6

Every smart device now requires you to agree to a series of terms and conditions before you can use it — contracts that no one actually reads. It’s impossible for us to read and analyze every single one of these agreements. But we started counting exactly how many times you have to hit “agree” to use devices when we review them since these are agreements most people don’t read and definitely can’t negotiate.

By using the Fossil Gen 6, you’re agreeing to:

The final tally comes to three mandatory agreements and a few optional settings.

Photography by Dieter Bohn / The Verge

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Allison Johnson Dieter Bohn Chris Welch <![CDATA[The smartphone, circa 2031]]> https://www.theverge.com/22749341/smartphones-future-predictions 2021-11-01T08:44:00-04:00 2021-11-01T08:44:00-04:00

What will the smartphone look like in 10 years? The most likely answer, I’m afraid, is one of two options: it’s either completely unknowable or disappointingly predictable.

The story of the smartphone thus far began with technological breakthroughs paired with ingenuity (Camera + Data = Instagram) but eventually evolved into a yearly cadence of iterative improvements (better camera). Ten years from now, when we gaze upon the devices in our hands (or, less likely, consider the implant in our spinal columns), I expect we’re going to be telling one of those two stories again. 

The most likely story, as always, is iteration. Absent some breakthrough, we’ll likely have much more impressive versions of the things we can buy today. Nearly every time somebody says that there will be a massive breakthrough in five to 10 years — be it self-driving cars or augmented reality — the safest bet is that they’ll be making the same prediction five years later. 

It’s easy to underestimate how important iterative changes can be

Even with iterative updates, smartphones will be radically better than they are today, and they’ll be different in some ways, too. The screens will be brighter and fold in different ways, the cameras will be so advanced that they’ll threaten to obviate even higher-end SLRs, and the digital assistants inside them will be smarter. 

It’s easy to underestimate how important iterative changes can be. Would Instagram have been born if the original iPhone camera hadn’t been kind of junky? Would it still exist if that camera hadn’t become so good it has destroyed entire categories of products? OLED is just a new way of displaying pixels, but it can flex and uses very little power, so now our phones fold in half, and we take calls on our wrist computers. 

A simple, incremental advancement in a component can simply make our phones faster — or it can surprise everybody by catalyzing a shift in culture. More of those changes are in our future, and many of them will be emergent behaviors catalyzed by some seemingly insignificant spec. 

Each phone launch will be less exciting than the last — but that doesn’t mean phones will become less important or impactful

Take ultra wideband, for example. It’s the chip in top-end phones that allows them to locate other devices in space and also transmit small bits of data — to unlock a door, for example. Right now, it’s used to locate gadgets in the couch cushions, and there’s a promise it’ll unlock your car door soon. But just as we didn’t initially realize that GPS + Data = Uber, we don’t really know yet what else UWB could unlock (pardon the pun). I could guess, but such guesses often end up looking like the naive predictions of overly optimistic futurists. UWB could come to naught.

Whatever happens, the iterative path for smartphones will inevitably mean each phone launch will be less exciting than the last — a trend we’re already familiar with today. But that doesn’t mean that phones will become less important or impactful. Instead, they’ll become more familiar and (forgive another pun) part of the fabric of our culture. We’ll begin to more clearly see that phones function as a kind of fashion. That they will follow yearly trends that will be a lot more about style than function. 

With any luck, we’ll also have a deeper and more self-conscious awareness of the smartphone’s place in our culture, just as we have with fashion. My hope is that phones will be ever-present without being all-consuming.

I hate to start on a down note about the future of technological progress, but it’s important to stay a little grounded in reality. I could spin a tale about phones that project their displays into mid-air between your fingers. I could predict that we won’t have phones at all but, instead, high-bandwidth jacks plugged right into our brains, connecting us into a 6 or 7G network of wordless, emotive communication. But getting from here to there requires more leaps than can responsibly be made, both ethically and imaginatively. 

That’s the way with some technological advancements: they can drive changes in culture that head in surprising and strange directions.

Fourteen years ago, Palm founder Jeff Hawkins unveiled his last big idea for tech. He had beat the tech giants in PDA with the PalmPilot and created the Treo smartphone well ahead of the iPhone or Android. His third and final act was to be a different kind of computer, a dummy terminal that simply acted as a window into your phone, where all your real data lived. It was called the Foleo, and it never launched — Palm had more immediate worries.

Today, the Foleo seems naive. We don’t need to store our lives in our phones — all that data can live in the cloud. And the phones themselves would become more engaging in and of themselves than Hawkins could have predicted. They’re the engines of content creation and consumption that drive an ouroboros economy worth billions, if not trillions of dollars. Instead of the Foleo, we have Chromebooks and iPads.

None of those developments had happened in 2007, and few of them would have been predictable. That’s the way with some technological advancements: they can drive changes in culture that head in surprising and strange directions.

We can try to guess what some of those advancements might actually be. Certainly, there are some promising directions like AR glasses, folding displays, the chance that modularity will finally work, and even that our phones will stop consolidating into a single device and instead explode out into a mesh network of tinier, more bespoke gadgets.

We can’t say what phones will look like in 10 years. But here are some guesses of what they might look like. –Dieter

Foldables

Wouldn’t it be better if our phones could shape-shift into a size fit for the task at hand? That’s the promise behind foldables.

Before foldable devices really take off, a couple of things need to be figured out, starting with the issue of cost. The Samsung Galaxy Z Flip 3 takes folding phones a little closer to the mainstream with a $999 price tag, but that’s still out of reach for many people, and the bigger foldables like the Fold 3 remain closer to $2,000. Manufacturers will need to be able to make those folding components more efficiently at a lower cost.

Durability is another major concern — foldables require more delicate screens, along with hinges and moving parts that are much more difficult to seal against dust and water than the components of a standard candy bar-shaped phone. Samsung has gotten creative to make its folding phones more durable (when in doubt, inject it with cure-in-place goo!), but many more solutions will be needed for screens that roll and flex. It doesn’t help that we’re all conditioned to expect a certain level of durability from our devices that phones of the future will need to meet. –Allison

Modular

The smartphone industry has dabbled in modular phones over the years, teasing a future filled with devices that can morph and upgrade as needed, adding on better cameras, different sensors, and surprising new capabilities. But time and again, the idea has failed.

There was LG’s G5, which let you slide out its bottom section to add on a hi-fi DAC or a camera attachment with a dedicated shutter button. But LG gave up on the entire concept by the next year. Then Motorola gave it a go with its Moto Z lineup, creating a system where accessories could magnetically attach to the back of the phone. There were battery packs, a JBL speaker, a Hasselblad camera, and even a competent movie projector, and they worked across several generations of devices. But sales figures didn’t measure up, and eventually, the modular push fell by the wayside.

By comparison to those efforts, Google’s Project Ara seemed like the true modular dream. As the company pitched it, you’d someday be able to swap out individual components of a phone — processor, camera sensor / lenses, battery, and even the display — and keep your original device up to date with the latest hardware advancements by regularly replacing its guts. But the company threw in the towel on Project Ara and its LEGO-style upgrades before ever shipping hardware to developers. It’s a damn shame.

There’s certainly a technical challenge to pulling off our sci-fi modular phone fantasies. Google had to pull back on its ambitions with Ara and ended up integrating the CPU and display into the device’s frame, meaning they wouldn’t be replaceable. And perhaps the biggest reason that piecemeal smartphones would never work is profit margin. When Samsung, Apple, and other companies can charge $1,000 for fresh devices every year, what’s the incentive for them to adopt a modular approach that allows consumers to spend less money and upgrade their phones with the latest groundbreaking tech? Maintaining compatibility with a modular system over years could also slow companies from trying to push forward with more inventive, futuristic designs. It’s hard to look at something like the Galaxy Z Fold 3 and see how there’d be an easy way to swap out its components.

But in 10 years, maybe the mobile industry will have evolved to a point where modular phones make a comeback. That, or the right to repair initiative could win so big that companies will make it so much easier to repair our gadgets that it almost feels like they’re modular. We can dream, right? –Chris

Smart glasses

The most tempting prediction to make is that in 10 years’ time, the handheld smartphone as we know it will be replaced — or at least relegated to our pockets more often than not — by smart eyeglasses. 

We’re already on the path, though early attempts like Google Glass were too rudimentary, creepy, and strange-looking. More recent tries from companies like Focal still depend on the phone for too much of their functionality. Meta, the newly rebranded company behind Facebook, is continuing to explore the concept, and Apple’s oft-rumored mixed reality glasses remain in development. 

The main obstacle is being able to shrink all the necessary technology down into a pair that normal people would want to wear

But it doesn’t take much to imagine a sleek future pair of fully independent smart glasses with lenses that double as private displays for things like our notifications, real-time AR directions, and video streaming. 

The main obstacle between existing and more capable smart glasses is being able to shrink all the necessary technology down into a pair that normal people would want to wear in public. Display technology also isn’t quite where it needs to be just yet. Some past smart glasses have projected their UI onto the lens glass, but that’s where things get bulky.

The other fundamental challenge is coming up with an interface that makes sense and feels like the right fit between your eyes and the outside world. Eye tracking would have to play some part in that. Think of how often you check your phone throughout the day. No one would want to be constantly futzing with swipe and tap gestures on their glasses that frequently. Voice dictation also needs to evolve beyond its current performance on mobile devices if we’re going to be comfortable leaving our foldable phones or slabs at home. 

Even if this is all figured out, the tried and true smartphone won’t be history in 10 years — productivity and other tasks simply lend themselves better to a device with a screen and keyboard.  –Chris

Ambient computing

In the most sci-fi-fueled visions of the next 10 years, a phone isn’t something we carry around with us — it’s everywhere. Every room in your home has a smart speaker, a screen, a lamp, and who knows what, that’s connected to the network and ready to do whatever you would have asked of your phone. 

Outside of the home is more of the same. We don’t carry a personal device with us — it’s in our cars, at our bus stops, in every public trashcan and streetlight. Rather than face the onerous task of taking a phone out of your pocket, unlocking it, opening the right app, and typing words on its little screen, the world around us will simply be equipped to do the tedious stuff for us. 

Need to send a message to your mom asking how she’s feeling after her bionic limb replacement? Your bathroom mirror was two steps ahead of you and sent the message this morning. Running into the store for last-minute dinner ingredients? Your shopping cart already talked to your refrigerator and knows what you need to buy, which aisle it’s on, and how to pay for it all once you’re done. We’ll outsource the personal bits from personal computing, freed from the confines of little glowing screens and just moving through the world like Sims. It’ll be great. Or awful! Probably awful.

There are very obvious and serious ethical problems with this scenario. Equipping the world around us to anticipate and solve our needs requires us to surrender an incredible amount of information about ourselves. And what happens when the almighty algorithm decides that we’re acting suspiciously by analyzing our sleep patterns, purchases, and oral hygiene habits? Just take a look through the last 70 years of sci-fi movies and literature if you want to know how that works out. 

Maybe a fully ambient computing life isn’t in our future, but it’s not a stretch to imagine that aspects of this vision could come to life. –Allison

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Dieter Bohn <![CDATA[Google lowers Play Store fees for subscriptions and music streaming apps]]> https://www.theverge.com/2021/10/21/22738370/google-play-cut-music-streaming-apps-10-percent-regulation 2021-10-21T12:00:00-04:00 2021-10-21T12:00:00-04:00

As regulatory pressure on the Play Store for Android increases, Google is once again making changes to its business structure. It has announced that more categories of apps will be eligible to pay significantly less than the usual 30 percent fee. The company is announcing that all subscription-based apps will now pay a fee of 15 percent. It’s also says that “ebooks and on-demand music streaming services” will be “eligible” for a fee “as low as 10%.”

Google’s stated reason for the cheaper prices on ebooks and music streaming apps is that “content costs account for the majority of sales” and that the rates “recognize industry economics of media content verticals.” It’s unstated but also surely true that regulatory pressure and public pressure from companies like Spotify have factored in to Google’s decision. Currently, signing up for a Spotify subscription on Android redirects you to Spotify’s website to enter your payment information.

The lower fee structure for music streaming is still at Google’s discretion, both for which apps are eligible and how low that fee will be. When asked how exactly developers can know if they qualify for the reduced fees, a Google spokesperson said, “Developers can review program guidelines and express interest now and we’ll follow up with more information if they are eligible.”

As for subscriptions, Google’s previous structure was similar to Apple’s: 30 percent the first year, 15 percent thereafter. The new change simplifies that by offering 15 percent right off the bat and is likely a strong incentive for developers to switch over from one-time payments to subscriptions. Google says that one reason for the change is that “we’ve heard that customer churn makes it challenging for subscription businesses to benefit from that reduced rate.”

Google is feeling the regulatory heat

Google already has a program wherein the first million dollars a developer earns through Google require a 15 percent cut, instituted in March 2021. And since so many apps are ad-based and therefore free, the company claims that 99 percent of developers “qualify for a service fee of 15% or less.”

South Korea recently ruled that Google must allow third party payments in its Google Play ecosystem and Google has said that it would comply. In an interview with The Verge last week, CEO Sundar Pichai spoke to the importance of Google Play revenue to the overall Android business model for Google (emphasis ours below):

We don’t take a share of the device sales, not a share of the carrier revenues. So in some way we have to sustain our ecosystem. We have a different model. Google Play is an important way. In fact, it’s the main source of revenue. It supports Android as a whole. I think we’ll make that viewpoint clear, but we’ll engage in conversations. I’ll leave it to the team to figure out the right next steps.

One big source of revenue is in-app payments for games. On that front, Google is in a legal battle with Epic Games over Fortnite, which is not available in the Google Play store (but can be side-loaded through a relatively onerous process). Google is also facing a lawsuit filed by a coalition of 36 state attorneys general over antitrust concerns with the Google Play store.

Add it all up and it’s obvious that Google is doing what it can to set up release valves for all that pressure by reducing store fees where it feels it can. Google lined up positive quotes from both Bumble and Duolingo in support of its lower subscription fees, a message surely aimed at regulators. And the company is likely to continue to bring out developers who aren’t angry at the Play Store business model at its developer summit next week.

We asked Google to comment if these changes were in response to regulatory pressure, and a spokesperson replied, “Google has a long history of evolving Android and Play’s model based on feedback from our developer ecosystem on what they need to be successful on Play.”

Still, it isn’t going to bring Fortnite back to the Play Store (since it won’t qualify) and it’s far from clear that the lower fees are going to appease regulators anywhere. The pressure on Google and Apple to lower their app store fees is already having an effect. Despite these changes, it still seems that the pressure will lead to actual legal action — either via the courts or Congress.

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