Michael Shane | The Verge The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts. 2014-09-17T17:28:21+00:00 https://www.theverge.com/authors/michael-shane/rss https://platform.theverge.com/wp-content/uploads/sites/2/2025/01/verge-rss-large_80b47e.png?w=150&h=150&crop=1 Michael Shane <![CDATA[Macworld covers]]> https://www.theverge.com/2014/9/17/6340585/macworld-covers 2014-09-17T13:28:21-04:00 2014-09-17T13:28:21-04:00 Michael Shane <![CDATA[Hands-on with Sony’s new SmartWatch 3 and SmartBand]]> https://www.theverge.com/2014/9/3/6101767/sony-smartwatch-3-smartband-hands-on-photos 2014-09-03T11:47:10-04:00 2014-09-03T11:47:10-04:00

Sony just introduced two new products at IFA 2014: its fifth-generation smartwatch, the SmartWatch 3, its first wearable to take advantage of Google’s Android Wear platform, and the SmartBand Talk, the company’s latest fitness-tracker.

According to The Verge’s Vlad Savov, the SmartWatch 3 is sporty and rugged, but the overall design and poor components make for a disappointing first impression. The SmartBand Talk fares no better due to its “frustratingly sluggish” performance.

Both products will be available this fall, but in the meantime you can take a closer look for yourself and read more of Vlad Savov’s impressions right here.

Photography by Vlad Savov

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Michael Shane <![CDATA[Hands-on with Sony’s new Xperia Z3 Compact]]> https://www.theverge.com/2014/9/3/6101629/sony-xperia-z3-compact-hands-on-photos 2014-09-03T11:22:40-04:00 2014-09-03T11:22:40-04:00

We just got our first look at Sony’s new Xperia Z3 Compact. It’s a mid-size smartphone, but don’t let its diminutive stature fool you. It’s packed with full size specs, and in Vlad Savov’s opinion, it might be the best phone Sony has to offer right now.

We’ve compiled our best photos of the phone so that you can decide for yourself. You can see our first impressions of the device right here.

Photography by Vlad Savov

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Michael Shane <![CDATA[The visual effects legend behind ‘Ghostbusters’ and ‘Terminator 2’ on realism, restraint, and adventure]]> https://www.theverge.com/2014/8/8/5982523/visual-effects-john-bruno-terminator-ghostbusters-interview 2014-08-08T10:40:24-04:00 2014-08-08T10:40:24-04:00

For over 25 years, John Bruno has created some of the most memorable visual effects in film, and he’s got an Oscar (and a pile of nominations) to prove it. His credits include classics like Heavy Metal, Batman Returns, and Ghostbusters. And his collaborations with longtime friend James Cameron gave us The Abyss, Terminator 2, True Lies, Titanic, and Avatar. For all of these, Bruno has dictated the style and substance of the surreal and supernatural on our screens.

Most recently, Bruno took a turn in the director’s chair to document James Cameron’s historic dive to the Challenger Deep at the bottom of the Mariana Trench, which lies 36,000 feet below the surface of the ocean – the deepest place on earth.

We caught up with Bruno over the phone to take a look back — and forward — at how he’s put such a strong mark into the movies.

Interview has been condensed and edited for clarity.

terminator 2 t-1000


What does a visual effects supervisor’s day look like?

Let me say I’m an old-school visual effects supervisor. I’ve been doing this a long time. To me, a visual effects supervisor is someone who analyzes the script, analyzes the shots, storyboards, and supervises how to best achieve the shots to make them fit into the film without drawing attention to themselves. Now it’s different with something like Transformers where you want it to look real and it’s a fun thing and the whole point is to be crazy. But in most films our shots are supposed to be not noticed. In general, I think the job is to try to not draw attention to itself.

Do you find that it’s easier to do that with the technology available now, or was it easier to be more restrained and elegant with it 20 years ago?

I keep telling everybody I hate visual effects. Only in the way that today everything has to look so real, and it’s really, really hard to do that. Whatever the visual effect is cannot distract from the scene itself. It cannot make you go, “Oh, this is an effects shot.” So it’s much harder today, but digitally you can do anything. Given enough money, you can make anything, but the thing that pleases me is when editors are confused when they’re putting things together, and they’re saying, “Now this is live action, right?”

“I keep telling everybody I hate visual effects.”

These days, you can look at movies that came out only five or ten years ago, and they already look dated, or they don’t look real. But in my opinion, most if not all of your older work seems to hold up well, even The Abyss. Why do you think that is?

The Abyss is very cool. The amount of data storage available then was like 6 gigabytes. That’s what we had to make that movie. And it still holds up. The water pseudopod was basically digitally created but optically composited. And people probably won’t understand what that means today, but basically it had to look photographic. And that led to Terminator 2.

the abyss creature


So when you were working on The Abyss, was Terminator 2 on the horizon?

When Jim [Cameron] started writing Terminator, we were doing storyboards. Jim draws really well, and we draw together, trying to block things out in those early days. We talked about this liquid mimetic fluid system that became the T-1000. How do we do this? The discussion was around one shot where the 18 wheeler crashes into the bridge, and he walks out it. So, Jim says, “Maybe make it gold? Make it different.” At that time in the computer-graphics world, everybody had a chrome object that they’d produced, every facility. We said, “Well it would look like a walking Oscar, so we can’t do that.” But the byproduct from The Abyss, the first thing that came out of the computer was like liquid mercury — what became water was chrome at first.

So when there’s a scene in Terminator 2 when the T-1000 on the motorcycle crashes through a window on the second floor of an office building and catches a helicopter, and he pours in through the window; that’s exactly what the first element, what the first pass of The Abyss looked like.

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The other theory that I ascribe to is: do as much in-camera as possible. [In Terminator 2], you see bullet impacts [on the T-1000] … That was practical. Stan Winston called them flowers. They would pop open, and they were chrome. And we also intercut the T-1000 running with chrome claws. You try to do as much as possible in-camera. Going to True Lies, we built a full-sized Harrier jet and hung it on a crane off a building and filmed it flying over the streets of Miami. That was in-camera. It was real.

true lies harrier

So, looking back on some of those projects, are there things that wanted to do, but couldn’t because of financial or technological limits? And in hindsight, do you think you’re better or worse off because you couldn’t do them?

I think that we’re better off because we couldn’t, and we had to do it practically. I think people rely too much now on “just throw it into visual effects.” It’s actually more expensive to do that. If you do more things practically, there’s an expense up front, with principal photography. But that expense will be offset by the cost of doing it digitally in-post. If you see stuff in principal photography, in camera, as much as possible, you can cut your movie, and you also know what the lighting is, what the dimensions are of sets or cars or planes or creatures that you can then match to for photorealism. For me it always comes back to photorealism and I desperately try to make that happen. It drives me crazy. And I drive directors crazy. Working with Jim, that’s not an issue because he also demands that it look real.

“We built a full-sized Harrier jet and hung it on a crane off a building and filmed it flying over the streets of Miami. That was in-camera. It was real.”

When I was working on [the Ivan Reitman-directed] Ghostbusters, the big movie was going to be Indiana Jones and the Temple of Doom. Ghostbusters was off the radar. Nobody cared, you know? We did that movie in 10 months, start to finish. Meaning, again, we did as much in camera as possible. We didn’t have CG then, and I don’t know if it would be better if it were done digitally today.

staypuft marshmallow man


Who’s doing things right these days? What excites you right now?

Well, I’m prone to the work done by Weta [Digital]. The best thing I’ve seen this year is [Dawn of] the Planet of the Apes. It’s staggering. I called Joe Letteri at Weta and just said, “In the world of visual effects you are Caesar and I am but a chimp.” I swear to God I said that to him. The visual effects were so tactile, I don’t even know how to explain it. It was just immersive. That is so hard to do.

So how did you come to be direct the Deepsea Challenge documentary?

Well, not only was it a great opportunity but it was a sad opportunity. I wasn’t involved in the film in the beginning. At heart I’m an explorer. I’d bought a ticket to go to Papua New Guinea and join the expedition just to tag along. And the last information I had was Andrew [the original director] saying, “if you show up I’m going to put you to work.”

I got the call at 2:00AM from Jim saying, “Something terrible had happened. Andrew and Mike are no longer with us. You’re the only person I can think of that knows the equipment and has been on deep-sea expeditions. Would you be willing to direct this?”

And, I’m packed, man. Two days later I was on a plane reading the script, written by Andrew and John Garvin. I was just thrown into it with no prep. I had filmed at sea before so I kind of had things in my back pocket, you know. “Start here until I find the story.”

I know Deepsea Challenge wasn’t your first experience as a director, but in terms of the story you just sort of had to figure it out. What was that like for you?

This may sound strange, but I did have a 25-year working relationship with Jim. I wasn’t intimidated by him. People say, “What’s it like to direct him?” It wasn’t really an issue. I know there are standards that I have to meet, but he made it very clear that he was diving, he had to worry about coming back. He didn’t want to worry about filming. That’s my job. He said, “I know you know what to do. I’m leaving you alone. It’s on you.”

“At heart
I’m an explorer.”

And so I had this list, a pecking order of importance, just so I wouldn’t go crazy. I said, “We’re going to get some cool shots of the sub. I’m going to learn where we can shoot, how we’re going to do this.” I relied very heavily on my DP, Jules O’Loughlin, and David Wotherspoon was our launch control officer. We had to find out where it was safe to film from because there are cranes and winches and cables crossing the deck. There was a safety zone, and we drove Dave crazy because suddenly, here are a bunch of film jerks that have been thrown in his safety zone of protection.

The difference between a documentary film and a live action studio production is that a documentary crew never sleeps. You’re on 24/7, because if something goes wrong with the sub, something has to be repaired, or there are night operations launching science platforms… You gotta be there.

The story doesn’t stop.

So we would sort of figure out who could sleep and who could be awake. It’s like, “Alright, you guys get two hours of sleep, at 4:00 in the morning this lander is going to be launched or recovered, and we have to see if there’s anything on it…” And Doug Bartlett, our microbiologist from the Scripps institute [of Oceanography], I’d follow him because he always had fun little things to say. And we also had geologists on board. So any of this stuff that was happening we’d have to be available for. It just made for a stressful event. But it was worth it because when we started seeing footage we were going “Well, we don’t know how this is going to end. We don’t know the outcome, but we’re going to cover it no matter what.” And I promised Jim that, too. That no matter what happened, no matter which way the story goes we’re going to cover it, we were never going to stop shooting.

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Michael Shane <![CDATA[CES at night: alone inside a massive trade show]]> https://www.theverge.com/2014/1/13/5294436/ces-at-night-alone-inside-a-massive-trade-show 2014-01-13T11:00:02-05:00 2014-01-13T11:00:02-05:00
sony

It’s hard to describe what it feels like walking around the massive Las Vegas Convention Center. Imagine something between being lost in IKEA and a college football stadium, but packed even tighter and completely lacking in any sort of logical floor plan. As you enter from the relative calm of the parking lot, the LVCC assaults your every sense. Each booth screams out with the newest high-definition displays and thundering bass, as gaudy lights and blaring ads distract you from the bizarrely patterned carpet meant to lure you through the labyrinthine hall.

But the spectacle pauses every evening, after the executives, buyers, booth babes, reporters, and industry affiliates have all gone home. In those hours, it becomes a serene, almost therapeutic experience. The carpets have been vacuumed again, the millions of footsteps momentarily erased. It’s millions of square feet of the latest in consumer technology standing in total silence.

There’s a near-palpable sense of relief emanating from the temporary, pre-fab architecture. Free of the human deluge, the quiet, cavernous space finally breathes.

CES at night CES at night CES at night CES at night CES at night CES at night CES at night CES at night CES at night CES at night CES at night
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Michael Shane <![CDATA[CES at night]]> https://www.theverge.com/2014/1/13/5294434/ces-2014-at-night 2014-01-13T10:20:59-05:00 2014-01-13T10:20:59-05:00 Michael Shane <![CDATA[The illusion of simplicity: photographer Peter Belanger on shooting for Apple]]> https://www.theverge.com/2013/5/8/4311868/the-illusion-of-simplicity-photographer-peter-belanger-on-shooting 2013-05-08T11:00:04-04:00 2013-05-08T11:00:04-04:00
belanger

You’ve almost certainly never heard of Peter Belanger, but you’ve definitely seen his photographs. In fact, you may even see his work every day, and it’s likely that you own some of his most famous subjects. Belanger is the man behind some of Apple’s most iconic product images, a San Francisco-based product photographer at the top of his field. Apple is but one of his clients — he’s done work for everyone from eBay and Nike to Pixar and Square — and we sat down with Peter to talk about his work, his background, and some very, very expensive gear.

Where are you right now?

I just put the kids to bed and I’m waiting for Mad Men to download from iTunes.

Your portfolio shows your focus (and prowess) as a product and advertising photographer. How did you find your way to that specialty?

“I could actually make a living doing what I loved.”

While studying photography I was in a program that really pushed the creative side of the industry (concept and meaning more than technique). The goal was to hang in a museum. At one point I decided I wanted to learn a bit more about the commercial side of photography and applied for an internship in San Francisco. I could see there was a lot of work in the area for commercial photographers due to all the product companies around Silicon Valley. This was when desktop publishing and computers were just taking off. I liked the aspect of working with clients and solving puzzling challenges with each job. I also liked that it seemed I could actually make a living doing what I loved.

What artists inform your work or inspire you the most?

There isn’t any one source that stands out, but I do like looking at current magazines to see creative images and new styles. I often find influences in images that might be a completely different style than mine, but have great lighting or a unique set. Movies and television shows are also strong influences.

Belanger5

The technical details behind your photographs seem to vacillate between deceptively simple and incredibly complex. Sometimes it’s tough to see the product from outside of the lighting rig. Can you describe in general how you plan and execute a shoot?

The biggest factor is how many photos need to be accomplished in a day. I try to keep the shot list reasonable so there’s time for me to light each product uniquely. Ideally, I consider the material of the product and how best to light it. Sometimes it’s easier to light the materials without a surface getting in the way (since it can be added later). When I’ve had ridiculously complex sets around a product it is a result of needing to light something very precisely and be able to control each highlight and shadow independently.

If I’m not given much time or the product isn’t very cooperative I have to simplify my lighting. On one job I was shooting expensive leather shoes with actual snakes crawling out of them at the Academy of Science. I decided to use very forgiving light on that project because the snakes were moving and doing their own thing and I only had a small window of time for each shot.

Designpad

What camera is nearest to you at the moment?

Canon 5D Mark III, this is my go-to camera. My base lens is the 24-70mm; if I could only have one lens this would be it. It works in almost all situations. I’m always impressed with how shallow the depth-of-field looks at f/2.8 with this lens.

You’ve created images seen by millions of people every day, but most people probably have no idea that you’re the photographer with whom they’re so familiar. I see your images every day walking around New York City. How did you come to work with Apple so much?

When I was starting out I freelanced for agencies that had Apple accounts. Over the years the agencies evolved and many of the designers and producers moved internally at Apple. Because I had a working relationship with lots of them, they kept using me. I feel very lucky that this relationship continued.

Can you describe the creative process behind an Apple product shoot?

“I think of my lights as layers that I can adjust individually to get the desired results.”

The team at Apple always has a really well developed shot list and sketches of what they need. I work with their talented art directors to translate those sketches into photos. We start by getting the position of the product and then move forward on lighting. Because Apple products have such carefully selected materials it is incredibly important to light the product in a way that will showcase the various materials accurately. I pick an area to start with and think about how that material needs to be described. Once that section is done I move on to the next. This is how my sets get so complicated! I need to have control over each and every surface so when the client asks for a highlight to be elongated, I can do that. It’s similar to working on a file in Photoshop: you don’t do all your work on one layer. I think of my lights as layers that I can adjust individually to get the desired results.

When you create images, how do you balance working in the camera, versus post-production?

I try to do as much in camera as possible. Even shots that are achieved in camera need some post production. This is because no matter how well a product is made, when you magnify it at 100 percent, you see more than the human eye can see. Something that looks smooth as you hold it will have scratches, chips and other imperfections once magnified. However, there are times when I shoot in what I like to call “Frankenstein photography.” I shoot various parts and combine everything later in Photoshop. This technique is great when I want to avoid reality (like my donut series) or when I can achieve something that couldn’t have been done in-camera. I did an album cover for The Brokenmusicbox this past year where the image was crafted out of various pieces to achieve a combination of elements and lighting that wouldn’t have happened any other way.

What do you photograph for fun?

“I’m the dad that shows up to baseball games with a 400mm lens.”

My kids! I know that sounds boring but it’s not. I’ve been taking a photograph of them every day since they were born. This is a great outlet for me because it’s very different than my normal work. It’s something I can do and not worry what a client or anyone else thinks. Without that pressure I can take risks and experiment. I’m the dad that shows up to baseball games with a 400mm lens. I can hear my kids say to their friends, “It’s just what my dad does — ignore him.” At the end of each year I make a photo book with 365 photos for the kids to see. I just finished book ten. It even landed me a job photographing my family for some Apple marketing materials.

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If you could watch any other photographer work, who would it be?

It would be cool to spend time on a shoot with Anton Corbijn. I’ve been a fan of his work for a long time, especially since he’s worked with so many musicians that I have listened to forever — like Depeche Mode and U2. He has a much more documentary-like style and different clientele than I do. His images have a strong style and while they may seem simple they also have a story within.

What tools and apps do you use to work every day?

For software I use Aperture for Canon Raw conversion and to archive camera files, Capture One for Phase One Raw conversion, and Photoshop. xScope is a small but very useful app. Evernote and Dropbox help keep my office paperless and organized, Blinkbid for estimating and invoicing. I try to keep up to date with my photo gear. Up until last year I only used Profoto lights. I wanted to expand my lighting so I added some Broncolor lights. In the studio I shoot with a Phase One digital back with a Sinar X view camera, and Phase One 645 camera system. Outside the studio or doing handheld work I use a Canon 5D Mark III.

“I love figuring out how to photograph something rather than being shown what someone wants.”

What’s your favorite movie, period?

True Romance is one of my favorites. There is an intensity of passion. It showed the extent people will go for those they love, blurred the lines between right and wrong, and had some great lines as well. I wanted to name our first child Alabama after the main character, but my wife vetoed it.

What or who is your dream subject?

Products that aren’t out yet and haven’t been defined by millions of photos. I love figuring out how to photograph something rather than being shown what someone wants.

Images courtesy Peter Belanger

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Michael Shane <![CDATA[Spectacle: The Music Video]]> https://www.theverge.com/2013/4/22/4242968/dnp-momi-photo-essay-gallery-needs-title 2013-04-22T11:06:35-04:00 2013-04-22T11:06:35-04:00 Michael Shane <![CDATA[Top Shelf Versus: what’s the best smartphone camera today?]]> https://www.theverge.com/2013/3/14/4105028/verus-the-best-smartphone-camera 2013-03-14T17:49:08-04:00 2013-03-14T17:49:08-04:00
Topshelf smartphone camera comparison 2

Smartphones are better than ever. Faster than ever. Smarter than ever. These days, almost everyone has a borderline magical computer in their pocket, and every smartphone has a camera. It’s one of the last remaining features with which a manufacturer can truly distinguish itself, so we decided to put four of the top phones available today to the test.

This video originally aired in Top Shelf Episode 002: Set Top Warfare. Video Production by Billy Disney and Jordan Oplinger.

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Michael Shane <![CDATA[Frog Design Other Singularity photos]]> https://www.theverge.com/2013/3/10/4085926/frog-design-other-singularity-photos 2013-03-10T14:53:56-04:00 2013-03-10T14:53:56-04:00