Kristen Radtke | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2025-07-15T18:04:14+00:00 https://www.theverge.com/authors/kristen-radtke/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Kristen Radtke Barbara Krasnoff <![CDATA[Why I love the Calligraphr font-creation app]]> https://www.theverge.com/?p=634904 2025-07-15T14:04:14-04:00 2025-03-25T14:17:36-04:00
Kristen Raddtke and friends at a Calligraphr font workshop that she hosted. | Photo by Jeffery Gleaves / The Verge

Kristen Radtke is creative director at The Verge. “I work with the art team on the overall look and feel of the site across illustrations, photos, and branding,” she explains. “I also design feature stories and custom packages.” One of her favorite software packages is Calligraphr, and so we asked her about it. 

What exactly is Calligraphr?

Calligraphr is web-based software that will help you turn your handwriting into a font. You don’t need Photoshop or any image-editing software, just access to a printer to print out one of the templates that Calligraphr provides. You then draw your alphabet using the template. When you’re done, you snap a picture with your phone and then edit the individual letters in Calligraphr. It’s super affordable — you can do a lot with the free version, and full functionality costs $8 for a month or $24 for six months. The payment doesn’t automatically renew, which is great.

When did you first start using Calligraphr?

I’ve tried a bunch of different DIY font makers, and Calligraphr is the easiest to use that I’ve found so far, with the most professional-looking results. In early March, I hosted a fontmaking workshop with some friends as a casual skillshare and an excuse to get together and eat snacks. I did a full sample of my font using Calligraphr to get familiar with it, and it only took me a few hours.

Each of my friends was able to complete their font in the afternoon (more or less — two said they had to finish cleaning up the files that night before exporting). It was such a fun, breezy project!

Why did you get it?

When I draw comics and graphic stories, I need my handwriting for dialogue, captions, and text. Traditionally, cartoonists would do all this lettering by hand, but a lot of us just turn our handwriting into a font. I have to write really slowly for my handwriting to be legible — my notebooks are truly incomprehensible messes — so lettering digitally is a borderline necessity for me. Prior to using Calligraphr, the last font I made was around 2019 (I can’t remember what software I used), and I knew I needed a tune-up. There were some spacing and kerning problems in that font that I wanted to brush up to make it look more natural and more like real handwriting.

Rows of square each with a single letter or symbol inside

What do you like about it?

It’s easy! It’s cheap! It’s fast! For such simple software, you can do a lot of adjustments. You can include variants, so you have multiple letters for a single character, and the font will randomly assign different variants when you type, creating a more hand-drawn effect. It’s helpful to be able to adjust the padding around each individual letter, since all letters need a different amount of space around them in order to look readable and correct. An “O,” for example, has a lot of negative space in its four corners, whereas an “H” has none. So I made the bounding box around the “O” tighter than around the “H” in order for those letters to look correctly spaced when I’m using them in a word or sentence. 

The ligature function, which comes with the paid version, is also useful, especially if you write in cursive or link certain letters when you’re writing fast (when I write “ing,” for example, I tend to connect the “n” to the “g,” even if I’m not writing in cursive). The one note here is that you need to make sure you have ligatures enabled in InDesign or Photoshop (or whatever program you’re going to use your font in, after you’re done) for those variations to work.

Rows of boxes showing short two and three letter words.

Is there anything about it that you wish were different, or that you think would improve it?

The letters can take a while to clean up – sometimes there’s a random speck in the background, or one part of the line is a little thin – but the tools are really straightforward. It just takes a bit of getting used to.

Who would you recommend it to?

Anybody who wants a font of their handwriting, regardless of your design/technical ability. You can use it for professional purposes or just for fun – I’m thinking about using it to send out birthday cards, because I love mail but hate writing by hand (and I get so sloppy that people probably can’t read what I write, anyway).

A Google Docs icon and underneath the words “Opening the file in Google Docs. This could take a few moments.” in a handwriting-looking font. ]]>
Kristen Radtke <![CDATA[The beautiful, retro tech of two theatrical sound designers]]> https://www.theverge.com/?p=631922 2025-03-20T15:41:39-04:00 2025-03-20T10:00:11-04:00

When asked what they do for work, creative couple Jessie Char and Maxwell Neely-Cohen should probably just say “yes.” True professional multihyphenates, Char’s gig history includes stints as a UI/UX designer, conference organizer, concert cellist, and Apple Genius; Neely-Cohen is a novelist, ballet dancer, and coeditor of the experimental literary journal The HTML Review. Together, they’ve built everything from a real-life version of Cher Horowitz’s Clueless closet to the sound design of a play with over 200 original sound cues. 

I asked them for a tour of the tech in their Williamsburg, Brooklyn, loft, where they regularly host literary salons, violin performances, and film industry mixers. We chatted about their shared reverence for old hardware, live coding, how they find comedy in sound, and why they’ll never install a smart light switch.

How did you two meet?

Max Neely-Cohen: It was at a Zoom reading group at the very beginning of the pandemic. We were reading Expanded Cinema [by Gene Youngblood] with a group of mostly designers and artists.

Jessie Char: The book was about the early history of computer art and animation.

And then what? Someone slid into the other’s DMs?

MNC: First we stayed long on the Zoom call—

JC: Until everybody peeled off and then it was just us. So, we hung out on Zoom for a few hours, and then I slid into his DMs on Instagram right after.

MNC: I mean, she beat me by seconds.

JC: But there is another cute thing, which is the Color Chat app.

MNC: It’s this really cool art project where you could only communicate with each other by sending color swatches. You would select from this big rainbow wheel, and then it would send it and it would name the color. And I would send a lot of unintentionally flirty colors. I swear to God, I sent one that was “lipstick red” and then another that was just “passionate fire.” But it was also accurate. So, we would kind of joke about it, but it was also extremely real flirting.

And then Jessie, who was living in San Francisco, moved to New York?

JC: The first time I visited Max was November of 2020, and I was supposed to stay for a couple of weeks, but there was another covid wave, so I didn’t want to fly. And basically, I just stayed forever. 

What were you both up to creatively at the time?

JC: I was in the middle of losing my career. I used to produce a design conference that took place at the same time as Apple’s developer conference, WWDC. It was the kind of little sister conference of WWDC. And [when covid hit], obviously conferences stopped happening. So I was kind of floating through life trying to figure out what to do next. [I was] still doing design contract work, but I had kind of lost my big thing. I was still freelancing, but it wasn’t anything fun. I actually can’t remember the first creative thing that I did when I came to New York.

MNC: It was live coding.

Tell me about that.

MNC: It’s this still-emerging practice where you can perform music, visual art, all sorts of things, through writing code and executing it onstage. If you really think about it, all music involves manipulating machines that the audience mostly doesn’t know and understand. Like, I don’t know how a saxophone works. So this is a similar thing, where you’re basically up there with these custom-made languages that make everything faster, performing music with the code you’re writing.

How did you both learn to code? 

JC: In the GeoCities days, pre-Neopets HTML, is what we’re talking about. As an adult, even though I was living in the Bay Area and working in tech, I never actually coded for work or fun really. It was just this thing that I knew how to do from when I was a kid. 

MNC: I didn’t ever code for any other reason than that I wanted to make a weird thing, and then it evolved to learning how to do weird projection art, and I just needed to learn different things for very specific projects. 

JC: And I was making Spice Girls fan pages [as a kid].

MNC: Live code was kind of my first foray back into learning a new coding language. Kind of remembering that I have this framework for how to program things.

Which coding language?

MNC: ORCA.

Like the whale?

MNC: Like the whale.

JC: And I really wanted to impress Max. So I learned a programming language to impress him—

MNC: She learned it within days.

How did you transition from live coding to working as sound designers in theater? 

JC: The writers strike.

MNC: Yeah, because of all the strikes. We didn’t know what would happen with the directors guild at that point. A lot of our friends, who were mostly working in TV and film but were trained in theater, started getting jazzed about theater projects because [the writers strike didn’t affect theater]. So our dear friend Maia [Novi] came to us and said, “I have a play. I want you all to sound design it.” 

JC: She was like, “You’re both good at computers and music.” And we had no idea [what sound design was]. We were like, “Yeah, we’ll get some bug sound effects and play them on a laptop.” We had no idea how the process worked, what the software was, but we kind of figured it all out on the job and really fooled everybody into believing in our competence. Since that first run of Invasive Species, where we had no idea what we were doing, we’ve basically been working in theater nonstop for the past two years.  

So how did you approach the sound for Invasive Species? What did that process actually look like? 

JC: I think that Max and I have the tendency to take things to their absolute furthest ends when we have the means to do it. So instead of it just being the sound effect of a bug flying around, it turned into basically a fully scored play where we wrote an underscore for the whole thing.

What’s an underscore?

MNC: Just music that plays underneath the play. It isn’t just one-hit sound effects, like a door slamming or whatever. It’s music that the actors would kind of choreograph themselves to and work with, and [it requires] sophisticated queuing setups, which is kind of a form of programming in QLab.

How long did it take you to write?

MNC: Two weeks.

You wrote the whole score of a show in two weeks? Is that normal?

JC: Theater is normally pretty fast, but we didn’t know any better. And I think, realistically, a typical sound designer probably does about 1/20th of what we ended up putting out because we just didn’t know what the world expected of this. We just went really, really hard. 

How are you assembling the sound that gets included? Are you making music? Are you sampling?

MNC: Yeah, all of it. We were mostly making music through every way available to us. This is a little different from Jessie, but my most successful things as a theatrical sound designer have been the things I’ve made as jokes that then end up in the show.

Does it feel funny in the show or does it feel like it’s a joke that only you get?

MNC: No, it’s not that it’s a joke in the show. It’s just that, in whatever rehearsal and then tech process, I’m like, “Wouldn’t it be funny if I made this?” And at that moment, I don’t know if it’s actually going to be good, right? 

JC: But there is a lot of comedy in the sound. I think that we do have a sense for how to infuse a very specific type of comedy into the sound design. It’s not like it’s a rubber chicken and spring boingy sounds; it’s not cartoonish in any way. But I think that the sound design is able to capture a lot more of the writing and storytelling.

So you’re doing a lot of theater work together. Are you collaborating in other ways?

JC: I want to say yes, but I have to think of what collaborations are. Aside from our entire lives together.

Let’s talk about your individual creative interests. Max, you have two highly specific titles on your resume: a fellow at the Harvard Law School Library Innovation Lab and a consulting dramaturge at the New York Choreographic Institute at the New York City Ballet. You should probably start by telling me what a dramaturge is.

MNC: It’s a great question. A dramaturge in dance, opera, or theater is a person who helps develop the themes and narrative qualities of the piece, kind of across departments. Particularly in dance or opera, there isn’t the same relationship between director and writer. There are all these departments making all this art, and it can be really helpful to have someone who’s almost taking on the mantle of: What is the audience going to see? What are they going to take from this, and how does that affect the story and its structure?

Tell me about your approach to technology in your home.

JC: We are really specific about it, aren’t we? 

MNC: Yeah. We hate any smart home things. We banned them.

What do you dislike about smart home tech?

JC: I think that with the rise of the internet and Wi-Fi, a lot of companies that make software rely on the fact that they can just keep releasing updates. And I don’t want to have to do a software update on my light switches or my refrigerator. I just really like things that are guaranteed to work and are fixable because I know how to do hardware repairs — I have certifications for it — and I like knowing that if something isn’t working properly, I can personally address the issue. But so many smart home devices are proprietary; they are inaccessible, and that worries me a little bit. 

MNC: Yeah, we were not going to buy toilets that we could not fix ourselves.

JC: Because toilets are technology!

MNC: Likewise, the speakers we have, we wanted to make sure that we could always open them up and solder the wires back together. Which is not true of a Bose soundbar.

JC: I just see technology as a really wonderful tool. I don’t see it as an assistant, and I think that’s the kind of distinction that I like making. Anything that I can use as a tool, I absolutely love, and anything that’s trying to help me in some way isn’t as useful to me. 

Tell me about your TV garden and your synthesizer library.

MNC: It was an evolution that began in the last apartment we lived in, which started before we met when I wanted to put all the instruments I owned on one rack. So, the first version was actually a beat-up dish drying rack from a supermarket that got discarded. The setup we have now is driven by this principle of being able to flip one switch and everything turns on. We can use it for professional stuff, but an eight-year-old kid can also start making sound with it right away. 

It’s a place for play.

MNC: It’s a place for play. And the TVs were a way for us to have this little visual synthesizer in a fun way. Given the space under the stairs, we didn’t want it to just be a bunch of televisions on the floor, so we designed it as an homage to Nam June Paik’s “TV Garden.”

Does your home itself play a role in your creative work? Is it the primary place you’re both working from?  

JC: Yes, and our space is intentionally designed with a lot of flexibility. Most of our furniture, if possible, is on wheels so that we can roll things around to different places, trade desks if we need to, and just set our space up for whatever crazy scheme we have going on. I mean, sometimes that’s a TV on wheels so I can watch Love Island while I’m chopping vegetables. There’s really no part of our home that wasn’t designed with the considerations around our work.

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Kristen Radtke <![CDATA[What can a video 100 pixels high teach us about storytelling?]]> https://www.theverge.com/?p=621584 2025-03-03T09:13:28-05:00 2025-03-01T13:01:00-05:00

Since its founding in 2007, the Mumbai-based collaborative studio CAMP has used surveillance, TV networks, and digital archives to examine how we move through and record the world. In addition to their film and video projects, the wildly prolific studio runs a rooftop cinema in Mumbai and maintains several online video archives, including the largest digital archive of Indian film.

CAMP’s first major US museum exhibition is on view now at the Museum of Modern Art in New York through July 20th and includes three video projects spanning two decades of work. The exhibit’s three films repurposed private television sets into interactive neighborhood portrayals, collected cellphone footage recorded by sailors navigating the Indian Ocean, and reimagined how a CCTV camera could be utilized for exploration rather than control. In one film, CAMP collected cellphone videos that sailors shared at ports via bluetooth; in another, passersby on street level control a surveillance camera 35 stories above.

I chatted with two of CAMP’s founders, Shaina Anand and Ashok Sukumaran, about the importance of maintaining an open digital archive, the slippery definition of piracy, and how footage that never makes it into a finished film is often the most illuminating.

This interview has been edited for length and clarity.

Your film, From Gulf to Gulf to Gulf, offers a portrait of sailors navigating the Indian Ocean, using cellphone videos to document their journeys and daily lives. Can you talk about how that project came to be and how this partnership with the sailors began?

Ashok Sukumaran: Around the global financial crisis, in 2009, we were walking around the city of Sharjah in the UAE. Sharjah is a creek city, like Dubai. Before oil was discovered, the creeks were the main city center focus. And these boats were these kind of weird, out-of-time wooden ships, and many of them were going to Somali ports. So, we asked them, “How come there were no issues with pirates?” Because everything we were hearing about Somalia at that time was about piracy. They said, “No, no, there’s a difference between going to the Somali town carrying everything they need and driving past it with a ton of oil.”

Shaina Anand: Almost all of these giant wooden boats were built in these twin towns in the Gulf of Kutch, in Gujarat, and they were massive. They were 800–2,000-ton giant wooden crafts. 

AS: There’s a kind of language of the port. The Iranians, the UAE folks, the Somali, and of course, Indians and Pakistanis speak a kind of common language, which is close to a Hindustani mix of Farsi and Urdu. So, we were able to talk to everyone, to some extent, and we discovered a kind of music video genre that was really inspiring. This was the 2000s, with early Nokia phones, and sailors would shoot video and add music to it. Then their memory cards would run out [and they’d get deleted]. Some of the videos were 100 by 200 pixels.

SA: It was really important to us to try to trace the genealogy of the cellphone video, and it obviously was changing so fast. [The videos were] 10 frames a second, or 13 frames a second, in odd, square formats. It was rapidly changing. 

For us, what was striking was that this image emerged in the middle of nowhere, out at sea, when a brethren boat or a comrade boat was filming on a phone. When our film had its festival run at the National Theatre in London, one of the film programmers came and told me, “It gives us such joy to see those images on the best screen in London.” And it gave us the same joy, too. That there is an equality, then.

Many people misread this “low-res image” and [call it] “a poor image,” and we’re like, that is not what it is at all. 

How were the videos originally transferred and shared among sailors?

AS: It was a very physical process because these were not found on the internet. We were physically sitting down with people and saying, “What’s on your phone? Can I have a look at it? What did you film?” These [videos] were exchanged over Bluetooth, so they were not uploaded to YouTube, but they were literally transferred by putting the phones together.

SA: [When the boats] anchor for a bit at these smaller islands along the Gulf of Aden or Gulf of Persia, they’re still always in pairs or threes. They travel together for safety. That’s also the time for leisure and piping in those songs.

There’s something sweet about this moment of being bored at sea and using that space to create something. 

AS: In a lot of our work, you see this idea that the subject of the film is usually behind the camera. They’re usually running the thing, and they are looking out at whatever interests them. At sea, you have a lot of time, even though it’s busy when it’s loading and unloading. But at sea, a lot of people are basically hanging out and taking pictures of the things that they can see. Then the music adds the emotional tenor. All the music in the film was found with the video; we didn’t add any music ourselves. 

SA: And then if your phone has 2GB memory, that’s the ephemera bit. The video gets deleted, but it’s found on another boat on someone else’s phone.

AS: And within these communities, the videos are quite traceable because the boats are known. There are a thousand boats, but people would instantly recognize, “That’s so and so.” Even by looking at the shape of the boat in a 100-pixel video, they would know which boat it was. 

You talked a little bit about how these videos were really ephemeral; they got erased very quickly. So much of your work seems to be about a commitment to maintaining an archive

SA: We set up CAMP in 2007, with our collaborators who were lawyers and coders and cinephiles, and then, all of us together, good friends. We set up Pad.ma, our first online archive, and the lawyers were working around copyright law and trying to challenge them legally, pushing fair use. We didn’t want to valorize piracy, but we realized how, for countries in Asia, piracy was vital.

You didn’t even think of [buying software from] Microsoft. You bought the parts of a computer with help from the person selling them, saying, “Okay, so much RAM, this motherboard,” and so on, and then loaded what you wanted. 

AS: The whole Indian tech sector was built on piracy, or what’s called piracy. People were not able to pay the fees. With Pad.ma, we basically initiated this idea of a footage archive or a collection of material that was not films, but things that were shot by people during film projects that never made it into the cut. For political reasons, for economic reasons, for the reasons that the films were only 30 or 60 minutes long and they had filmed for years, all those kinds of things. The idea was that Pad.ma was a footage archive that allowed you to deeply access that material. 

So it’s an archive of scraps — the things around the edges that maybe weren’t shown elsewhere.

AS: Yeah, but here, the scraps are 20 times the size of the finished thing.

SA: I think that’s the important thing. You had 100 hours of footage for a 60-minute film. That was really the reason for building a non-state archive, and we’re the custodians and collaborators who think the 99 hours may be more important. It’s not those old remnant scraps.

It’s the other way around.

SA: It’s the other way around. I mean, you have a one-hour interview, and two minutes might make it into a film.

AS: You had all these examples of European avant-garde filmmakers coming to India making films and then doing these edits of what they thought they were seeing. But the footage is saying much more than their particular edit at the time. It can be very revealing of what was actually going on and how they filmed.

So the archives contain a huge amount of data.

AS: I mean, we have committed to that. We raised money from various sources for the projects. Indiancine.ma, which is a sister project, that’s like the whole of Indian cinema as a metadata archive. AS: There were magical things in 2008 on the platform. One was that the timeline had cut detection. So, you can actually go to a cut just by using your left and right arrow keys. And you don’t have that even in [Adobe] Premiere. You could also densely annotate. So you have researchers working, you have activists, you have film scholars, and they may take from the archive. But in that process, they’ve given back their expertise or their views of the archive.

Can you talk more about your work with participatory filmmaking?

SA: On one level, what had been occupying my head space was this critique of how documentary images are taken, or why this relationship between subject, author, and technology is so dumb.

I would keep saying, “look at the image,” and we can say a white guy filmed it, or we can know this really important Indian filmmaker filmed it, or you can say a top feminist filmmaker filmed it, or a queer person filmed it or a person from that community. But something’s a bit off in that form as well. Not just [in terms of] who’s speaking for who and all of that. 

Another of your projects in the exhibit, Khirkeeyaan, which created video portals between neighbors and community centers using CCTV, seems like a place where the subject has a lot of authority over their image.

SA: Between 2005 and 2006, CCTV cameras started to proliferate all over. And they were cheap. So, the electronic market where we’d go to buy computer stuff now had become a CCTV market.

It was $10 for those static cameras. You could get that quad box, like a four-channel mixer. They were everywhere really fast: the grocery store, the dive bar, the beauty salon, the abortion clinic. Wherever I went, I was seeing these tiny things.

AS: When you put the camera on top of the TV and you allow the two systems to meet, you can just look into the television, and then that’s part of the cable television network. By default, these systems are kind of oppositional. One is a broadcast system, or one is a sucking and one is a closed thing, and if you join them together, they start to talk to each other or—

Download and upload simultaneously.

SA: Exactly, which was the key property of video. That there was feedback. It was immediate.

AS: It was live, and unlike film, you don’t have to process it. They were ambient. They would go on for 24 hours. You were able to say that your household TV is now a portal.

SA: The key thing was that this wasn’t the internet. The cables were all 100 meters each. For a long time, until it got replaced by dish antennas, coaxial cable just used to snake across our cities. The cable would come to your house from the window sill, where the coax would be wrapped around, and there’d be a little booster. It would go from neighborhood to neighborhood, building to building, terrace to terrace. [With Khirkeeyaan], the network was neighborly, but these neighbors were meeting each other for the first time. 

Was there anything that kind of surprised you about the way that this network was used?

SA: What always surprises me, and continues to, is that when you set up your own kind of collaboration with the subjects, and then you exit, you’re not asking those leading questions of, “Tell me about your life,” or “Which village do you come from?” And poetry happens. I think, what was very affirmative for me, was just the confidence with which people sat and looked at their TV sets. You sit and look at your TV set all the time, but the TV set now had a hole in it, and it was looking back at you.

Another of your videos in the show, Bombay Tilts Down, uses a CCTV camera. Can you talk more about your work utilizing surveillance?

AS: CCTV, in a way, changes how we behave. It sort of infects, depending on who is watching us and how. 

In Bombay Tilts Down, it was the simple idea that this gaze of the camera is already there. In the city, there are 5,000 of exactly the same kind of camera, and probably many more.

They’re all at least 4K, and now they’re 8K, but they are robotic controllable cameras that are designed to do facial recognition at a distance. Instead of being a guard, waiting for something to happen, we used it to film the city. And the range is incredible; it goes way beyond the property line of the thing it’s trying to protect. You can see 15 kilometers away with it, from the 35th floor.

So you installed the camera yourself. 

AS: This one, yes. The people you see in Bombay Tilts Down are looking up at the camera because people could see the stream downstairs, and some of them were moving the camera around, calling the shots.

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Kristen Radtke <![CDATA[Chris Ware explains how to draw strangers on the bus without getting arrested]]> https://www.theverge.com/2025/1/24/24349754/chris-ware-cartoonist-art-drawing-acme-datebook-interview 2025-02-27T17:47:21-05:00 2025-01-24T11:00:00-05:00

 

Every month, The Verge’s designers, photographers, and illustrators gather to share the work of artists who inspire us. Now, we’re turning our Art Club into an interview series in which we catch up with the artists and designers we admire and find out what drives them.

Cartoonist Chris Ware’s work is so precise that you might assume it was illustrated digitally — but it’s all drawn on paper. One of America’s most celebrated graphic artists, Ware’s lines are so meticulous and the geometry is so exacting that it seems impossible a human hand made them. His latest book, the third and final installment of his Acme Novelty Datebook series, collects a wide range of drawing styles. Spanning 2002 to 2023, the book is filled with illustrations of his daughter as she grows from infancy to college age, sketches of subway riders, renderings of children’s toys and stately foyers, pandemic musings, concepts for New Yorker covers, watercolor experiments, intricate schematics, and several notes about his own hopelessness. 

The cartoonist’s range is as impressive as it is irritating (how can one person draw perfectly in so many different styles?), and much of his lettering requires a magnifying glass to parse without squinting. Comics are a medium that can often be read quickly, but Ware forces us to slow down.

I spoke with Ware via email at his request, and his answers resemble short essays that bear all the hallmarks of his cartooning: exacting, tender, vulnerable, and punctuated with his trademark self-deprecation. 

The following interview has been edited for clarity and length.

Someone who is familiar with your books like Jimmy Corrigan or Building Stories may be surprised to see the range of drawing styles in this collection. How do you decide the way you’ll approach a specific drawing? Do you have a “default” mode that comes out most often?

Well, not to start out sounding pretentious, but at least for me, drawing for comics (aka “cartooning”) is different from drawing for a story; such drawings are completely synthetic, i.e., fictional, and so they’re designed to be transparent and clear, almost like typography. Conversely, everything in my sketchbooks actually happened to me somehow, so those drawings are more “traditional,” meaning they’re meant for looking more than reading, if that makes any sense at all.

When I’m drawing from life, I go out of my way to avoid “crosshatching,” i.e., the sort of built-up overlapping of screens of tone that we’re all taught in art school is a professional way of indicating light and shadow. For a few years, I defaulted to this way of drawing but eventually realized I was ignoring the quality and especially the texture of whatever I was trying to draw, whether it was a tree or a table or skin, so I started trying to use all my lines as a means of both communicating shadow and texture, for better or for worse.

Most of the figure drawings in this book are people I’ve seen on public transportation, who, especially since the advent of the iPhone, make perfect subjects, as they hold their poses much more consistently than do people who are engaged by the actual world. Even better, if they suddenly put their phone away and look out the window, all I have to do is wait 30 or 40 seconds and they’ll reach in their pocket and take out the phone again and I can resume drawing. When I’m drawing strangers, I’m always trying to get a solid sense of their presence and their vulnerability, and even the slightest error in judgment can throw a whole drawing off.

Tip to those staring at people on public transportation: if your subject becomes suspicious and suddenly looks at you, simply instantly look at someone else while assuming an expression of intense concentration until the original subject is satisfied / disappointed that it’s not them you’re looking at. Then they’ll go back to looking at their phone and you can go back to looking at them. Works every time, and I have yet to be arrested.

Finally, I will add that I think there’s no better means of seeing and being a part of the world, however briefly, than drawing from life. Nearly everything in contemporary culture now points us away from this. And if you’re someone who draws stories from memory, as I am, you need to “bank” your understanding of humans and how we hold ourselves, gesture, and deceive each other. I know some cartoonists place little currency in this, and their work shows it. This said, I have a strange occasional facial blindness, and I sometimes won’t immediately recognize people I’ve met before, which is a completely different problem.

Did parenthood change the way you make art?

Since I was the stay-at-home parent in our family (my wife is a public high school science teacher), I was lucky enough to get to spend most days with my daughter Clara from the time she was born to the time she went away to school. I wouldn’t trade those years for anything. Not only was it a sort of miraculous anthropological study but it was fun. It was also profoundly exhausting. 

Oddly, however, I got more work done during those years than at any time since, I think because I was suddenly aware of how valuable every second is; I did not screw around when Clara took her nap. And for years, my workday exactly matched the schedule of her school day. Now I can waste time like nobody’s business.

Can you talk about the role of self-deprecation in your comics? Is it a primary motivation in creating or an obstacle you have to work around?

My wife has advised me to never talk about this, saying “no one wants to hear you whine.”

But: I was recently asked in an interview if my self-doubt was all a “put-on” or something I was cultivating; it’s not. I’ve struggled for years with despair and doubt and naively thought that if I worked just a little harder or a little longer, I’d suddenly one day bloom into a gloriously radiant self-confident artist. Didn’t happen. 

Thus, I’ve learned over the years to simply try to make a pact with my despair, as if it was a terrible roommate — which has mostly worked. But I still always feel it while I’m asleep, when I wake up, and whenever I sit down to work. I’ve written and talked about this because I thought objectifying it on the page might help me somehow, but it didn’t, and also because I thought those artists who feel similarly to me perhaps might take some solace in knowing they weren’t alone. Ultimately, though, it doesn’t matter how you feel as an artist. What matters is the emotion you put into the work itself, and the two are completely exclusive.

If there’s a slight advantage to doubting oneself, it’s that one is perhaps a little more self-critical of one’s own work, which can’t hurt. Plus, most of the self-confident artists I’ve met are jerks and seem especially interested in cultivating and securing power, which is an aim anathema to art itself.

Where does anxiety come in?

Usually through the fingertips and toes, exiting in involuntary grimaces and moans, especially around 2AM. I was recently anesthetized for a medical procedure with a low dose of fentanyl and then had the best night’s sleep I’d had in decades, waking up not in a panic but grateful for my pillow and in a sort of pink sparkly haze; it felt like Christmas Eve c. 1976.

What does your personal archive look like? How do you maintain it?

If you’re asking about my own stuff, it’s pretty easy to manage, as it’s almost all books, notebooks, and original pages, the latter I either sell or keep in mylar sleeves upright in a cabinet far from my drawing table (since I spilled an entire cup of coffee on the last such cabinet I had, which was right behind my drawing table and which did not count as a good day). 

When I was in art school, I made largish paintings — 6 x 9 up to 8 x 12 feet — which I then had to leave behind when I moved and which prompted me to seriously consider the value of smaller, flatter stuff. This said, I’ve started painting again and also make sculptures. But I also don’t want to leave a big mess for my daughter after I cough my last.

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Kristen Radtke <![CDATA[Searching for color at Pantone’s all-brown party]]> https://www.theverge.com/24316196/pantone-2025-color-of-the-year-mocha-mousse-party 2024-12-09T10:03:26-05:00 2024-12-09T10:03:26-05:00

It’s Thursday night in Chelsea, and we’re here to celebrate the color of 2025, which was chosen on behalf of the world by a team of trend forecasters in 2024. Pantone, the company behind the famous universal color-matching system, announced the winner earlier today: “Mocha Mousse,” a “flavorful brown” that was greeted on Bluesky and X with rows of poop emoji. Pantone selected Mocha Mousse because it “capture[s] a global mood of connection, comfort, and harmony,” which is not a mood I’ve picked up on lately, but I’m going to their party anyway.

When I arrive at 6PM, I find a long, punctual line of taupe and brown waiting to be let inside the venue. “I panic bought it this morning,” a woman says, gesturing to her bedazzled blazer. “I was like, ‘I need something brown.’”

Two magazine editors queuing behind me strategize about how long they need to stay before they can split for another engagement. “But the color of the year is a big deal for us,” one says.

Inside, everything is smooth and brown and smells vaguely like a spa. Waiters stand in the entry with trays of espresso martinis before a hall of products arranged in pop-up stalls, kind of like cosmetics counters in a large department store, which, tonight, we’re calling “activations.” We’re not really celebrating a color; we’re here to celebrate brands.

A Joybird chaise is draped in a Janavi x Pantone throw, embroidered with the words “ME MOMENTS.” Behind it loops an AI-generated video of swirling milk chocolate and silky brown fabrics that reminds me of an old Dove commercial, where women were enveloped in the ecstasy of chocolate when they took their first orgasmic bite. Pura Smart Fragrance Diffusers display two custom Pantone scents — Mocha Suede and Mocha Moment — which perfume the room with notes of coffee bean, cardamom, walnut, and leather. A rep from Oyuna cashmere explains that its cashmere is the best in the world because the Mongolian goats the company sources its wool from are the happiest goats in the world. “Happy goats make fuller fibers, because they’re warm and not stressed,” she says.

I walk past a display of Hanky Panky thongs en route to a giant mirror at the end of the hall so I can take a selfie of my outfit for the group chat. (Spoiler: it’s brown.) “They’re comfortable, right?” one woman asks as she rubs her hand along the lace of a red thong. “So comfortable,” says another.

The woman at the thong station is Sommar Boese, the CFO of Pantone’s parent company, X-Rite, and she did a lot of research about thongs earlier today. “They have low-rise and high-rise,” she tells me as I inspect a case of 25 individually boxed thongs inside a luxe black case — one thong for each previous Pantone color of the year. 

“Is it like an advent calendar?” I ask, shouting over a cover of “Everybody Wants to Rule the World” played by a band on the other side of the venue. 

It isn’t, but she loves the idea. “They don’t have the new color yet because that would be the twenty-sixth year. I expect they’ll be making it soon, though.”

Honestly, the consumer in me wants everything these brands are promoting: I’m close to the target demographic for the products at this party. I have a Joybird sofa at home, and I do indeed like comfortable underwear and soft scarves. While I’d never call it a “me moment,” I guess that is what I’m chasing when I visit overpriced serene beige spas.

I was introduced to Pantone’s catalog of color 15 years ago as a student in a letterpress class in Iowa, where I mixed colors from goopy pints in meticulously portioned thimbles I slathered onto a Gutenberg press. I didn’t know then that Pantone was the company that colored most of the world and so much of what I would someday buy, and tonight, I’m startled to be reminded that color is a product. Instinctually, color feels like it can’t be owned by a single company. Colors seem like concrete facts I teach my toddler as we page through a board book, pointing to circles of red, blue, and yellow. On the next page, I trace the bubbly outlines of the numbers one, two, and three. Surely you can’t trademark or patent the number three.

Beyond the hall of little luxury goods, the products at the party get larger: around the next partition is a Mini Cooper convertible, custom painted in Mocha Mousse. Stacks of Saratoga water cases create a makeshift wall behind the car, celebrating “a legacy of colorful water.”

Antoni Bumba, an influencer with nearly a million followers on TikTok, sits in the passenger seat with the door open, crossing her legs as she pretends to swipe and type on a special-edition Pantone x Motorola Razr. A woman with blunt platinum blonde bangs and a slouchy vintage Chloé handbag secured with two large padlocks takes videos of Bumba with her phone. 

Bumba is here tonight influencing for Motorola. She splays her arm across the Mini Cooper’s fuel cap in mock exhaustion, as if she simply doesn’t have the time for whoever is calling. She takes a sip of her Prosecco with an exaggerated eye roll, like, Well, I guess I’ll just drink this.

When the blonde woman sees my colleague Amelia Holowaty Krales taking photos of Bumba in the Mini Cooper, she stops. “Could you do that again, so I can take a video of you taking a picture of her?”

Downstairs, past the band now singing “If you like piña coladas and getting caught in the rain,” a makeup artist demonstrates Ipsy’s Pantone collaboration with blush and eyeshadow in Mocha Mousse. A panel designed to look like a gigantic distressed picture frame asks “What’s your special moment?” in swirly, Pinterest-y script. Partygoers write down their special moments on mocha Post-it notes and stick them to the board:

“PROTECT YOUR PEACE”

“A chocolate bath”

“5:00 p.m. every Friday”

“Eat Pray Love Toast Sip XO”

“Beating breast cancer”

“NOW!”

The entrance to the bathroom is framed by a floor-to-ceiling mocha-tinted mirror, emboldened with “SELFIES ARE OUR FAVORITE FORM OF SELF-CARE” in gold letters, ringed by mauve roses and crisp blush laceleaf anthuriums. Inside, the Ipsy-sponsored bathroom stalls are wrapped in Mocha Mousse. “It’s beautiful,” says a woman in a deep beige hijab, touching a stall door. 

Most everyone is wearing at least something on the beige to brown spectrum, attire ranging from formal sequined gowns to T-shirts and sneakers. But there are two older women embracing color: Valerie, in a bright yellow fur hat, and Martina, who has neon pink hair. Valerie runs the @idiosyncraticfashionistas Instagram account with her friend Jean, which documents their friendship in maximalist, color-saturated fashion. “I can tell by your reaction that you haven’t heard of it,” Valerie says, “but it’s all about being old without being dull.”

Valerie, wearing a crocheted multicolored kaftan, tells me she’s wanted to be invited to this party for years, but she’s disappointed the selected color wasn’t yellow or pink. “Mocha Mousse is very beige,” she says. “Have you heard of this thing called a ‘beige mom?’” She shrugs. “Maybe if I had three kids, I’d like beige, too.”

We talk about beigecore, the trend that’s led “a generation of women [to] dream in beige and cream,” as my colleague Mia Sato wrote recently. What does Valerie think about beigecore? She pauses and then leans in. “I think I’ll slit my throat.”

Behind her, Shuya Gong, an innovation fellow at Harvard School of Engineering and the creative director of IDEO CoLab Ventures, stands with James Lynch, a writer wearing an American flag belt buckle that says “Easy Riders.” In her work at Harvard and IDEO CoLab, Gong tells me, “We look at the intersection of technology and theology, instead of how much your fingertips have scrolled and swiped throughout the day.”

“Theology, like, God?” I ask. 

“Yeah, basically,” she says. “If you look at the relationship to God and theology in the church, mass was a space where people would gather.” 

She explains that we used to experience time in a more linear fashion — morning to night, nine to five — but now, our phones are inundated with past, present, and future simultaneously, rendering the shape of time chaotic. “The control of time and the way we bring people together and relate to each other has fundamentally been shaped by technology instead of community.”

Given how much the shape of time has changed, Gong thinks Mocha Mousse makes sense. “We’re looking for things that are more grounding, that help us move slower.”

A waiter offers us miniature Reubens from a small row of skewers, like tiny versions of the metal spikes lining awnings in New York, designed to keep pigeons from landing and shitting on people who pass below. 

“All the food is brown?” Gong asks. 

I mention that, earlier, I’d seen one tray of non-brown food. 

“Hilarious,” she says.

In the last room downstairs, partygoers stand inside a human-sized Pantone swatch before a long, gleaming bar of actual Mocha Mousse: the whipped dessert is laid out on top of plexiglass cubes containing the raw elements of their dominant flavors, like torn-open pomegranates and piles of coffee beans.

Motorola phones are propped up across the table, the juxtaposition of tech and dessert giving all the food the vague plastic quality of faux dishes in Tokyo restaurant windows. Everything looks delicious, but not exactly edible. 

“Indulge,” a folded Motorola Razr resting atop a plexiglass cube of pistachios instructs me, “echoing the soft warmth of Pantone 15-1317.”

A woman next to me picks up a Motorola Edge 50 Neo. “I almost got one of these,” she says to her friend, “but then I didn’t.”

Upstairs, Elley Cheng, Pantone’s president, has replaced the band onstage. She tells the audience that the London Eye is illuminated in Mocha Mousse tonight and that the celebration will continue next week in Shanghai and then Mumbai. The crowd whoops. 

Aja Edmond, the global head of brand at Motorola, steps onstage, talking about “creating your own moments with Mocha Mousse.”

“Yessssss,” Bumba, the influencer I met in the Mini Cooper, says behind me. 

Edmond gestures to the TV, where we watch a Motorola commercial and clap.

Everyone talks about how this color can connect us: Laurie Pressman, the vice president of the Pantone Color Institute, says Mocha Mousse is about an “everlasting search for harmony.” She explains that the color can help us embrace joy and enrich our world. Nobody acknowledges that 2024 has been shit, or that next year is on track to be as bad or worse. Pantone — knowingly or not — has picked the right color.

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Kristen Radtke Barbara Krasnoff <![CDATA[What’s on your desk, Kristen Radtke?]]> https://www.theverge.com/24277807/home-office-mac-wacom 2024-10-31T09:30:00-04:00 2024-10-31T09:30:00-04:00
Pink home office with door to outside at far end, desk and couch on right side, photos on wall at left.

Kristen Radtke is The Verge’s creative director; she works with the art team to create the visuals for stories and custom features. “Before this,” she explains, “I was art director for the small arts and culture magazine The Believer, and in a previous life, I worked in independent book publishing.”

We asked her to show us her home office, and she graciously obliged.

Narrow room painted in pink with door leading outside at the far end, pictures on wall at left, deks and couch at right.

That looks like a really well organized space — a little narrow, but the space is used really well.

The room is quite narrow — a little under seven feet — so furnishing it in a functional way was a fun challenge. I really like working within the limitations of a small space, figuring out how maximalist I can go without overwhelming a room.

Is that your backyard we see through the door?

It is! I love being able to pop outside for quick breaks from work, and having the door open on temperate days is a serious mood booster.

Could you tell us a bit about the desk itself?

I like having an L-shaped desk so that I can pivot back and forth between two work surfaces. This desk was made for me by my dad and husband out of plywood while my parents were visiting, right after our baby was born last year. Because the space is so small, I really wanted to use every inch I could, so we took meticulous measurements and built it in place exactly to size. I like that the desk also serves as a kind of room divider, creating a distinction between work and lounge space.

And your chair?

This chair is supposed to help with your posture; you sort of kneel on it while sitting back. I found it on AptDeco and have no idea what it’s called. I use it properly about half the time, but sometimes I catch myself sitting cross-legged or with my feet up on it. [Editor’s note: I believe it’s called a kneeling chair; I had one several years ago, and yes, I ended up using it as a seat with a footrest.] I thought I’d miss being able to lean back, but I really don’t, and I can always move over to the couch if I want to lounge for a bit.

Tell us about the various tech devices you’re using. (And please be specific about the model, etc.)

I have a MacBook Pro for work, but I hate it and never use it. It gets so hot, the fan is so loud, and the battery life is atrocious. I’m an evangelist for the MacBook Air, which I always thought wouldn’t be powerful enough for me as a designer, but with the 16GB model from 2021, I can use the whole Adobe Suite at once without any stalling. I’ve never been a person who wants multiple monitors; once I got used to my 13-inch screen, I was fine with it, and I hate the visual clutter of a bunch of extra monitors.

For drawing, I use a Wacom Cintiq 22 drawing tablet with a 21.5-inch screen. Sometimes the connection is a little glitchy and I get some screen static, but I haven’t found anything better. When I’m traveling or not in my home office, I draw on an iPad Pro.

Wacom Cintiq 22

A 22-inch creative pen display.

Where to Buy:

I love the bookcase in the closet!

Thank you! Because the room is so small, I couldn’t fit a couch and desk in there and still have a closet door that opened, so I just took it off. Most of my books aren’t stored in my office simply due to lack of space — we’re always hauling books from one room to the other and offloading copies onto friends and into Little Free Libraries — so I try to keep my office just for books I want to return or refer to. This closet is reserved for graphic novels.

And you also have shelves for books above your desk. And I noticed that some of those books have your name on them.

I’m terrible at keeping my books organized — I used to alphabetize but gave up after my last move. It’s so tedious! After a while, I have a rough visual memory of where things are. The books above my desk are mostly those I’m using for research for a current project. I also have a (nearly) complete set of The Believer back issues, though my husband and I have been toying with the idea of combining our magazine archive into one periodical shelf in the living room.

And yes! I write and draw books in my life outside of The Verge. My last one was called Seek You: A Journey Through American Loneliness, and I’m currently a couple of years overdue on a book about gossip, secrets, and talk (apologies to my editor!).

Tell us about the collection of art you have on the wall opposite your desk.

Most of the art I have hanging in my office is somewhat sentimental: the first paragraph I ever typeset and letterpressed in graduate school; a funny quote from a review of my last book needlepointed by my friend; broadsides from some of my favorite cartoonists. I never get things professionally framed — it’s just so expensive! I love Framed and Matted and Frame It Easy; there’s a much lower bar for entry than going to a frame shop, and it gives me room to play around with color and chunky mats.

That’s a really comfortable-looking couch!

It’s surprisingly comfortable! It was a brandless cheapy that I got for under $400, also on AptDeco. I like that the chaise lifts up to store a blanket and extra pillow. It folds down into a (rather uncomfortable) full-size bed, and I add a memory foam topper to make it tolerable when I need an extra sleeping space for guests.

Anything else we didn’t cover that you’d like to add?

I wanted my office to be a really dreamy space because I spend so much time there, both for The Verge and because of my creative work outside of it. I picked colors that feel very private that I wouldn’t use in shared spaces: a powder pink by Benjamin Moore called “Little Piggy,” and I wallpapered the outlets with prints from Spoonflower, a textile company that I love. 

I also put some of my favorite heirlooms in the room, and the most prized is the lamp next to my couch. It was my grandmother’s, from the house I grew up visiting before she moved into assisted living. She had it custom-made to match her palm tree-themed living room in northern Wisconsin, and there is a lot to unpack here: a tropical island scene is designed within the lampshade, which is itself constructed in the shape of a tree, though it’s very notably not a palm tree. It makes no sense, and it’s perfect.

Photos by Kristen Radtke / The Verge

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Kristen Radtke <![CDATA[Space Vacation’s gorgeous prints celebrate fan-favorite movies]]> https://www.theverge.com/24141564/space-vacation-samar-haddad-art-prints-sci-fi-interview 2024-04-26T13:28:39-04:00 2024-04-26T13:28:39-04:00

 

Every month, The Verge’s designers, photographers, and illustrators gather to share the work of artists who inspire us. Now, we’re turning our Art Club into an interview series in which we catch up with the artists and designers we admire and find out what drives them.

I first fell in love with Samar Haddad’s playful yet sophisticated caricatures on Instagram, where she publishes pop-culture poster art of her favorite TV and films under the name “Space Vacation.” Her exemplary cartooning skills allow her to deftly create a distinct face with only a few lines, creating an instantly recognizable trademark. Her drawings are funny and weird; her color palettes are enviable.

You’ll see her illustrations dotted all over The Verge — most frequently, accompanying our how-tos and sometimes The Vergecast. I chatted with her about drawing people without noses, where she finds inspiration, and how she makes time for art as a parent.

This interview has been edited and condensed for clarity.

How did you get started making pop-culture prints?

I had been working in design at branding agencies for a few years and was stuck in a rut where I was always dictated by what the client wanted, and I never really got a say in how the projects ended up. Then, a friend of mine was working with a television production company, and they were looking for a collective of designers to create posters in whatever medium they wanted. I chose to illustrate several iconic movie characters and combine them together in one composition. That was the most fun I ever had on a project, and I loved the freedom I had. 

Then, seeing as how movies and series are what got me excited about illustrating in the first place, I continued with Game of Thrones, the first illustrated poster I made for myself, and as I continued to create more posters based on the movies and series I love, I launched the brand Space Vacation through my first exhibition in 2016 to showcase these prints. It’s been an exciting journey ever since.

What was it about movies that got you excited about becoming an illustrator? Any particular films or shows?

I’ve always been more drawn to fiction and fantasia than reality. Being around films and series felt like stepping into my own world. So paying tribute to some of my favorite movies or series happened naturally, and I began designing posters with my own interpretation of them. I started with the movies that influenced me the most as a teenager like Alien, The Breakfast Club, Star Wars… I feel really lucky to have grown up during such an exciting time for cinema.

How do you begin a new project? Talk us through the process of creating a composition.

The process is the same for each project. I try to capture an idea or inspiration from whatever I have watched recently; it can be a line from a movie or a scene that really stayed with me. I write it down and then come back to it (usually at night when everything has quieted down and I can concentrate without interruption). I develop this idea further by creating several vector elements like the main characters, the setting, and sometimes I integrate them with type. I go through many color schemes and composition variations until I’m satisfied with my progress. And I always work digitally. I feel it allows me flexibility whenever I feel like starting over or changing elements to recreate them differently.

So you’re creating individual elements and then juxtaposing them together into one composition?

Yes, I treat it like a collage. I used to love doing art collages as a hobby when I was in college, and I thought, why not apply that same treatment to illustrations? The process does take a lot of trials and alternatives, but in the end, I find it very rewarding.

The faces you draw are so distinctive — you use very few lines to immediately communicate a recognizable person. How did you find this style?

When I first started drawing faces, I went for a really geometric style. I experimented with making characters recognizable through other distinctive aspects, such as a unique clothing item of theirs. But I found that this approach made the characters appear stiff and often kind of alike. So I started to loosen up my style a bit by making the lines curvier. I made the positioning and sizing of the facial elements more proportional to the real character I was drawing. It was that mix that made the faces more recognizable, I guess.

I have to ask: why don’t you draw noses on your characters? I love this detail and the fact that people are still so recognizable even without them. Was this a conscious choice?

Yes, it was. I was inspired by anime characters and felt this allowed more focus on the eyes and mouth, which convey a wider range of emotions and expressions. The nose, a critical and refined feature, is left undefined to preserve the subject’s essence, capturing a deeper character beyond mere physicality.

Do you approach editorial art and commissioned projects differently than the pop-culture prints you make?

I treat self-initiated prints the same way I would treat commissioned projects. If I were to treat them differently, I would get too comfortable, and they would become secondary. I wouldn’t want the outcome to not be as good as I would want it to be because, at the end of the day, they’re as vital and personal as my other work.

Do you still have time to draw “just for fun”?

It definitely got a lot more challenging ever since I had a daughter, and spending time with her occupies most of my time. In my pre-toddler life, work always took over. Now, it has shifted drastically because I want to be present for every moment, especially in the early years. But I make sure to set aside time for myself and creative play to keep fueling the spark and replenish my inspiration.

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Kristen Radtke <![CDATA[Illustrator Micha Huigen on creating a multifaceted collage for The Verge’s 10th anniversary]]> https://www.theverge.com/22751414/micha-huigen-illustrator-design-tools-interview 2021-11-01T09:48:00-04:00 2021-11-01T09:48:00-04:00

The Verge is turning 10, and a look back at the last decade’s worth of stories provides not just an encapsulation of what The Verge has covered but also a snapshot of how quickly the tech that informs our lives transforms. And since we’re The Verge, we can’t just look behind us. Celebrating the last 10 years is also about examining what might come next. Micha Huigen is the perfect artist to distill this intersection into a single image because Micha’s images never actually confine themselves to one space. His surreal illustrations function like scenescapes within which we get to explore close-ups of tiny modular worlds and expansive reimagined realities at once. Though he inks and colors digitally, his art maintains an analog quality, filled with halftones that suggest DIY lithography. 

The 25 editorial illustrations, each of which represents one feature in our Verge 10 package, link together into a seamless infinite grid, filled with Easter eggs and precise linework that offer something new with each viewing. (We also think it makes a great pattern for any of your home wallpapering needs.)

I spoke with Micha about dropping out of art school, the evolution of his illustration style, and why urban exploring was pivotal to his development as an artist.

This interview has been lightly edited for clarity. 

How do you make your illustrations?

I used to always do the sketching and the linework on paper, then scan the linework and color it digitally. But I recently bought myself a drawing tablet with a screen, which makes working digitally feel way more natural. Nowadays, I only do the rough sketch on paper, but I wouldn’t be surprised if I’ll be doing that digitally soon as well.

For my personal work, I sometimes like to go fully analog, often with acrylic paint and markers. I like the way digital illustration is so efficient and that there’s an infinite amount of options within reach. That used to be a bit overwhelming, but now it feels like an advantage. I really enjoy the freedom it offers me.

How did you approach this project for Verge 10? Was the scale of it overwhelming?

When I read that I was going to make over 25 illustrations that had to be linked perfectly together, I was honestly a little overwhelmed for a bit. But once I let it sink in, and figured how I was going to approach it, I was just excited. I use different frames within one illustration, with things going in and out of those frames, allowing me to make objects go from one frame into another illustration that is linked next to it. Once I did four or five illustrations for this project and saw that they linked together nicely, I knew it was going to work out, which was very relieving. 

How do you first approach a drawing? How does your process of sketching work — do you start with an idea, or just see what comes out when you sit down to work?

The first thing I do is make a little summary of the article to have an idea of what the subject is and how I can represent it. Then I start thinking about objects that have to be in there and how to make that look interesting, or how I can turn them into more than just a literal depiction of those elements. Take the illustration for the article about electric vehicles, for instance. The main idea of the article is that Tesla batteries died too quickly to be used as racing cars. A battery and an EV were things that, realistically, had to be in the image. So then I started thinking about how I could make those objects speak to the imagination. I started looking up what electric motors and the interior of Tesla’s cars look like. Tesla’s dashboard screens gave me the idea to create a frame with the arms of a race driver holding a steering wheel, going into a frame with a dashboard, and out of that screen comes another frame with an image of a battery that’s nearly empty.

How did you begin your career as an illustrator? Were there any pivotal moments that made you the artist you are?

I have been drawing my whole life. I was that typical dreamy kid who always filled the pages of his notebooks with doodles in class. When I graduated from high school, I went to an art school specifically to become an art teacher. But I was way too young in my mind back then and I didn’t really take it seriously. After half a year there, I quit. The future was not on my mind at all. I spent a while doing side jobs, and finally, I decided to  go to ArtEZ to study illustration design. I guess I had to become a bit more mature first. 

My attitude completely changed. In the first year, I thought I already knew how to draw and that I already had my own style. I did every assignment and handed it in on time. Never missed a deadline. But in my mind, I did it just to get that paper. But by the end of the second year, I saw my classmates discovering new materials, new styles, and that made me realize that it was stupid not to try and explore new things as well. That’s when I started to figure out what I wanted to say with my illustrations and how to say it. 

I graduated with a portfolio of work about urban exploring. I went to abandoned construction sites and demolished restaurants and tried to convey that sense of adventure in my drawings. 

After graduating, I had a variety of side jobs. I worked in a factory stacking boxes on assembly lines. Slowly but surely, I started to get more commissions, and about two years ago, I quit my daytime job and tried to make a living out of just illustration. Three months later COVID-19 hit, and a few big commissions got canceled. But luckily the government here in the Netherlands provided a subsidy to freelancers, which allowed me to continue working.

What drew you to making illustrations about urban exploring? Is there something about abandoned places that’s particularly compelling to you?

As a kid, I used to roam around with friends in the industrial area in town. It was always really exciting. Just the general feeling I used to get when building stuff like huts and bridges to cross ditches or discovering cool places never really left me I guess.

How did your style develop? Has it changed over time?

My style has gone through a few changes over the years. Both in terms of subjects as well as the way I go about an illustration. 

I used to draw a lot of dusty attics, sheds, rusty factories, industrial areas filled with car tires, wooden pallets, and iron bars. After a while, I wanted to do something different. Then I started getting back into drawing more surreal, psychedelic things, which gives me the opportunity to come up with interesting compositions, switching perspectives and finding solutions to make objects morph into other things. 

Your work is made up of a lot of modular, geographic elements — you zoom in on close-ups in a scene, you superimpose elements from elsewhere over the top of a landscape. How did this come about, and how do you create these compositions?

I feel like this way of approaching illustration comes from two things. The first is from the way I drew as a teenager. I used to just grab a fine liner and start drawing, with pretty much no concept in mind. It often started out with just organic shapes and I built from there. It enabled me to look at a drawing with a kind of bird’s-eye view and to see multiple ways of going about drawing things. I also developed a good sense of spatial awareness, so I can kind of visualize an object from multiple angles. And the other thing is the discovery of adding frames, giving me the ability to play with size and perspective. 

Do you look at the work of other artists for inspiration? 

I used to do that a lot, especially during and after graduation when I was really figuring out my style. I used to look at other works and try to pinpoint what it was that made that specific illustration look good. Nowadays, I don’t really look at other people’s work as far as inspiration in terms of style.

What is your working routine like? 

I’m quite a chaotic person, so I really like having a bit of structure, which as a freelancer is something you really have to create yourself. So I try to have a five-day workweek from 9 ‘till 5. This past year, I’ve been renting a studio with another illustrator and an animator. It really helps me to keep my work and private life separated. 

There are weeks when I’m very busy and work ten hours or more per day. Sometimes there are weeks where I don’t really have commissions to work on. That’s when I try to create personal work, of which I sometimes make prints for my webshop or just my portfolio. Only thing is that you can’t force inspiration and creativity. So there are days where I’m just staring at a blank piece of paper for hours, forcing myself to create stuff and do that until it’s 5:00. It often doesn’t work that way, so I’m still trying to figure out what to do in those moments because I don’t want to be doing nothing.

What is your dream commission? 

Apart from making art, I’m really into skateboarding. I’ve been doing that for about 17 years. And I also love making music, particularly playing electric guitar. I’m in a band, we play a combination of some indie / funk stuff. I’ve had some commissions where I got the chance to combine those passions. I’ve made some gig posters, done some EP and album covers and some merchandise design, and I designed a skateboard deck once for a small skateshop. I guess my dream commission would be to create art for a band I really love. I’d also love to make deck designs for a well-known skateboard brand.

But this commission for The Verge was a dream commission as well. I really liked the challenge of making such a large number of illustrations and linking them together to make one big image. And it was quite an honor to get the opportunity to work together with such a big platform on a project that’s pretty huge for my standards. 

But I don’t really have specific dreams or plans, I just try to continue to grow as an artist because every commission has the possibility to lead to another one. The way this commission for The Verge came about is the perfect example. A year or two ago, I sent an email to bimonthly magazine The Believer to ask for a collaboration. I didn’t hear from them for a while. But after a few months, I got a reaction and got asked to make a spread and two spot illustrations for the magazine about stolen relics from India. They appreciated my work at The Believer, and I got a new commission to design one of their covers. I was pretty proud to design a cover in my little studio in Zwolle for a magazine all the way from America. When Kristen [who used to work at The Believer] started working for The Verge, she offered me the amazing chance to do the Verge 10 project. So cool how that all started with one email! That’s already an unexpected dream come true for me.

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