Microsoft’s stock price has risen so much today that it has passed a $4 trillion market valuation for the first time in its 50-year history. The software maker is the second company to be valued at $4 trillion, after Nvidia reached a market cap of over $4 trillion earlier this month.
Microsoft has reached this milestone thanks to better-than-expected earnings, and the company reporting its Azure revenue for the first time. Microsoft revealed last night that its Azure cloud computing business had generated more than $75 billion during its 2025 fiscal year, and the company’s stock price immediately started soaring in after-hours trading on the Nasdaq. Microsoft’s share price is up around 4 percent today, helping it maintain its $4 trillion market valuation.
Microsoft has spent more than a decade building up its Azure cloud business, which is ahead of Google’s in revenue but still second place to Amazon Web Services. Azure now touches every corner of Microsoft’s businesses, including powering its AI projects, its Office software, parts of Windows, Xbox, and more.
Microsoft’s investment in cloud computing has positioned it well to take advantage of the computing needs for the future of AI, too. Earlier this year there were plenty of questions over the $100 billion investment into The Stargate Project, and Microsoft CEO Satya Nadella was quick to defend the company’s own $80 billion spend on cloud and AI data center projects. “All I know is, I’m good for my $80 billion,” said Nadella at the time.
Microsoft CFO Amy Hood revealed yesterday that Microsoft is now planning to spend $30 billion on its AI infrastructure investments in the next quarter. If Microsoft keeps up that level of spending then the company will total $120 billion or more on cloud and AI infrastructure over the next fiscal year.
]]>Microsoft first started using the “Xbox PC” term in a blog post announcing the Gears of Wars remaster in early May. It was a new branding effort designed to signal that games are available on PC through its own Xbox PC app and store. The Xbox PC branding didn’t last long though, as Microsoft has now started using “Xbox on PC” instead. Which one is it, Microsoft?
The Xbox PC branding has been picked up by third-party publishers, with Focus Entertainment using it for a gameplay trailer in early June. Then on June 25th Microsoft introduced the Xbox on PC branding for its Hellblade II Enhanced announcement, but confusingly used both Xbox PC and Xbox on PC in the same blog post.
Xbox game studio World’s Edge used the Xbox PC branding for its trailer of an Age of Mythology: Retold expansion in June, and then swapped to the Xbox on PC branding in a preorder blog post yesterday. Grounded 2 was also announced last month as an Xbox PC title, before an early access trailer debuted yesterday and also switched to the Xbox on PC branding.
I wrote last month in my Notepad newsletter that calling the Xbox app on Windows simply Xbox PC was a clear bid to position it as a Steam competitor or alternative. The Xbox on PC branding isn’t too different, but it’s a subtle change that makes it sound more like you’re getting Xbox games on PC rather than needing some kind of Xbox PC hardware.
Both of these brands have challenges, though. Microsoft rebranded its Xbox Game Pass for PC subscription to just PC Game Pass four years ago because people were getting confused. There has always been an inherent conflict with Microsoft’s efforts to bridge PC and Xbox, because the experiences are often so different.
That’s something Microsoft is now trying to change, especially as it heads towards its next generation of Xbox consoles that look set to lean further towards Windows than ever before. Microsoft is combining Windows and Xbox for handheld PCs later this year, and we’ll hear more about that effort at Gamescom next month.
I think the Xbox PC branding is just a little too early, and that’s probably why it has changed to Xbox on PC in a matter of weeks. It’s a similar situation to how Microsoft used its “this is an Xbox” marketing campaign months before it started to make sense.
Microsoft is attempting to redefine the Xbox brand as a platform that spans across phones, laptops, TVs, handheld gaming PCs, and even VR headsets. There are plenty of challenges to overcome to make that a reality, and let’s hope Microsoft avoids some Windows Mobile-esque branding changes in the process.
]]>Microsoft just posted the fourth and final quarter of its 2025 fiscal financial results. The software maker made $76.4 billion in revenue and a net income of $27.2 billion during Q4. Revenue is up 18 percent, and net income has increased by 24 percent.
Like clockwork, cloud services are the strong point of Microsoft’s revenue this quarter. Azure revenue grew 39 percent year-over-year, and Microsoft CEO Satya Nadella says “Azure surpassed $75 billion in revenue” for the entire financial year, up 34 percent.
The impressive cloud earnings come just weeks after the software maker laid off as many as 9,000 employees earlier this month. Microsoft says it employed 228,000 people on a full-time basis as of June 30th, the same amount as 2024 before the most recent layoffs.
The PC market is still feeling the effects of the Trump tariffs and consumer spending, while businesses look to refresh PCs ahead of Windows 10’s end of support in October. As a result, Windows OEM and devices revenue is up 3 percent year over year, driven by growth in Windows OEM revenue.
Gartner said earlier this month that PC shipments were up more than 4 percent in the recent quarter, thanks to a Windows 11 refresh cycle for desktop PCs. Microsoft primarily makes money from Windows through OEM revenue, the price that manufacturers pay to license Windows for laptops and PCs.
While this time last year Microsoft’s Surface revenue had been in decline for two years, Microsoft started combining Windows and devices revenue together during this past financial year, so it’s still not clear how Surface is performing. Microsoft CFO Amy Hood did reveal on the company’s earnings call today that devices revenue is expected to decline next quarter, alongside a Windows OEM revenue decline in the “mid to high single digits.”
Microsoft did launch two new Surface devices in the recent quarter, though: the 12-inch Surface Pro and 13-inch Surface Laptop. Both devices launched midway through the quarter, so the full impact of sales on Windows OEM and devices revenue won’t be felt until next quarter.
Xbox content and services revenue, which includes Xbox Game Pass, is up by 13 percent this quarter. Microsoft still isn’t revealing any new Game Pass subscriber numbers, though, and the last time we got an update was in February 2024, when Microsoft revealed there were 34 million subscribers, including Xbox Game Pass Core (previously Xbox Live Gold) members.
Microsoft has been aggressively pushing ahead with its strategy to bring more previously Xbox-exclusive games to PlayStation and Nintendo Switch over the past year. Senua’s Saga: Hellblade II is arriving on PS5 next month, alongside the original Gears of War as a remastered version. Microsoft also launched Forza Horizon 5 on PS5 earlier this year, as well as Age of Empires II: Definitive Edition, Age of Mythology: Retold, and Indiana Jones and the Great Circle.
While the move to bring more Xbox games to PlayStation might have angered some fans, it has proven to be a successful choice. Preorders for Indiana Jones and the Great Circle and Forza Horizon 5 topped Sony’s own PlayStation Store earlier this year, and Circana revealed this week that Microsoft had six of the 10 top-selling games on PlayStation in the recent quarter.
“We are now the top publisher on both Xbox and PlayStation this quarter,” said Nadella on an earnings call today. Nadella also revealed “Game Pass annual revenue was nearly $5 billion for the first time,” and confirmed that Microsoft has 500 million monthly active users across gaming platforms and devices.
Xbox hardware is still struggling, though. Xbox hardware revenue is down 22 percent this quarter, despite a busy period for Game Pass. Microsoft increased the prices of its Xbox consoles and controllers worldwide in May, with the Xbox Series X bumped by $100 to $599.99.
Overall gaming revenue at Microsoft is up 10 percent year-over-year, and has increased by $2 billion for the entire fiscal year. Xbox content and services revenue has also increased by 16 percent for the fiscal year, but Xbox hardware revenue has decreased by 25 percent in the fiscal year “driven by lower volume of consoles sold.”
Microsoft’s Xbox everywhere strategy — which I’ve been covering closely in my Notepad newsletter over the past year — will also include titles for the Nintendo Switch 2. It’s possible we might even see one during Nintendo’s Switch 2 partner Direct tomorrow.
Looking ahead, Microsoft is also heading to the Gamescom show next month, where it will let attendees play with its new Xbox Ally handheld devices. A playable demo of the long-awaited Hollow Knight: Silksong will also be available on the ROG Xbox Ally handhelds, as well “a couple more surprises at the show from our partners too.”
In Q1 fiscal 2026, Hood expects Xbox content and services revenue to decline in the mid single digits, alongside an overall gaming revenue decline in the mid to high single digits.
Microsoft 365 commercial cloud revenue grew by 18 percent year-over-year, driven by growth in revenue per user and in part to Microsoft 365 Copilot licenses. The January price increase to Microsoft 365 consumer plans has also contributed to 20 percent of growth in Microsoft 365 Consumer cloud revenue. There are now 89 million Microsoft 365 consumer subscribers, up 8 percent year-over-year.
It’s Microsoft’s cloud growth that’s really the story this quarter once again. Azure and other cloud services grew by 39 percent, a big jump that was driven by growth across all workloads, according to Microsoft. Server products revenue declined 2 percent, a sign that Microsoft’s customers are increasingly moving to its cloud offerings.
Nadella noted on Microsoft’s earnings call that every Azure region is now AI-first, and all regions support liquid cooling. Hood also revealed that Microsoft plans to spend more than $30 billion next quarter in scaling up its AI infrastructure, which would amount to $120 billion over the next fiscal year if Microsoft keeps this spending up — more than the $80 billion Nadella committed to over the past 12 months.
LinkedIn revenue was also up 9 percent this quarter, with sessions also growing by 7 percent. Microsoft says it has also seen “record engagement” with LinkedIn this quarter. Even Microsoft’s search and news advertising revenue is up 21 percent, after it has overhauled Bing with AI-powered results and features.
]]>I reported last week that OpenAI is planning to launch GPT-5 in early August, as part of an effort to simplify and combine its large language models. Just a day after my report, references to GPT-5 were spotted inside Microsoft’s Copilot web app, hinting at a new smart mode.
Sources familiar with Microsoft’s AI plans tell me that the company is currently testing this new smart mode for Copilot across both the consumer version and the commercial Microsoft 365 Copilot. In the consumer version, the mode is described as offering an AI that “thinks deeply or quickly based on the task,” so you don’t have to pick different models.
The employee-only version of Microsoft 365 Copilot has a similar smart mode, which allows Copilot to “use the most relevant model for your request to give you better results,” I’ve learned. None of the internal versions of Copilot mention GPT-5 yet, and the model suggests it’s still using GPT-4 when answering queries. But this UI still points toward a GPT-5 mode for Copilot.
OpenAI CEO Sam Altman revealed earlier this year that the AI lab is working toward improving ChatGPT’s model picker. “We hate the model picker as much as you do and want to return to magic unified intelligence,” Altman said in February. In the same post on X, Altman also revealed that GPT-5 will include its o3 model instead of shipping it as a standalone version.
This idea of a “magic” model picker has also been used by Microsoft internally. I understand that some parts of Microsoft 365 Copilot have been showing a magic mode in recent weeks that’s designed to function the same as the smart mode. It’s likely that magic mode is simply a codename for smart mode, and this magic version still doesn’t mention GPT-5. That’s not all that unusual, though, as Microsoft doesn’t usually list the OpenAI model it’s using for its various Copilot modes.
I suspect that this smart mode is showing up in Copilot early because Microsoft engineers are preparing for the release of GPT-5. OpenAI had previously targeted an earlier release of GPT-5, and Microsoft has typically followed up with its own implementation of OpenAI’s models in Copilot quickly after they’re released. Microsoft’s AI-powered version of Bing was using OpenAI’s GPT-4 model for six weeks before OpenAI officially announced GPT-4. Microsoft also quickly launched OpenAI’s o1 reasoning model as part of a Copilot overhaul last year, before making it free to use several months later. Microsoft even made the Sora video generator free to use, months after OpenAI released its paid version.
Microsoft declined to comment on the GPT-5 references in Copilot, and the company isn’t commenting on its new smart mode, either. If all goes well with OpenAI’s final GPT-5 preparations, then I expect we’ll see Copilot’s smart mode show up for everyone very soon.
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]]>Adobe is finally releasing Windows on Arm versions of Premiere Pro, After Effects, Audition, and Media Encoder this week. All four apps are available as public beta versions, but they do lack some features or have some known issues compared to the versions available for Intel-powered systems.
The native ARM64 version of Premiere Pro won’t currently include support for third-party extensions, raw video files like ProRes, or the hardware-accelerated playback and export of H.264 and HEVC in MP4. Those are some big missing features that Adobe is looking to make available in a future release, but the company won’t deliver the Loudness Radar effect, export to Wraptor DCP, import & export of GoPro CineForm content, or the export to the P2 Movie format in beta or final versions of Premiere Pro for Windows on Arm.
There are some known issues with Adobe After Effects for Windows on Arm, too. It also lacks ProRes support, alongside the inability to import or export ARRIRAW, SWF, GoPro CinePro, JPEG20000 in MXF, and WMV. Currently, you can’t import MotionJPEG and MKV in the beta version of After Effects, and there’s also no hardware-accelerated playback and export of H.264 and HEVC in MP4. Adobe notes that third-party plug-ins for After Effects will have to be updated for this Windows on Arm version, so there’s no support for these just yet.
There are similar features missing from the native Windows on Arm version of Audition and Media Encoder, which are both also available in beta this week.
Adobe first released an Arm beta version of Photoshop for Windows in late 2020, but the company has taken far longer to get Premiere Pro and After Effects recompiled natively for ARM64. Owners of Qualcomm-powered Copilot Plus PCs have had to use the emulated version of Premiere Pro over the past year, which didn’t have enough performance for more demanding video editing tasks.
]]>Microsoft has used a variety of tricks to convince people to keep using the defaults of Bing and Microsoft Edge in Windows over the years, including modifying Chrome download sites and using malware-like popups. Now, Opera is fed up of what it calls Microsoft’s “manipulative design tactics” and filed a competition complaint in Brazil today, alleging that Microsoft is using anti-competitive practices to steer people toward using Edge.
“Microsoft thwarts browser competition on Windows at every turn,” says Aaron McParlan, general counsel at Opera. “First, browsers like Opera are locked out of important preinstallation opportunities. And then Microsoft frustrates users’ ability to download and use alternative browsers.“
Opera’s complaint alleges that Microsoft ignores a user’s default browser choice in a variety of ways, from opening PDF files or links in Outlook and Teams, to opening links through Windows features like Search or Widgets. Opera also notes that Microsoft uses “obtrusive banners and messages discouraging users from downloading alternative browsers at the very moment they are searching for those browsers on Edge.“
Opera filed its complaint in Brazil because it’s one of the company’s main markets. “Opera is already a major success in Brazil: it is the third most popular browser in Brazil and has millions of loyal users in Brazil who actively choose it, despite Microsoft’s tactics,” McParlan says. “The complaint, which concerns practices implemented globally by Microsoft, presents an opportunity for Brazil to be a leader on this international issue.”
If Opera is successful with its complaint, it wants remedies from Microsoft, like allowing PC manufacturers to preload alternative default browsers, a halt to blocking consumers from downloading other browsers, and an end to “dark patterns that push users towards Edge.” Opera also reveals that Microsoft requires OEMs to “deliver S mode devices as a condition for rebates on a Windows OS license,” which is another practice it wants to see outlawed.
While the complaint will be handled by Brazil’s competition authority, it’s part of a broader effort from Opera to challenge Microsoft’s Edge practices around the world. Opera unsuccessfully challenged the EU’s decision not to designate Microsoft Edge as a gatekeeper under its Digital Markets Act (DMA) rules last year. Microsoft escaped the designation, but it still had to make changes to Windows in EU markets in response to the DMA. These changes have led it to stop bugging Windows users about Edge.
“We believe that Microsoft’s conduct, including the changes that it has announced in Europe, are insufficient to attain effective compliance with the DMA,” McParlan says. “In this context, and as part of its global efforts to ensure free and effective consumer choice, Opera has appealed before the EU Courts the European Commission’s decision not to designate Edge as a ‘gatekeeper’ service under the DMA.”
Not only has Microsoft used Windows to urge people into switching to Edge in the past, the company also created a spoofed Google UI to try and convince Bing users they were using Google earlier this year. The search results looked a lot like Google, complete with a custom search bar, a Google Doodle-like image, and some small text under the search bar just like Google Search. Microsoft quickly killed the plug on its spoofed Google UI once people started noticing it.
Opera also has a history of complaints against Microsoft’s browser behavior in Windows. It originally filed an antitrust complaint with the EU in 2007, which eventually led to the browser ballot screen being created — allowing Windows users to pick one of the 12 most popular browsers rather than defaulting to Internet Explorer. Microsoft had to keep the browser choice screen in Windows for five years, but it was fined $730 million in 2013 for failing to include the ballot in Windows 7 Service Pack 1.
]]>Elgato is launching its Facecam 4K webcam today, which brings the price of 4K resolution and 60fps recording down to $199.99. While the Facecam 4K is $100 less than the Facecam Pro, it also has support for optional lens filters — a first for a webcam.
The Facecam 4K will support any 49mm lens filter, allowing owners to apply cinematic effects like diffusion or reduce reflections from glasses with circular polarizing (CPL) filters. Elgato is even offering a free CPL filter with Facecam 4K orders through its own store, or a privacy cap that attaches just like a DSLR camera cap does. You can also purchase third-party macro, black mist, and star filters to completely change the look of 4K recordings.
Elgato’s Facecam 4K uses Sony’s Starvis 2 CMOS sensor with a f/4.0 aperture, fixed focus, and Elgato prime lens. That means the Facecam Pro’s f/2.0 aperture will still be better for low-light situations. Much like the Facecam Pro, you can record at up to 4K with 60fps or up to 4K with 30fps and HDR enabled. The Facecam 4K will connect over USB-C, has a 1/4-inch thread for mounting, and weighs 0.25 lbs (112 grams) without the monitor mount and cable.
Elgato is pairing its latest webcam with its Camera Hub software that lets you manually adjust ISO, exposure, and shutter speed settings, as well as pan, tilt, and zoom to get the ideal crop for a webcam feed. You can also save all of these settings directly to the camera’s built-in memory, so you don’t have to keep Camera Hub running. If you have an Nvidia RTX graphics card, you can also get an improved DSLR-like depth-of-field effect with background blur.
The Facecam 4K will also work with Elgato’s Prompter hardware, thanks to a replacement backplate that will be available to purchase from Elgato’s web store. Elgato is also shipping Facecam 4K backplates with new Prompter purchases, replacing the existing Facecam Pro backplate. This suggests that the Facecam 4K will ultimately replace the Facecam Pro at a lower price point, much like how the company’s new 4K S capture device lowers the price for 4K 60fps gameplay recording.
Elgato’s Facecam 4K is also compatible with the Nintendo Switch 2, as long as you update the webcam’s firmware to version 2.32 or later. The Facecam 4K is available today at $199.99 in the US, £179.99 in the UK, and €199.99 across Europe.
]]>Microsoft is starting to comply with the UK’s Online Safety Act by prompting Xbox players to verify their age today. The prompts will be shown to Xbox players who indicate they’re over the age of 18 and will be shown when you sign into an Xbox account in the UK. Microsoft says it’s also exploring bringing similar age verification tools to other countries in the future.
To power the age verification in the UK, Microsoft is partnering with Yoti, which is one of the services that hasn’t fallen victim to the Death Stranding photo mode bypass. While the age verification checks are optional right now, they will become a requirement to access a variety of Xbox services in early 2026, when additional parts of the UK’s Online Safety Act come into force.
“Starting early next year, age verification will be required for these players in the UK to retain full access to social features on Xbox, such as voice or text communication and game invites,” explains Kim Kunes, vice president of gaming trust and safety at Xbox. If you don’t verify your age between now and early next year, social features “will become limited to friends only” until the age verification process has been completed.
“Whether a player verifies their age will not affect any previous purchases, entitlements, gameplay history, achievements, or the ability to play and purchase games, however we encourage players to verify their age via this one-time process now to avoid uninterrupted use of social features on Xbox in the future,” Kunes says.
While this is limited to Xbox players in the UK right now, Kunes says, “We expect to roll out age verification processes to more regions in the future.” Microsoft isn’t revealing which other regions will get similar age verification requirements, but Kunes does note that “these methods may look different across regions and experiences.”
If you’re in the UK, then you can verify your age for your Xbox account online through Microsoft, where you can use a selfie, a scan of your passport or driver’s license, a credit card check, or a mobile number.
]]>Microsoft is starting to test a new experimental Copilot Mode inside its Edge browser today. The AI-powered mode allows Copilot to search across all your open tabs and handle tasks like booking a restaurant, and it brings the Copilot chatbot to your new tab page.
Copilot Mode is somewhere between the limited Gemini integration that Google is testing in Chrome and the AI-powered overhaul that Comet offers with its AI browser. You can let Copilot see all your open tabs so you can ask it to compare a bunch of hotels you might be looking at or help summarize the best purchase from multiple product tabs.
Copilot in Edge also supports voice navigation to locate information on a website or to open tabs with products to compare. Microsoft is also planning to let Copilot, with your permission, access your Edge browser history and credentials so the chatbot can book reservations on your behalf.
These new Copilot features in Edge build on the existing integration of Microsoft’s AI assistant in its browser and the work the company has been doing with Copilot Vision. “Copilot will soon be able to guide you in your tasks and organize your browsing — past and present — into helpful, topic-based journeys,” says Sean Lyndersay, vice president of product for Microsoft Edge.
For those not interested in this AI-powered mode in Edge, Microsoft says it will be optional and you’ll be able to disable it. “With Copilot Mode, you can also choose to turn the experience on and off as you wish through your Edge settings,“ Lyndersay says. ”If you choose not to turn on Copilot Mode, you can continue to browse on Edge as usual.“
Microsoft is calling Copilot Mode an “experimental” feature that will evolve over time. It’s also “free for a limited time,” with usage limits on certain Copilot features. This suggests that Microsoft will eventually tie this new mode to some kind of subscription.
]]>Microsoft will let Gamescom attendees play a demo of the long-awaited Hollow Knight: Silksong on the new ROG Xbox Ally handhelds. It’s part of more than 20 titles that will be available at the Xbox booth at Gamescom, including a new theater experience to demonstrate The Outer Worlds 2.
Silksong will be available to play on the new Xbox Ally devices at Gamescom, just months after Xbox president Sarah Bond revealed in June that Silksong will be available “at launch and in Game Pass” when Asus’ new handhelds launch later this year.
Gamescom attendees will also get to try out Microsoft’s new Xbox and Windows UI, as well as play Roblox, Sea of Thieves, and Tony Hawk’s Pro Skater 3+4 on the new Xbox Ally handhelds. Grounded 2 will also be at Gamescom, as well as the first public hands-on of Ninja Gaiden 4.
We’ve been waiting three years to get a Silksong release date, after Microsoft originally said in 2022 that the sequel to the indie side-scrolling action platformer was coming within 12 months. A playable demo at Gamescom sure makes it even more likely that Silksong will debut later this year.
Microsoft is also fully revealing Call of Duty: Black Ops 7 during Opening Night Live at Gamescom on August 19th, as well as promising “a couple more surprises at the show from our partners too.”
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